Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 20f68782 authored by Mathias Agopian's avatar Mathias Agopian
Browse files

Region now has its own implementation instead of relying on SkRegion, which...

Region now has its own implementation instead of relying on SkRegion, which allows us to break libui's dependency on libcorecg.
parent d8fb7b58
Loading
Loading
Loading
Loading
+279 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_UI_PRIVATE_REGION_HELPER_H
#define ANDROID_UI_PRIVATE_REGION_HELPER_H

#include <stdint.h>
#include <sys/types.h>

namespace android {
// ----------------------------------------------------------------------------

template<typename RECT>
class region_operator
{
    typedef typename RECT::value_type TYPE;    
    static const TYPE max_value = 0x7FFFFFF;

public:
    /* 
     * Common boolean operations:
     * value is computed as 0b101 op 0b110
     *    other boolean operation are possible, simply compute
     *    their corresponding value with the above formulae and use
     *    it when instantiating a region_operator.
     */
    static const uint32_t LHS = 0x5;  // 0b101
    static const uint32_t RHS = 0x6;  // 0b110
    enum {
        op_nand = LHS & ~RHS,
        op_and  = LHS &  RHS,
        op_or   = LHS |  RHS,
        op_xor  = LHS ^  RHS
    };

    struct region {
        RECT const* rects;
        size_t count;
        TYPE dx;
        TYPE dy;
        inline region(const region& rhs) 
            : rects(rhs.rects), count(rhs.count), dx(rhs.dx), dy(rhs.dy) { }
        inline region(RECT const* r, size_t c) 
            : rects(r), count(c), dx(), dy() { }
        inline region(RECT const* r, size_t c, TYPE dx, TYPE dy) 
            : rects(r), count(c), dx(dx), dy(dy) { }
    };

    class region_rasterizer {
        friend class region_operator;
        virtual void operator()(const RECT& rect) = 0;
    };
    
    inline region_operator(int op, const region& lhs, const region& rhs) 
        : op_mask(op), spanner(lhs, rhs) 
    {
    }

    void operator()(region_rasterizer& rasterizer) {
        RECT current;
        do {
            SpannerInner spannerInner(spanner.lhs, spanner.rhs);
            int inside = spanner.next(current.top, current.bottom);
            spannerInner.prepare(inside);
            do {
                TYPE left, right;
                int inside = spannerInner.next(current.left, current.right);
                if ((op_mask >> inside) & 1) {
                    if (current.left < current.right && 
                            current.top < current.bottom) {
                        rasterizer(current);
                    }
                }
            } while(!spannerInner.isDone());            
        } while(!spanner.isDone());
    }

private:    
    uint32_t op_mask;

    class SpannerBase
    {
    public:
        enum {
            lhs_before_rhs   = 0,
            lhs_after_rhs    = 1,
            lhs_coincide_rhs = 2
        };

    protected:
        TYPE lhs_head;
        TYPE lhs_tail;
        TYPE rhs_head;
        TYPE rhs_tail;

        inline int next(TYPE& head, TYPE& tail,
                bool& more_lhs, bool& more_rhs) 
        {
            int inside;
            more_lhs = false;
            more_rhs = false;
            if (lhs_head < rhs_head) {
                inside = lhs_before_rhs;
                head = lhs_head;
                if (lhs_tail <= rhs_head) {
                    tail = lhs_tail;
                    more_lhs = true;
                } else {
                    lhs_head = rhs_head;
                    tail = rhs_head;
                }
            } else if (rhs_head < lhs_head) {
                inside = lhs_after_rhs;
                head = rhs_head;
                if (rhs_tail <= lhs_head) {
                    tail = rhs_tail;
                    more_rhs = true;
                } else {
                    rhs_head = lhs_head;
                    tail = lhs_head;
                }
            } else {
                inside = lhs_coincide_rhs;
                head = lhs_head;
                if (lhs_tail <= rhs_tail) {
                    tail = rhs_head = lhs_tail;
                    more_lhs = true;
                }
                if (rhs_tail <= lhs_tail) {
                    tail = lhs_head = rhs_tail;
                    more_rhs = true;
                }
            }
            return inside;
        }
    };

    class Spanner : protected SpannerBase 
    {
        friend class region_operator;
        region lhs;
        region rhs;

    public:
        inline Spanner(const region& lhs, const region& rhs)
            : lhs(lhs), rhs(rhs) 
        {
            SpannerBase::lhs_head = lhs.rects->top      + lhs.dy;
            SpannerBase::lhs_tail = lhs.rects->bottom   + lhs.dy;
            SpannerBase::rhs_head = rhs.rects->top      + rhs.dy;
            SpannerBase::rhs_tail = rhs.rects->bottom   + rhs.dy;
        }

