Loading cmds/flatland/Main.cpp +6 −6 Original line number Diff line number Diff line Loading @@ -206,8 +206,8 @@ static const BenchmarkDesc benchmarks[] = { static const ShaderDesc shaders[] = { { name: "Blit", vertexShader: { .name="Blit", .vertexShader={ "precision mediump float;", "", "attribute vec4 position;", Loading @@ -223,7 +223,7 @@ static const ShaderDesc shaders[] = { " texCoords = uvToTex * uv;", "}", }, fragmentShader: { .fragmentShader={ "#extension GL_OES_EGL_image_external : require", "precision mediump float;", "", Loading @@ -240,8 +240,8 @@ static const ShaderDesc shaders[] = { }, { name: "Gradient", vertexShader: { .name="Gradient", .vertexShader={ "precision mediump float;", "", "attribute vec4 position;", Loading @@ -257,7 +257,7 @@ static const ShaderDesc shaders[] = { " interp = (uvToInterp * uv).x;", "}", }, fragmentShader: { .fragmentShader={ "precision mediump float;", "", "varying float interp;", Loading Loading
cmds/flatland/Main.cpp +6 −6 Original line number Diff line number Diff line Loading @@ -206,8 +206,8 @@ static const BenchmarkDesc benchmarks[] = { static const ShaderDesc shaders[] = { { name: "Blit", vertexShader: { .name="Blit", .vertexShader={ "precision mediump float;", "", "attribute vec4 position;", Loading @@ -223,7 +223,7 @@ static const ShaderDesc shaders[] = { " texCoords = uvToTex * uv;", "}", }, fragmentShader: { .fragmentShader={ "#extension GL_OES_EGL_image_external : require", "precision mediump float;", "", Loading @@ -240,8 +240,8 @@ static const ShaderDesc shaders[] = { }, { name: "Gradient", vertexShader: { .name="Gradient", .vertexShader={ "precision mediump float;", "", "attribute vec4 position;", Loading @@ -257,7 +257,7 @@ static const ShaderDesc shaders[] = { " interp = (uvToInterp * uv).x;", "}", }, fragmentShader: { .fragmentShader={ "precision mediump float;", "", "varying float interp;", Loading