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Commit 4a73962c authored by Jesse Hall's avatar Jesse Hall
Browse files

opengl: Generate *.in from registry XML

There are many non-functional whitespace and parameter name changes
included here. These were introduced upstream when converting from the
old .spec registry to the new XML registry.

There are also some new extensions added. Unfortunately there isn't a
version of the XML that matches the headers the previous versions of
the *.in files were generated from, so I can't separate out the
non-functional changes from the new extensions (other than temporarily
hacking them out of the XML). See below.

Finally, I had to hack the official glext.h. Khronos hasn't updated
the official GLES1 headers since switching to the XML registry, and
there is one critical difference: a "const void**" parameter in the
official header is "const void* const*" in the registry. I changed the
header to avoid build errors with code generated from the registry.

Dependencies on the *.in files required manually updating some
GLES_trace/ files as well:

- gltrace_api.{h,cpp} must be manually re-generated using
  tools/genapi.py.
- New GL prototypes must be manually added to gltrace.proto.
- gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make)

New GLES extensions in libs/GLES_CM/glext_api.in:
- GL_OES_byte_coordinates
- GL_EXT_map_buffer_range
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync

New GLES2 extensions in libs/GLES2/gl2ext_api.in:
- GL_KHR_blend_equation_advanced
- GL_KHR_debug
- GL_OES_sample_shading
- GL_OES_texture_storage_multisample_2d_array
- GL_EXT_disjoint_timer_query
- GL_EXT_draw_buffers
- GL_EXT_draw_instanced
- GL_EXT_instanced_arrays
- GL_EXT_map_buffer_range
- GL_EXT_map_buffer_range
- GL_EXT_multiview_draw_buffers
- GL_EXT_separate_shader_objects
- GL_ANGLE_instanced_arrays
- GL_ANGLE_translated_shader_source
- GL_APPLE_copy_texture_levels
- GL_APPLE_sync
- GL_INTEL_performance_query
- GL_NV_blend_equation_advanced
- GL_NV_copy_buffer
- GL_NV_draw_instanced
- GL_NV_framebuffer_blit
- GL_NV_framebuffer_multisample
- GL_NV_instanced_arrays
- GL_NV_non_square_matrices

Bug: 15028495
Change-Id: Ib3fa700a146adf7f1487a93e459b1e6df0dcdc42
parent 20670e33
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+2 −2
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@@ -1056,10 +1056,10 @@ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum
#define GL_EXT_multi_draw_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* const*, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const*indices, GLsizei primcount);
#endif

