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Commit 2b026d0b authored by Android Build Coastguard Worker's avatar Android Build Coastguard Worker
Browse files

Snap for 9685341 from d0998529 to udc-release

Change-Id: I4e7be7a3006db84e69ba42e8c4d9a43790a7d033
parents e10298a4 d0998529
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+7 −0
Original line number Diff line number Diff line
@@ -43,6 +43,13 @@ cc_test {
        "-Werror",
        "-Wno-unused-parameter",
    ],
    sanitize: {
        undefined: true,
        all_undefined: true,
        diag: {
            undefined: true,
        },
    },
    shared_libs: [
        "libbase",
        "libbinder",
+4 −0
Original line number Diff line number Diff line
@@ -3037,6 +3037,10 @@ bool Layer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer,
                                      mLastClientCompositionFence);
            mLastClientCompositionFence = nullptr;
        }
    } else {
        // if we are latching a buffer for the first time then clear the mLastLatchTime since
        // we don't want to incorrectly classify a frame if we miss the desired present time.
        updateLastLatchTime(0);
    }

    mDrawingState.producerId = bufferData.producerId;
+1 −0
Original line number Diff line number Diff line
@@ -852,6 +852,7 @@ public:
                                   const sp<GraphicBuffer>& buffer, uint64_t framenumber,
                                   const sp<Fence>& releaseFence);
    bool setFrameRateForLayerTree(FrameRate);
    bool hasBuffer() const { return mBufferInfo.mBuffer != nullptr; }

protected:
    // For unit tests
+8 −2
Original line number Diff line number Diff line
@@ -3954,9 +3954,15 @@ bool SurfaceFlinger::latchBuffers() {
            mLayersWithQueuedFrames.emplace(sp<Layer>::fromExisting(layer));
        } else {
            layer->useEmptyDamage();
            // If the layer has frames we will update the latch time when latching the buffer.
            if (!layer->hasBuffer()) {
                // The last latch time is used to classify a missed frame as buffer stuffing
                // instead of a missed frame. This is used to identify scenarios where we
                // could not latch a buffer or apply a transaction due to backpressure.
                // We only update the latch time for buffer less layers here, the latch time
                // is updated for buffer layers when the buffer is latched.
                layer->updateLastLatchTime(latchTime);
            }
        }
    });
    mForceTransactionDisplayChange = false;

+2 −1
Original line number Diff line number Diff line
@@ -103,7 +103,9 @@ cc_test {
        "SurfaceFlinger_DestroyDisplayTest.cpp",
        "SurfaceFlinger_DisplayModeSwitching.cpp",
        "SurfaceFlinger_DisplayTransactionCommitTest.cpp",
        "SurfaceFlinger_ExcludeDolbyVisionTest.cpp",
        "SurfaceFlinger_GetDisplayNativePrimariesTest.cpp",
        "SurfaceFlinger_HdrOutputControlTest.cpp",
        "SurfaceFlinger_HotplugTest.cpp",
        "SurfaceFlinger_MultiDisplayLeaderTest.cpp",
        "SurfaceFlinger_NotifyPowerBoostTest.cpp",
@@ -113,7 +115,6 @@ cc_test {
        "SurfaceFlinger_SetPowerModeInternalTest.cpp",
        "SurfaceFlinger_SetupNewDisplayDeviceInternalTest.cpp",
        "SurfaceFlinger_UpdateLayerMetadataSnapshotTest.cpp",
        "SurfaceFlinger_ExcludeDolbyVisionTest.cpp",
        "SchedulerTest.cpp",
        "SetFrameRateTest.cpp",
        "RefreshRateSelectorTest.cpp",
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