Loading libs/gui/SurfaceTexture.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -608,7 +608,7 @@ void SurfaceTexture::computeCurrentTransformMatrix() { // We know there's no subsampling of any channels, so we // only need to shrink by a half a pixel. shrinkAmount = 0.5; break; default: // If we don't recognize the format, we must assume the // worst case (that we care about), which is YUV420. Loading Loading
libs/gui/SurfaceTexture.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -608,7 +608,7 @@ void SurfaceTexture::computeCurrentTransformMatrix() { // We know there's no subsampling of any channels, so we // only need to shrink by a half a pixel. shrinkAmount = 0.5; break; default: // If we don't recognize the format, we must assume the // worst case (that we care about), which is YUV420. Loading