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Commit 5576a555 authored by Stephen Kiazyk's avatar Stephen Kiazyk
Browse files

Avoid a potential race condition on mDisplays

The race could occur when transitioning in/out of VR flinger mode.
It is now avoided by ensuring that the primary |DisplayDevice| is always
created once |mStateLock| is released, and ensuring that all accesses
to the primary |DisplayDevice| are guarded by |mStateLock|.

Bug: 36194616
Test: Normal behavior is unchanged. Explicitly testing the race
condition required instrumenting code with sleep statements.

Change-Id: I1f8fcf23982c311d47267beca8127b6c29562ce5
parent cde29667
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+1 −1
Original line number Diff line number Diff line
@@ -206,7 +206,7 @@ void HWComposer::hotplug(const std::shared_ptr<HWC2::Display>& display,
        }
        disp = DisplayDevice::DISPLAY_EXTERNAL;
    }
    mEventHandler->onHotplugReceived(disp,
    mEventHandler->onHotplugReceived(this, disp,
            connected == HWC2::Connection::Connected);
}

+1 −1
Original line number Diff line number Diff line
@@ -70,7 +70,7 @@ public:
        friend class HWComposer;
        virtual void onVSyncReceived(
            HWComposer* composer, int32_t disp, nsecs_t timestamp) = 0;
        virtual void onHotplugReceived(int32_t disp, bool connected) = 0;
        virtual void onHotplugReceived(HWComposer* composer, int32_t disp, bool connected) = 0;
        virtual void onInvalidateReceived(HWComposer* composer) = 0;
    protected:
        virtual ~EventHandler() {}
+99 −72
Original line number Diff line number Diff line
@@ -598,7 +598,7 @@ void SurfaceFlinger::init() {

    // make the GLContext current so that we can create textures when creating
    // Layers (which may happens before we render something)
    getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
    getDefaultDisplayDeviceLocked()->makeCurrent(mEGLDisplay, mEGLContext);

    mEventControlThread = new EventControlThread(this);
    mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY);
@@ -714,8 +714,11 @@ status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& display,
            info.density = density;

            // TODO: this needs to go away (currently needed only by webkit)
            sp<const DisplayDevice> hw(getDefaultDisplayDevice());
            {
                Mutex::Autolock _l(mStateLock);
                sp<const DisplayDevice> hw(getDefaultDisplayDeviceLocked());
                info.orientation = hw->getOrientation();
            }
        } else {
            // TODO: where should this value come from?
            static const int TV_DENSITY = 213;
@@ -772,10 +775,13 @@ int SurfaceFlinger::getActiveConfig(const sp<IBinder>& display) {
        ALOGE("%s : display is NULL", __func__);
        return BAD_VALUE;
    }

    Mutex::Autolock _l(mStateLock);
    sp<DisplayDevice> device(getDisplayDevice(display));
    if (device != NULL) {
        return device->getActiveConfig();
    }

    return BAD_VALUE;
}

@@ -863,6 +869,7 @@ status_t SurfaceFlinger::getDisplayColorModes(const sp<IBinder>& display,
}

android_color_mode_t SurfaceFlinger::getActiveColorMode(const sp<IBinder>& display) {
    Mutex::Autolock _l(mStateLock);
    sp<DisplayDevice> device(getDisplayDevice(display));
    if (device != nullptr) {
        return device->getActiveColorMode();
@@ -1124,34 +1131,22 @@ void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) {
    *compositorTiming = mCompositorTiming;
}

void SurfaceFlinger::onHotplugReceived(int32_t disp, bool connected) {
    ALOGV("onHotplugReceived(%d, %s)", disp, connected ? "true" : "false");
    if (disp == DisplayDevice::DISPLAY_PRIMARY) {
        Mutex::Autolock lock(mStateLock);
void SurfaceFlinger::createDefaultDisplayDevice() {
    const int32_t type = DisplayDevice::DISPLAY_PRIMARY;
    wp<IBinder> token = mBuiltinDisplays[type];

    // All non-virtual displays are currently considered secure.
        bool isSecure = true;

        int32_t type = DisplayDevice::DISPLAY_PRIMARY;

