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Commit 4c18518d authored by Pierre Fite-Georgel's avatar Pierre Fite-Georgel
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Changing logic that generates virtual SENSOR_TYPE_LINEAR_ACCELERATION. am: 16219093

Change-Id: I30d14891828fb2cff3b34892ef72f97a96500b0f
parents e049720e 16219093
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+5 −6
Original line number Diff line number Diff line
@@ -208,12 +208,6 @@ void SensorService::onFirstRef() {
                registerSensor(new RotationVectorSensor(), !needRotationVector, true);
                registerSensor(new OrientationSensor(), !needRotationVector, true);

                bool needLinearAcceleration =
                        (virtualSensorsNeeds & (1<<SENSOR_TYPE_LINEAR_ACCELERATION)) != 0;

                registerSensor(new LinearAccelerationSensor(list, count),
                               !needLinearAcceleration, true);

                // virtual debugging sensors are not for user
                registerSensor( new CorrectedGyroSensor(list, count), true, true);
                registerSensor( new GyroDriftSensor(), true, true);
@@ -223,6 +217,11 @@ void SensorService::onFirstRef() {
                bool needGravitySensor = (virtualSensorsNeeds & (1<<SENSOR_TYPE_GRAVITY)) != 0;
                registerSensor(new GravitySensor(list, count), !needGravitySensor, true);

                bool needLinearAcceleration =
                        (virtualSensorsNeeds & (1<<SENSOR_TYPE_LINEAR_ACCELERATION)) != 0;
                registerSensor(new LinearAccelerationSensor(list, count),
                               !needLinearAcceleration, true);

                bool needGameRotationVector =
                        (virtualSensorsNeeds & (1<<SENSOR_TYPE_GAME_ROTATION_VECTOR)) != 0;
                registerSensor(new GameRotationVectorSensor(), !needGameRotationVector, true);