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Commit 20f7a6f0 authored by Dan Stoza's avatar Dan Stoza Committed by Gerrit Code Review
Browse files

Merge "Modify EGL to disconnect the window when the surface gets destroyed."

parents c2bdfb86 87dd528b
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+2 −2
Original line number Diff line number Diff line
@@ -914,8 +914,8 @@ status_t BufferQueueProducer::disconnect(int api) {
                    mCore->mSidebandStream.clear();
                    mCore->mDequeueCondition.broadcast();
                    listener = mCore->mConsumerListener;
                } else {
                    BQ_LOGE("disconnect(P): connected to another API "
                } else if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
                    BQ_LOGE("disconnect(P): still connected to another API "
                            "(cur=%d req=%d)", mCore->mConnectedApi, api);
                    status = BAD_VALUE;
                }
+9 −0
Original line number Diff line number Diff line
@@ -562,6 +562,15 @@ EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
        return setError(EGL_BAD_SURFACE, EGL_FALSE);

    egl_surface_t * const s = get_surface(surface);
    ANativeWindow* window = s->win.get();
    if (window) {
        int result = native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL);
        if (result != OK) {
            ALOGE("eglDestroySurface: native_window_api_disconnect (win=%p) "
                  "failed (%#x)",
                  window, result);
        }
    }
    EGLBoolean result = s->cnx->egl.eglDestroySurface(dp->disp.dpy, s->surface);
    if (result == EGL_TRUE) {
        _s.terminate();