        // When we're using the vr composer, the assumption is that we've
        // already created the IBinder object for the primary display.
        if (!mHwc->isUsingVrComposer()) {
            createBuiltinDisplayLocked(DisplayDevice::DISPLAY_PRIMARY);
        }

        wp<IBinder> token = mBuiltinDisplays[type];
    const bool isSecure = true;

    sp<IGraphicBufferProducer> producer;
    sp<IGraphicBufferConsumer> consumer;
        BufferQueue::createBufferQueue(&producer, &consumer,
                new GraphicBufferAlloc());
    BufferQueue::createBufferQueue(&producer, &consumer, new GraphicBufferAlloc());

        sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc,
                DisplayDevice::DISPLAY_PRIMARY, consumer);
    sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, type, consumer);

    bool hasWideColorModes = false;
        std::vector<android_color_mode_t> modes = getHwComposer().getColorModes(type);
    std::vector<android_color_mode_t> modes = getHwComposer().getColorModes(
        type);
    for (android_color_mode_t colorMode : modes) {
        switch (colorMode) {
            case HAL_COLOR_MODE_DISPLAY_P3:
@@ -1163,9 +1158,8 @@ void SurfaceFlinger::onHotplugReceived(int32_t disp, bool connected) {
                break;
        }
    }
        sp<DisplayDevice> hw =
                new DisplayDevice(this, DisplayDevice::DISPLAY_PRIMARY, disp, isSecure, token, fbs,
                                  producer, mRenderEngine->getEGLConfig(),
    sp<DisplayDevice> hw = new DisplayDevice(this, DisplayDevice::DISPLAY_PRIMARY, type, isSecure,
                                             token, fbs, producer, mRenderEngine->getEGLConfig(),
                                             hasWideColorModes && hasWideColorDisplay);
    mDisplays.add(token, hw);
    android_color_mode defaultColorMode = HAL_COLOR_MODE_NATIVE;
@@ -1173,6 +1167,24 @@ void SurfaceFlinger::onHotplugReceived(int32_t disp, bool connected) {
        defaultColorMode = HAL_COLOR_MODE_SRGB;
    }
    setActiveColorModeInternal(hw, defaultColorMode);
}

void SurfaceFlinger::onHotplugReceived(HWComposer* composer, int32_t disp, bool connected) {
    ALOGV("onHotplugReceived(%d, %s)", disp, connected ? "true" : "false");

    if (composer->isUsingVrComposer()) {
        // We handle initializing the primary display device for the VR
        // window manager hwc explicitly at the time of transition.
        if (disp != DisplayDevice::DISPLAY_PRIMARY) {
            ALOGE("External displays are not supported by the vr hardware composer.");
        }
        return;
    }

    if (disp == DisplayDevice::DISPLAY_PRIMARY) {
        Mutex::Autolock lock(mStateLock);
        createBuiltinDisplayLocked(DisplayDevice::DISPLAY_PRIMARY);
        createDefaultDisplayDevice();
    } else {
        auto type = DisplayDevice::DISPLAY_EXTERNAL;
        Mutex::Autolock _l(mStateLock);
@@ -1214,6 +1226,7 @@ void SurfaceFlinger::clearHwcLayers(const LayerVector& layers) {
    }
}

// Note: it is assumed the caller holds |mStateLock| when this is called
void SurfaceFlinger::resetHwc() {
    disableHardwareVsync(true);
    clearHwcLayers(mDrawingState.layersSortedByZ);
@@ -1234,12 +1247,16 @@ void SurfaceFlinger::updateVrFlinger() {
    if (vrFlingerRequestsDisplay == mHwc->isUsingVrComposer()) {
        return;
    }

    bool vrHwcNewlyInitialized = false;

    if (vrFlingerRequestsDisplay && !mVrHwc) {
        // Construct new HWComposer without holding any locks.
        mVrHwc = new HWComposer(true);
        vrHwcNewlyInitialized = true;
        ALOGV("Vr HWC created");
    }
    {

    Mutex::Autolock _l(mStateLock);

    if (vrFlingerRequestsDisplay) {
@@ -1247,6 +1264,11 @@ void SurfaceFlinger::updateVrFlinger() {

        mHwc = mVrHwc;
        mVrFlinger->GrantDisplayOwnership();

        if (vrHwcNewlyInitialized) {
            mVrHwc->setEventHandler(
                static_cast<HWComposer::EventHandler*>(this));
        }
    } else {
        mVrFlinger->SeizeDisplayOwnership();

@@ -1258,13 +1280,14 @@ void SurfaceFlinger::updateVrFlinger() {

    mVisibleRegionsDirty = true;
    invalidateHwcGeometry();