        inline bool isDone() const {
            return !rhs.count && !lhs.count;
        }

        inline int next(TYPE& top, TYPE& bottom) 
        {
            bool more_lhs = false;
            bool more_rhs = false;
            int inside = SpannerBase::next(top, bottom, more_lhs, more_rhs);
            if (more_lhs) {
                advance(lhs, SpannerBase::lhs_head, SpannerBase::lhs_tail);
            }
            if (more_rhs) {
                advance(rhs, SpannerBase::rhs_head, SpannerBase::rhs_tail);
            }
            return inside;
        }

    private:
        static inline 
        void advance(region& reg, TYPE& aTop, TYPE& aBottom) {
            // got to next span
            size_t count = reg.count;
            RECT const * rects = reg.rects;
            RECT const * const end = rects + count;
            const int top = rects->top;
            while (rects != end && rects->top == top) {
                rects++;
                count--;
            }
            if (rects != end) {
                aTop    = rects->top    + reg.dy;
                aBottom = rects->bottom + reg.dy;
            } else {
                aTop    = max_value;
                aBottom = max_value;
            }
            reg.rects = rects;
            reg.count = count;
        }
    };

    class SpannerInner : protected SpannerBase 
    {
        region lhs;
        region rhs;
        
    public:
        inline SpannerInner(const region& lhs, const region& rhs)
            : lhs(lhs), rhs(rhs) 
        {
        }

        inline void prepare(int inside) {
            SpannerBase::lhs_head = lhs.rects->left  + lhs.dx;
            SpannerBase::lhs_tail = lhs.rects->right + lhs.dx;
            SpannerBase::rhs_head = rhs.rects->left  + rhs.dx;
            SpannerBase::rhs_tail = rhs.rects->right + rhs.dx;
            if (inside == SpannerBase::lhs_before_rhs) {
                SpannerBase::rhs_head = max_value;
                SpannerBase::rhs_tail = max_value;
            } else if (inside == SpannerBase::lhs_after_rhs) {
                SpannerBase::lhs_head = max_value;
                SpannerBase::lhs_tail = max_value;
            } else {
                // use both spans
            }
        }

        inline bool isDone() const {
            return SpannerBase::lhs_head == max_value && 
                   SpannerBase::rhs_head == max_value;
        }

        inline int next(TYPE& left, TYPE& right) 
        {
            bool more_lhs = false;
            bool more_rhs = false;
            int inside = SpannerBase::next(left, right, more_lhs, more_rhs);
            if (more_lhs) {
                advance(lhs, SpannerBase::lhs_head, SpannerBase::lhs_tail);
            }
            if (more_rhs) {
                advance(rhs, SpannerBase::rhs_head, SpannerBase::rhs_tail);
            }
            return inside;
        }

    private:
        static inline 
        void advance(region& reg, TYPE& left, TYPE& right) {
            if (reg.rects && reg.count) {
                const int cur_span_top = reg.rects->top;
                reg.rects++;
                reg.count--;
                if (!reg.count || reg.rects->top != cur_span_top) {
                    left  = max_value;
                    right = max_value;
                } else {
                    left  = reg.rects->left  + reg.dx;
                    right = reg.rects->right + reg.dx;
                }
            }
        }
    };

    Spanner spanner;
};

// ----------------------------------------------------------------------------
};

#endif /* ANDROID_UI_PRIVATE_REGION_HELPER_H */
+22 −15
Original line number Diff line number Diff line
@@ -30,6 +30,8 @@ public:
    int right;
    int bottom;

    typedef int value_type;
    
    // we don't provide copy-ctor and operator= on purpose
    // because we want the compiler generated versions

@@ -54,6 +56,10 @@ public:

    void makeInvalid();
    
    inline void clear() {
        left = top = right = bottom = 0;
    }
    
    // a valid rectangle has a non negative width and height
    inline bool isValid() const {
        return (width()>=0) && (height()>=0);
@@ -78,29 +84,30 @@ public:
        return bottom-top;
    }

    // returns left-top Point non-const reference, can be assigned
    inline Point& leftTop() {
        return reinterpret_cast<Point&>(left);
    }
    // returns right bottom non-const reference, can be assigned
    inline Point& rightBottom() {
        return reinterpret_cast<Point&>(right);
    }
    