/* GL_EXT_read_format_bgra */
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void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
void API_ENTRY(glAlphaFunc)(GLenum func, GLfloat ref) {
    CALL_GL_API(glAlphaFunc, func, ref);
}
void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
    CALL_GL_API(glClearColor, red, green, blue, alpha);
}
void API_ENTRY(glClearDepthf)(GLclampf depth) {
    CALL_GL_API(glClearDepthf, depth);
void API_ENTRY(glClearDepthf)(GLfloat d) {
    CALL_GL_API(glClearDepthf, d);
}
void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
    CALL_GL_API(glClipPlanef, plane, equation);
void API_ENTRY(glClipPlanef)(GLenum p, const GLfloat * eqn) {
    CALL_GL_API(glClipPlanef, p, eqn);
}
void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
    CALL_GL_API(glColor4f, red, green, blue, alpha);
}
void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
    CALL_GL_API(glDepthRangef, zNear, zFar);
void API_ENTRY(glDepthRangef)(GLfloat n, GLfloat f) {
    CALL_GL_API(glDepthRangef, n, f);
}
void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
    CALL_GL_API(glFogf, pname, param);
@@ -22,14 +22,14 @@ void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
void API_ENTRY(glFogfv)(GLenum pname, const GLfloat * params) {
    CALL_GL_API(glFogfv, pname, params);
}
void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
    CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
void API_ENTRY(glFrustumf)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
    CALL_GL_API(glFrustumf, l, r, b, t, n, f);
}
void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
    CALL_GL_API(glGetClipPlanef, pname, eqn);
void API_ENTRY(glGetClipPlanef)(GLenum plane, GLfloat * equation) {
    CALL_GL_API(glGetClipPlanef, plane, equation);
}
void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
    CALL_GL_API(glGetFloatv, pname, params);
void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat * data) {
    CALL_GL_API(glGetFloatv, pname, data);
}
void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat * params) {
    CALL_GL_API(glGetLightfv, light, pname, params);
@@ -37,8 +37,8 @@ void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) {
    CALL_GL_API(glGetMaterialfv, face, pname, params);
}
void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
    CALL_GL_API(glGetTexEnvfv, env, pname, params);
void API_ENTRY(glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) {
    CALL_GL_API(glGetTexEnvfv, target, pname, params);
}
void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) {
    CALL_GL_API(glGetTexParameterfv, target, pname, params);
@@ -76,8 +76,8 @@ void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r
void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
    CALL_GL_API(glNormal3f, nx, ny, nz);
}
void API_ENTRY(glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
    CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
void API_ENTRY(glOrthof)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {
    CALL_GL_API(glOrthof, l, r, b, t, n, f);
}
void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
    CALL_GL_API(glPointParameterf, pname, param);
@@ -115,7 +115,7 @@ void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
void API_ENTRY(glActiveTexture)(GLenum texture) {
    CALL_GL_API(glActiveTexture, texture);
}
void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
void API_ENTRY(glAlphaFuncx)(GLenum func, GLfixed ref) {
    CALL_GL_API(glAlphaFuncx, func, ref);
}
void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
@@ -127,19 +127,19 @@ void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
    CALL_GL_API(glBlendFunc, sfactor, dfactor);
}
void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {
void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
    CALL_GL_API(glBufferData, target, size, data, usage);
}
void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
    CALL_GL_API(glBufferSubData, target, offset, size, data);
}
void API_ENTRY(glClear)(GLbitfield mask) {
    CALL_GL_API(glClear, mask);
}
void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
void API_ENTRY(glClearColorx)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
    CALL_GL_API(glClearColorx, red, green, blue, alpha);
}
void API_ENTRY(glClearDepthx)(GLclampx depth) {
void API_ENTRY(glClearDepthx)(GLfixed depth) {
    CALL_GL_API(glClearDepthx, depth);
}
void API_ENTRY(glClearStencil)(GLint s) {
@@ -160,13 +160,13 @@ void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alph
void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
    CALL_GL_API(glColorMask, red, green, blue, alpha);
}
void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
    CALL_GL_API(glColorPointer, size, type, stride, pointer);
}
void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) {
void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
    CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
}
void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) {
void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
    CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
@@ -190,8 +190,8 @@ void API_ENTRY(glDepthFunc)(GLenum func) {
void API_ENTRY(glDepthMask)(GLboolean flag) {
    CALL_GL_API(glDepthMask, flag);
}
void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
    CALL_GL_API(glDepthRangex, zNear, zFar);
void API_ENTRY(glDepthRangex)(GLfixed n, GLfixed f) {
    CALL_GL_API(glDepthRangex, n, f);
}
void API_ENTRY(glDisable)(GLenum cap) {
    CALL_GL_API(glDisable, cap);
@@ -202,7 +202,7 @@ void API_ENTRY(glDisableClientState)(GLenum array) {
void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
    CALL_GL_API(glDrawArrays, mode, first, count);
}
void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {
void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) {
    CALL_GL_API(glDrawElements, mode, count, type, indices);
}
void API_ENTRY(glEnable)(GLenum cap) {
@@ -220,23 +220,23 @@ void API_ENTRY(glFlush)(void) {
void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
    CALL_GL_API(glFogx, pname, param);
}
void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
    CALL_GL_API(glFogxv, pname, params);
void API_ENTRY(glFogxv)(GLenum pname, const GLfixed * param) {
    CALL_GL_API(glFogxv, pname, param);
}
void API_ENTRY(glFrontFace)(GLenum mode) {
    CALL_GL_API(glFrontFace, mode);
}