    // Explicitly re-initialize the primary display. This is because some other
    // parts of this class rely on the primary display always being available.
    createDefaultDisplayDevice();

    android_atomic_or(1, &mRepaintEverything);
    setTransactionFlags(eDisplayTransactionNeeded);
}
    if (mVrHwc) {
        mVrHwc->setEventHandler(static_cast<HWComposer::EventHandler*>(this));
    }
}

void SurfaceFlinger::onMessageReceived(int32_t what) {
    ATRACE_CALL();
@@ -1473,7 +1496,8 @@ void SurfaceFlinger::postComposition(nsecs_t refreshStartTime)
        layer->releasePendingBuffer(dequeueReadyTime);
    }

    const sp<const DisplayDevice> hw(getDefaultDisplayDevice());
    // |mStateLock| not needed as we are on the main thread
    const sp<const DisplayDevice> hw(getDefaultDisplayDeviceLocked());

    std::shared_ptr<FenceTime> glCompositionDoneFenceTime;
    if (mHwc->hasClientComposition(HWC_DISPLAY_PRIMARY)) {
@@ -1821,7 +1845,8 @@ void SurfaceFlinger::postFramebuffer()
    mLastSwapBufferTime = systemTime() - now;
    mDebugInSwapBuffers = 0;

    uint32_t flipCount = getDefaultDisplayDevice()->getPageFlipCount();
    // |mStateLock| not needed as we are on the main thread
    uint32_t flipCount = getDefaultDisplayDeviceLocked()->getPageFlipCount();
    if (flipCount % LOG_FRAME_STATS_PERIOD == 0) {
        logFrameStats();
    }
@@ -1906,7 +1931,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
                        // Call makeCurrent() on the primary display so we can
                        // be sure that nothing associated with this display
                        // is current.
                        const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice());
                        const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDeviceLocked());
                        defaultDisplay->makeCurrent(mEGLDisplay, mEGLContext);
                        sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i)));
                        if (hw != NULL)
@@ -2096,7 +2121,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
                // could be null when this layer is using a layerStack
                // that is not visible on any display. Also can occur at
                // screen off/on times.
                disp = getDefaultDisplayDevice();
                disp = getDefaultDisplayDeviceLocked();
            }
            layer->updateTransformHint(disp);

@@ -2452,7 +2477,9 @@ bool SurfaceFlinger::doComposeSurfaces(
            ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s",
                  displayDevice->getDisplayName().string());
            eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
            if(!getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext)) {

            // |mStateLock| not needed as we are on the main thread
            if(!getDefaultDisplayDeviceLocked()->makeCurrent(mEGLDisplay, mEGLContext)) {
              ALOGE("DisplayDevice::makeCurrent on default display failed. Aborting.");
            }
            return false;
@@ -3539,7 +3566,7 @@ void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index,
    colorizer.reset(result);

    HWComposer& hwc(getHwComposer());
    sp<const DisplayDevice> hw(getDefaultDisplayDevice());
    sp<const DisplayDevice> hw(getDefaultDisplayDeviceLocked());

    colorizer.bold(result);
    result.appendFormat("EGL implementation : %s\n",
@@ -3769,7 +3796,7 @@ status_t SurfaceFlinger::onTransact(
                return NO_ERROR;
            case 1013: {
                Mutex::Autolock _l(mStateLock);
                sp<const DisplayDevice> hw(getDefaultDisplayDevice());
                sp<const DisplayDevice> hw(getDefaultDisplayDeviceLocked());
                reply->writeInt32(hw->getPageFlipCount());
                return NO_ERROR;
            }
+10 −3
Original line number Diff line number Diff line
@@ -184,8 +184,9 @@ public:
    void repaintEverything();

    // returns the default Display
    sp<const DisplayDevice> getDefaultDisplayDevice() const {
        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
    sp<const DisplayDevice> getDefaultDisplayDevice() {
        Mutex::Autolock _l(mStateLock);
        return getDefaultDisplayDeviceLocked();
    }

    // utility function to delete a texture on the main thread
@@ -304,7 +305,7 @@ private:
     * HWComposer::EventHandler interface
     */
    virtual void onVSyncReceived(HWComposer* composer, int type, nsecs_t timestamp);
    virtual void onHotplugReceived(int disp, bool connected);
    virtual void onHotplugReceived(HWComposer* composer, int disp, bool connected);
    virtual void onInvalidateReceived(HWComposer* composer);

    /* ------------------------------------------------------------------------
@@ -439,6 +440,12 @@ private:
        return mDisplays.valueFor(dpy);
    }

    sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const {
        return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
    }

    void createDefaultDisplayDevice();

    int32_t getDisplayType(const sp<IBinder>& display) {
        if (!display.get()) return NAME_NOT_FOUND;
        for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) {