Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 40c7ef8d authored by Treehugger Robot's avatar Treehugger Robot Committed by Gerrit Code Review
Browse files

Merge "Do not allocate f16 buffer if device does not support it"

parents 2929b192 733795fb
Loading
Loading
Loading
Loading
+15 −12
Original line number Original line Diff line number Diff line
@@ -388,7 +388,10 @@ void Cache::primeShaderCache(SkiaRenderEngine* renderengine) {
            drawBlurLayers(renderengine, display, dstTexture);
            drawBlurLayers(renderengine, display, dstTexture);
        }
        }


        // should be the same as AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE;
        // The majority of skia shaders needed by RenderEngine are related to sampling images.
        // These need to be generated with various source textures.
        // Make a list of applicable sources.
        // GRALLOC_USAGE_HW_TEXTURE should be the same as AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE.
        const int64_t usageExternal = GRALLOC_USAGE_HW_TEXTURE;
        const int64_t usageExternal = GRALLOC_USAGE_HW_TEXTURE;
        sp<GraphicBuffer> externalBuffer =
        sp<GraphicBuffer> externalBuffer =
                new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
                new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
@@ -396,24 +399,24 @@ void Cache::primeShaderCache(SkiaRenderEngine* renderengine) {
        const auto externalTexture =
        const auto externalTexture =
                std::make_shared<ExternalTexture>(externalBuffer, *renderengine,
                std::make_shared<ExternalTexture>(externalBuffer, *renderengine,
                                                  ExternalTexture::Usage::READABLE);
                                                  ExternalTexture::Usage::READABLE);
        std::vector<const std::shared_ptr<ExternalTexture>> textures =
            {srcTexture, externalTexture};


        // Another external texture with a different pixel format triggers useIsOpaqueWorkaround
        // Another external texture with a different pixel format triggers useIsOpaqueWorkaround.
        // It doesn't have to be f16, but it can't be the usual 8888.
        sp<GraphicBuffer> f16ExternalBuffer =
        sp<GraphicBuffer> f16ExternalBuffer =
                new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_FP16,
                new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_FP16,
                                  1, usageExternal, "primeShaderCache_external_f16");
                                  1, usageExternal, "primeShaderCache_external_f16");
        // The F16 texture may not be usable on all devices, so check first that it was created.
        status_t error = f16ExternalBuffer->initCheck();
        if (!error) {
            const auto f16ExternalTexture =
            const auto f16ExternalTexture =
                std::make_shared<ExternalTexture>(f16ExternalBuffer, *renderengine,
                std::make_shared<ExternalTexture>(f16ExternalBuffer, *renderengine,
                                                  ExternalTexture::Usage::READABLE);
                                                  ExternalTexture::Usage::READABLE);
            textures.push_back(f16ExternalTexture);
        }


        // The majority of shaders are related to sampling images.
        for (auto texture : textures) {
        // These need to be generated with various source textures
        // The F16 texture may not be usable on all devices, so check first that it was created with
        // the requested usage bit.
        auto textures = {srcTexture, externalTexture};
        auto texturesWithF16 = {srcTexture, externalTexture, f16ExternalTexture};
        bool canUsef16 = f16ExternalBuffer->getUsage() & GRALLOC_USAGE_HW_TEXTURE;

        for (auto texture : canUsef16 ? texturesWithF16 : textures) {
            drawImageLayers(renderengine, display, dstTexture, texture);
            drawImageLayers(renderengine, display, dstTexture, texture);
            // Draw layers for b/185569240.
            // Draw layers for b/185569240.
            drawClippedLayers(renderengine, display, dstTexture, texture);
            drawClippedLayers(renderengine, display, dstTexture, texture);