Loading include/gui/SurfaceTexture.h +4 −0 Original line number Original line Diff line number Diff line Loading @@ -20,10 +20,14 @@ namespace android { namespace android { struct SurfaceTexture { struct SurfaceTexture { struct FrameAvailableListener : public virtual RefBase {}; SurfaceTexture(GLuint) {} SurfaceTexture(GLuint) {} void updateTexImage() {} void updateTexImage() {} void decStrong(android::sp<android::SurfaceTexture>* const) {} void decStrong(android::sp<android::SurfaceTexture>* const) {} void incStrong(android::sp<android::SurfaceTexture>* const) {} void incStrong(android::sp<android::SurfaceTexture>* const) {} void getTransformMatrix(float mtx[16]) {} void setFrameAvailableListener(const sp<FrameAvailableListener>&) {} }; }; } } Loading Loading
include/gui/SurfaceTexture.h +4 −0 Original line number Original line Diff line number Diff line Loading @@ -20,10 +20,14 @@ namespace android { namespace android { struct SurfaceTexture { struct SurfaceTexture { struct FrameAvailableListener : public virtual RefBase {}; SurfaceTexture(GLuint) {} SurfaceTexture(GLuint) {} void updateTexImage() {} void updateTexImage() {} void decStrong(android::sp<android::SurfaceTexture>* const) {} void decStrong(android::sp<android::SurfaceTexture>* const) {} void incStrong(android::sp<android::SurfaceTexture>* const) {} void incStrong(android::sp<android::SurfaceTexture>* const) {} void getTransformMatrix(float mtx[16]) {} void setFrameAvailableListener(const sp<FrameAvailableListener>&) {} }; }; } } Loading