Loading libs/renderengine/skia/filters/BlurFilter.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -53,7 +53,7 @@ BlurFilter::BlurFilter() { } )"); auto [blurEffect, error] = SkRuntimeEffect::Make(blurString); auto [blurEffect, error] = SkRuntimeEffect::MakeForShader(blurString); if (!blurEffect) { LOG_ALWAYS_FATAL("RuntimeShader error: %s", error.c_str()); } Loading @@ -65,11 +65,11 @@ BlurFilter::BlurFilter() { uniform float mixFactor; half4 main(float2 xy) { return half4(mix(sample(originalInput), sample(blurredInput), mixFactor)); return half4(mix(sample(originalInput, xy), sample(blurredInput, xy), mixFactor)); } )"); auto [mixEffect, mixError] = SkRuntimeEffect::Make(mixString); auto [mixEffect, mixError] = SkRuntimeEffect::MakeForShader(mixString); if (!mixEffect) { LOG_ALWAYS_FATAL("RuntimeShader error: %s", mixError.c_str()); } Loading libs/renderengine/skia/filters/LinearEffect.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -438,7 +438,7 @@ sk_sp<SkRuntimeEffect> buildRuntimeEffect(const LinearEffect& linearEffect) { generateOETF(linearEffect.outputDataspace, shaderString); generateEffectiveOOTF(linearEffect.undoPremultipliedAlpha, shaderString); auto [shader, error] = SkRuntimeEffect::Make(shaderString); auto [shader, error] = SkRuntimeEffect::MakeForShader(shaderString); if (!shader) { LOG_ALWAYS_FATAL("LinearColorFilter construction error: %s", error.c_str()); } Loading Loading
libs/renderengine/skia/filters/BlurFilter.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -53,7 +53,7 @@ BlurFilter::BlurFilter() { } )"); auto [blurEffect, error] = SkRuntimeEffect::Make(blurString); auto [blurEffect, error] = SkRuntimeEffect::MakeForShader(blurString); if (!blurEffect) { LOG_ALWAYS_FATAL("RuntimeShader error: %s", error.c_str()); } Loading @@ -65,11 +65,11 @@ BlurFilter::BlurFilter() { uniform float mixFactor; half4 main(float2 xy) { return half4(mix(sample(originalInput), sample(blurredInput), mixFactor)); return half4(mix(sample(originalInput, xy), sample(blurredInput, xy), mixFactor)); } )"); auto [mixEffect, mixError] = SkRuntimeEffect::Make(mixString); auto [mixEffect, mixError] = SkRuntimeEffect::MakeForShader(mixString); if (!mixEffect) { LOG_ALWAYS_FATAL("RuntimeShader error: %s", mixError.c_str()); } Loading
libs/renderengine/skia/filters/LinearEffect.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -438,7 +438,7 @@ sk_sp<SkRuntimeEffect> buildRuntimeEffect(const LinearEffect& linearEffect) { generateOETF(linearEffect.outputDataspace, shaderString); generateEffectiveOOTF(linearEffect.undoPremultipliedAlpha, shaderString); auto [shader, error] = SkRuntimeEffect::Make(shaderString); auto [shader, error] = SkRuntimeEffect::MakeForShader(shaderString); if (!shader) { LOG_ALWAYS_FATAL("LinearColorFilter construction error: %s", error.c_str()); } Loading