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Commit 2ee3957e authored by Lloyd Pique's avatar Lloyd Pique
Browse files

SF: Define mock::RE::RenderEngine et al

This allows the unit test to use mocks in place of the normal
implementation.

Test: Builds
Bug: None
Change-Id: Iad51c4cf2373ef4313fc9ac77d1df4aa15d705ea
parent 144e116f
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+1 −0
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@@ -21,6 +21,7 @@ cc_test {
        ":libsurfaceflinger_sources",
        "DisplayTransactionTest.cpp",
        "MockComposer.cpp",
        "MockRenderEngine.cpp",
    ],
    static_libs: [
        "libgmock",
+35 −0
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/*
 * Copyright (C) 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "MockRenderEngine.h"

namespace android {
namespace RE {
namespace mock {

// Explicit default instantiation is recommended.
RenderEngine::RenderEngine() = default;
RenderEngine::~RenderEngine() = default;

Surface::Surface() = default;
Surface::~Surface() = default;

Image::Image() = default;
Image::~Image() = default;

} // namespace mock
} // namespace RE
} // namespace android
+108 −0
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/*
 * Copyright (C) 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <gmock/gmock.h>

#include "RenderEngine/Image.h"
#include "RenderEngine/Mesh.h"
#include "RenderEngine/RenderEngine.h"
#include "RenderEngine/Surface.h"
#include "RenderEngine/Texture.h"

namespace android {
namespace RE {
namespace mock {

class RenderEngine : public RE::RenderEngine {
public:
    RenderEngine();
    ~RenderEngine() override;

    MOCK_METHOD0(createSurface, std::unique_ptr<RE::Surface>());
    MOCK_METHOD0(createImage, std::unique_ptr<RE::Image>());
    MOCK_CONST_METHOD0(primeCache, void());
    MOCK_METHOD1(dump, void(String8&));
    MOCK_CONST_METHOD0(supportsImageCrop, bool());
    MOCK_CONST_METHOD0(isCurrent, bool());
    MOCK_METHOD1(setCurrentSurface, bool(const RE::Surface&));
    MOCK_METHOD0(resetCurrentSurface, void());
    MOCK_METHOD0(flush, base::unique_fd());
    MOCK_METHOD0(finish, bool());
    MOCK_METHOD1(waitFence, bool(base::unique_fd*));
    bool waitFence(base::unique_fd fd) override { return waitFence(&fd); };
    MOCK_METHOD4(clearWithColor, void(float, float, float, float));
    MOCK_METHOD6(fillRegionWithColor, void(const Region&, uint32_t, float, float, float, float));
    MOCK_METHOD4(setScissor, void(uint32_t, uint32_t, uint32_t, uint32_t));
    MOCK_METHOD0(disableScissor, void());
    MOCK_METHOD2(genTextures, void(size_t, uint32_t*));
    MOCK_METHOD2(deleteTextures, void(size_t, uint32_t const*));
    MOCK_METHOD2(bindExternalTextureImage, void(uint32_t, const RE::Image&));
    MOCK_METHOD5(readPixels, void(size_t, size_t, size_t, size_t, uint32_t*));
    MOCK_CONST_METHOD0(checkErrors, void());
    MOCK_METHOD6(setViewportAndProjection,
                 void(size_t, size_t, Rect, size_t, bool, Transform::orientation_flags));
    MOCK_METHOD4(setupLayerBlending, void(bool, bool, bool, const half4&));
    MOCK_METHOD1(setColorMode, void(android_color_mode));
    MOCK_METHOD1(setSourceDataSpace, void(android_dataspace));
    MOCK_METHOD1(setSourceY410BT2020, void(bool));
    MOCK_METHOD1(setWideColor, void(bool));
    MOCK_METHOD0(usesWideColor, bool());
    MOCK_METHOD1(setupLayerTexturing, void(const Texture&));
    MOCK_METHOD0(setupLayerBlackedOut, void());
    MOCK_METHOD4(setupFillWithColor, void(float, float, float, float));
    MOCK_METHOD1(setupColorTransform, mat4(const mat4&));
    MOCK_METHOD0(disableTexturing, void());
    MOCK_METHOD0(disableBlending, void());
    MOCK_METHOD2(bindNativeBufferAsFrameBuffer,
                 void(ANativeWindowBuffer*, RE::BindNativeBufferAsFramebuffer*));
    MOCK_METHOD1(unbindNativeBufferAsFrameBuffer, void(RE::BindNativeBufferAsFramebuffer*));
    MOCK_METHOD1(drawMesh, void(const Mesh&));
    MOCK_CONST_METHOD0(getMaxTextureSize, size_t());
    MOCK_CONST_METHOD0(getMaxViewportDims, size_t());
};

class Surface : public RE::Surface {
public:
    Surface();
    ~Surface() override;

    MOCK_METHOD1(setCritical, void(bool));
    MOCK_METHOD1(setAsync, void(bool));
    MOCK_METHOD1(setNativeWindow, void(ANativeWindow*));
    MOCK_CONST_METHOD0(swapBuffers, void());
    MOCK_CONST_METHOD0(queryRedSize, int32_t());
    MOCK_CONST_METHOD0(queryGreenSize, int32_t());
    MOCK_CONST_METHOD0(queryBlueSize, int32_t());
    MOCK_CONST_METHOD0(queryAlphaSize, int32_t());
    MOCK_CONST_METHOD0(queryWidth, int32_t());
    MOCK_CONST_METHOD0(queryHeight, int32_t());
};

class Image : public RE::Image {
public:
    Image();
    ~Image() override;

    MOCK_METHOD4(setNativeWindowBuffer,
                 bool(ANativeWindowBuffer* buffer, bool isProtected, int32_t cropWidth,
                      int32_t cropHeight));
};

} // namespace mock
} // namespace RE
} // namespace android