void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
    CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
void API_ENTRY(glFrustumx)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
    CALL_GL_API(glFrustumx, l, r, b, t, n, f);
}
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
    CALL_GL_API(glGetBooleanv, pname, params);
void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean * data) {
    CALL_GL_API(glGetBooleanv, pname, data);
}
void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
    CALL_GL_API(glGetBufferParameteriv, target, pname, params);
}
void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
    CALL_GL_API(glGetClipPlanex, pname, eqn);
void API_ENTRY(glGetClipPlanex)(GLenum plane, GLfixed * equation) {
    CALL_GL_API(glGetClipPlanex, plane, equation);
}
void API_ENTRY(glGenBuffers)(GLsizei n, GLuint * buffers) {
    CALL_GL_API(glGenBuffers, n, buffers);
@@ -250,8 +250,8 @@ GLenum API_ENTRY(glGetError)(void) {
void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed * params) {
    CALL_GL_API(glGetFixedv, pname, params);
}
void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
    CALL_GL_API(glGetIntegerv, pname, params);
void API_ENTRY(glGetIntegerv)(GLenum pname, GLint * data) {
    CALL_GL_API(glGetIntegerv, pname, data);
}
void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed * params) {
    CALL_GL_API(glGetLightxv, light, pname, params);
@@ -259,17 +259,17 @@ void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed * params) {
    CALL_GL_API(glGetMaterialxv, face, pname, params);
}
void API_ENTRY(glGetPointerv)(GLenum pname, GLvoid **params) {
void API_ENTRY(glGetPointerv)(GLenum pname, void ** params) {
    CALL_GL_API(glGetPointerv, pname, params);
}
const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
    CALL_GL_API_RETURN(glGetString, name);
}
void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
    CALL_GL_API(glGetTexEnviv, env, pname, params);
void API_ENTRY(glGetTexEnviv)(GLenum target, GLenum pname, GLint * params) {
    CALL_GL_API(glGetTexEnviv, target, pname, params);
}
void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
    CALL_GL_API(glGetTexEnvxv, env, pname, params);
void API_ENTRY(glGetTexEnvxv)(GLenum target, GLenum pname, GLfixed * params) {
    CALL_GL_API(glGetTexEnvxv, target, pname, params);
}
void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) {
    CALL_GL_API(glGetTexParameteriv, target, pname, params);
@@ -292,8 +292,8 @@ GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
    CALL_GL_API(glLightModelx, pname, param);
}
void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
    CALL_GL_API(glLightModelxv, pname, params);
void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed * param) {
    CALL_GL_API(glLightModelxv, pname, param);
}
void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
    CALL_GL_API(glLightx, light, pname, param);
@@ -316,8 +316,8 @@ void API_ENTRY(glLogicOp)(GLenum opcode) {
void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
    CALL_GL_API(glMaterialx, face, pname, param);
}
void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
    CALL_GL_API(glMaterialxv, face, pname, params);
void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed * param) {
    CALL_GL_API(glMaterialxv, face, pname, param);
}
void API_ENTRY(glMatrixMode)(GLenum mode) {
    CALL_GL_API(glMatrixMode, mode);
@@ -325,17 +325,17 @@ void API_ENTRY(glMatrixMode)(GLenum mode) {
void API_ENTRY(glMultMatrixx)(const GLfixed * m) {
    CALL_GL_API(glMultMatrixx, m);
}
void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
    CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
void API_ENTRY(glMultiTexCoord4x)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
    CALL_GL_API(glMultiTexCoord4x, texture, s, t, r, q);
}
void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
    CALL_GL_API(glNormal3x, nx, ny, nz);
}
void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const void * pointer) {
    CALL_GL_API(glNormalPointer, type, stride, pointer);
}
void API_ENTRY(glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
    CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
void API_ENTRY(glOrthox)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) {
    CALL_GL_API(glOrthox, l, r, b, t, n, f);
}
void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
    CALL_GL_API(glPixelStorei, pname, param);
@@ -358,13 +358,13 @@ void API_ENTRY(glPopMatrix)(void) {
void API_ENTRY(glPushMatrix)(void) {
    CALL_GL_API(glPushMatrix);
}
void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
    CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
}
void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
    CALL_GL_API(glRotatex, angle, x, y, z);
}
void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) {
    CALL_GL_API(glSampleCoverage, value, invert);
}
void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
@@ -388,7 +388,7 @@ void API_ENTRY(glStencilMask)(GLuint mask) {
void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
    CALL_GL_API(glStencilOp, fail, zfail, zpass);
}
void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
    CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
}
void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
@@ -403,7 +403,7 @@ void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed * params) {
    CALL_GL_API(glTexEnvxv, target, pname, params);
}
void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
    CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
}
void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
@@ -418,18 +418,15 @@ void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *param
void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed * params) {
    CALL_GL_API(glTexParameterxv, target, pname, params);
}
void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
    CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
    CALL_GL_API(glTranslatex, x, y, z);
}
void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) {
    CALL_GL_API(glVertexPointer, size, type, stride, pointer);
}
void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
    CALL_GL_API(glViewport, x, y, width, height);
}
void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
    CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
}
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