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Commit 3fbe3268 authored by Vishnu Nair's avatar Vishnu Nair
Browse files

Pull out FrameRateCompatibility definition to avoid circular dependencies

Test: presubmit
Bug: 300701739
Change-Id: I7a1cc64a786fca5a7a273522dc4735439b44fd13
parent d49c9783
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+1 −1
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@@ -666,7 +666,7 @@ void LayerSnapshotBuilder::updateFrameRateFromChildSnapshot(LayerSnapshot& snaps
        return;
    }

    using FrameRateCompatibility = scheduler::LayerInfo::FrameRateCompatibility;
    using FrameRateCompatibility = scheduler::FrameRateCompatibility;
    if (snapshot.frameRate.isValid()) {
        // we already have a valid framerate.
        return;
+1 −2
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@@ -122,8 +122,7 @@ RequestedLayerState::RequestedLayerState(const LayerCreationArgs& args)
    isTrustedOverlay = false;
    dropInputMode = gui::DropInputMode::NONE;
    dimmingEnabled = true;
    defaultFrameRateCompatibility =
            static_cast<int8_t>(scheduler::LayerInfo::FrameRateCompatibility::Default);
    defaultFrameRateCompatibility = static_cast<int8_t>(scheduler::FrameRateCompatibility::Default);
    frameRateCategory = static_cast<int8_t>(FrameRateCategory::Default);
    frameRateSelectionStrategy =
            static_cast<int8_t>(scheduler::LayerInfo::FrameRateSelectionStrategy::Self);
+1 −1
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@@ -1160,7 +1160,7 @@ bool Layer::setDefaultFrameRateCompatibility(FrameRateCompatibility compatibilit
    return true;
}

scheduler::LayerInfo::FrameRateCompatibility Layer::getDefaultFrameRateCompatibility() const {
scheduler::FrameRateCompatibility Layer::getDefaultFrameRateCompatibility() const {
    return mDrawingState.defaultFrameRateCompatibility;
}

+1 −1
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@@ -111,7 +111,7 @@ public:
    };

    using FrameRate = scheduler::LayerInfo::FrameRate;
    using FrameRateCompatibility = scheduler::LayerInfo::FrameRateCompatibility;
    using FrameRateCompatibility = scheduler::FrameRateCompatibility;
    using FrameRateSelectionStrategy = scheduler::LayerInfo::FrameRateSelectionStrategy;

    struct State {
+38 −0
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/*
 * Copyright 2023 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

namespace android::scheduler {
// FrameRateCompatibility specifies how we should interpret the frame rate associated with
// the layer.
enum class FrameRateCompatibility {
    Default, // Layer didn't specify any specific handling strategy

    Min, // Layer needs the minimum frame rate.

    Exact, // Layer needs the exact frame rate.

    ExactOrMultiple, // Layer needs the exact frame rate (or a multiple of it) to present the
                     // content properly. Any other value will result in a pull down.

    NoVote, // Layer doesn't have any requirements for the refresh rate and
            // should not be considered when the display refresh rate is determined.

    ftl_last = NoVote
};

} // namespace android::scheduler
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