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Commit 30feb8c1 authored by Siarhei Vishniakou's avatar Siarhei Vishniakou
Browse files

Delete mController when eventHub device is going away

When an event hub device is going away, the controller associated with
it should be deleted.

Before this CL, mController would remain, and its use would result in an
illegal memory access, because it was storing a reference to a deleted
context.

Bug: 245770596
Test: atest inputflinger_tests:InputDeviceTest#DumpDoesNotCrash
Change-Id: I298f43172472f74fa4d5d8e0b7f52bd5c13d14f7
parent df1bc056
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+4 −0
Original line number Diff line number Diff line
@@ -234,6 +234,10 @@ void InputDevice::addEventHubDevice(int32_t eventHubId, bool populateMappers) {
}

void InputDevice::removeEventHubDevice(int32_t eventHubId) {
    if (mController != nullptr && mController->getEventHubId() == eventHubId) {
        // Delete mController, since the corresponding eventhub device is going away
        mController = nullptr;
    }
    mDevices.erase(eventHubId);
}

+15 −0
Original line number Diff line number Diff line
@@ -2971,6 +2971,21 @@ TEST_F(InputDeviceTest, Configure_UniqueId_CorrectlyMatches) {
    ASSERT_EQ(DISPLAY_UNIQUE_ID, mDevice->getAssociatedDisplayUniqueId());
}

/**
 * This test reproduces a crash caused by a dangling reference that remains after device is added
 * and removed. The reference is accessed in InputDevice::dump(..);
 */
TEST_F(InputDeviceTest, DumpDoesNotCrash) {
    constexpr int32_t TEST_EVENTHUB_ID = 10;
    mFakeEventHub->addDevice(TEST_EVENTHUB_ID, "Test EventHub device", InputDeviceClass::BATTERY);

    InputDevice device(mReader->getContext(), 1 /*id*/, 2 /*generation*/, {} /*identifier*/);
    device.addEventHubDevice(TEST_EVENTHUB_ID, true /*populateMappers*/);
    device.removeEventHubDevice(TEST_EVENTHUB_ID);
    std::string dumpStr, eventHubDevStr;
    device.dump(dumpStr, eventHubDevStr);
}

// --- InputMapperTest ---

class InputMapperTest : public testing::Test {