Loading libs/gui/Surface.cpp +6 −2 Original line number Diff line number Diff line Loading @@ -335,10 +335,14 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) { // the origin being in the bottom-left corner. Here we flip to the // convention that the rest of the system uses (top-left corner) by // subtracting all top/bottom coordinates from the buffer height. int height = buffer->height; if ((mTransform ^ mStickyTransform) & NATIVE_WINDOW_TRANSFORM_ROT_90) { height = buffer->width; } Region flippedRegion; for (auto rect : mDirtyRegion) { auto top = buffer->height - rect.bottom; auto bottom = buffer->height - rect.top; auto top = height - rect.bottom; auto bottom = height - rect.top; Rect flippedRect{rect.left, top, rect.right, bottom}; flippedRegion.orSelf(flippedRect); } Loading Loading
libs/gui/Surface.cpp +6 −2 Original line number Diff line number Diff line Loading @@ -335,10 +335,14 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) { // the origin being in the bottom-left corner. Here we flip to the // convention that the rest of the system uses (top-left corner) by // subtracting all top/bottom coordinates from the buffer height. int height = buffer->height; if ((mTransform ^ mStickyTransform) & NATIVE_WINDOW_TRANSFORM_ROT_90) { height = buffer->width; } Region flippedRegion; for (auto rect : mDirtyRegion) { auto top = buffer->height - rect.bottom; auto bottom = buffer->height - rect.top; auto top = height - rect.bottom; auto bottom = height - rect.top; Rect flippedRect{rect.left, top, rect.right, bottom}; flippedRegion.orSelf(flippedRect); } Loading