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Commit 438afe17 authored by Dan Stoza's avatar Dan Stoza Committed by android-build-merger
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Merge "bug#460672 framebuffer surface can\'t keep triple buffer if define...

Merge "bug#460672 framebuffer surface can\'t keep triple buffer if define NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3" am: b2e3095a am: 46f8beb0
am: 6f9ba3b3

* commit '6f9ba3b3':
  bug#460672 framebuffer surface can't keep triple buffer if define NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
parents dbc8ec9e 6f9ba3b3
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+11 −6
Original line number Diff line number Diff line
@@ -88,21 +88,22 @@ DisplayDevice::DisplayDevice(
      mPowerMode(HWC_POWER_MODE_OFF),
      mActiveConfig(0)
{
    mNativeWindow = new Surface(producer, false);
    Surface* surface;
    mNativeWindow = surface = new Surface(producer, false);
    ANativeWindow* const window = mNativeWindow.get();

    /*
     * Create our display's surface
     */

    EGLSurface surface;
    EGLSurface eglSurface;
    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    if (config == EGL_NO_CONFIG) {
        config = RenderEngine::chooseEglConfig(display, format);
    }
    surface = eglCreateWindowSurface(display, config, window, NULL);
    eglQuerySurface(display, surface, EGL_WIDTH,  &mDisplayWidth);
    eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
    eglSurface = eglCreateWindowSurface(display, config, window, NULL);
    eglQuerySurface(display, eglSurface, EGL_WIDTH,  &mDisplayWidth);
    eglQuerySurface(display, eglSurface, EGL_HEIGHT, &mDisplayHeight);

    // Make sure that composition can never be stalled by a virtual display
    // consumer that isn't processing buffers fast enough. We have to do this
@@ -116,7 +117,7 @@ DisplayDevice::DisplayDevice(

    mConfig = config;
    mDisplay = display;
    mSurface = surface;
    mSurface = eglSurface;
    mFormat  = format;
    mPageFlipCount = 0;
    mViewport.makeInvalid();
@@ -142,6 +143,10 @@ DisplayDevice::DisplayDevice(

    // initialize the display orientation transform.
    setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);

#ifdef NUM_FRAMEBUFFER_SURFACE_BUFFERS
    surface->allocateBuffers();
#endif
}

DisplayDevice::~DisplayDevice() {