    // the following 4 functions return the 4 corners of the rect as Point
    inline const Point& leftTop() const {
        return reinterpret_cast<const Point&>(left);
    inline Point leftTop() const {
        return Point(left, top);
    }
    inline const Point& rightBottom() const {
        return reinterpret_cast<const Point&>(right);
    inline Point rightBottom() const {
        return Point(right, bottom);
    }
    Point rightTop() const {
    inline Point rightTop() const {
        return Point(right, top);
    }
    Point leftBottom() const {
    inline Point leftBottom() const {
        return Point(left, bottom);
    }
    
    inline void setLeftTop(const Point& p) {
        left = p.x;
        top  = p.y;
    }

    inline void setRightBottom(const Point& p) {
        right  = p.x;
        bottom = p.y;
    }

    // comparisons
    inline bool operator == (const Rect& rhs) const {
        return (left == rhs.left) && (top == rhs.top) &&
+69 −30
Original line number Diff line number Diff line
@@ -27,8 +27,6 @@

#include <hardware/copybit.h>

#include <core/SkRegion.h>

namespace android {
// ---------------------------------------------------------------------------

@@ -40,7 +38,6 @@ class Region
public:
                        Region();
                        Region(const Region& rhs);
    explicit            Region(const SkRegion& rhs);
    explicit            Region(const Rect& rhs);
    explicit            Region(const Parcel& parcel);
    explicit            Region(const void* buffer);
@@ -48,12 +45,11 @@ public:
                        
        Region& operator = (const Region& rhs);

    inline  bool        isEmpty() const     { return mRegion.isEmpty(); }
    inline  bool        isRect() const      { return mRegion.isRect(); }

            Rect        bounds() const;
    inline  bool        isEmpty() const     { return mBounds.isEmpty();  }
    inline  bool        isRect() const      { return mStorage.isEmpty(); }

            const SkRegion& toSkRegion() const;
    inline  const Rect& getBounds() const   { return mBounds; }
    inline  const Rect& bounds() const      { return getBounds(); }

            void        clear();
            void        set(const Rect& r);
@@ -61,23 +57,29 @@ public:
        
            Region&     orSelf(const Rect& rhs);
            Region&     andSelf(const Rect& rhs);
            Region&     subtractSelf(const Rect& rhs);

            // boolean operators, applied on this
            Region&     orSelf(const Region& rhs);
            Region&     andSelf(const Region& rhs);
            Region&     subtractSelf(const Region& rhs);

            // these translate rhs first
            Region&     translateSelf(int dx, int dy);
            Region&     orSelf(const Region& rhs, int dx, int dy);
            Region&     andSelf(const Region& rhs, int dx, int dy);
            Region&     subtractSelf(const Region& rhs, int dx, int dy);
            // boolean operators
            Region      merge(const Rect& rhs) const;
            Region      intersect(const Rect& rhs) const;
            Region      subtract(const Rect& rhs) const;

            // boolean operators
            Region      merge(const Region& rhs) const;
            Region      intersect(const Region& rhs) const;
            Region      subtract(const Region& rhs) const;

            // these translate rhs first
            Region&     translateSelf(int dx, int dy);
            Region&     orSelf(const Region& rhs, int dx, int dy);
            Region&     andSelf(const Region& rhs, int dx, int dy);
            Region&     subtractSelf(const Region& rhs, int dx, int dy);

            // these translate rhs first
            Region      translate(int dx, int dy) const;
            Region      merge(const Region& rhs, int dx, int dy) const;
@@ -95,19 +97,23 @@ public:
    inline  Region&     operator -= (const Region& rhs);
    inline  Region&     operator += (const Point& pt);

    class iterator {
        SkRegion::Iterator  mIt;
    public:
        iterator(const Region& r);
        inline operator bool () const { return !done(); }
        int iterate(Rect* rect);
    private:
        inline bool done() const {
            return const_cast<SkRegion::Iterator&>(mIt).done();
        }
    };
    
            size_t      rects(Vector<Rect>& rectList) const;
    /* various ways to access the rectangle list */
    
    typedef Rect const* const_iterator;
    
            const_iterator begin() const;
            const_iterator end() const;

    /* no user serviceable parts here... */
            
            size_t      getRects(Vector<Rect>& rectList) const;
            Rect const* getArray(size_t* count) const;

            
            // add a rectangle to the internal list. This rectangle must
            // be sorted in Y and X and must not make the region invalid.
            void        addRectUnchecked(int l, int t, int r, int b);

            // flatten/unflatten a region to/from a Parcel
            status_t    write(Parcel& parcel) const;
@@ -124,7 +130,33 @@ public:
    void        dump(const char* what, uint32_t flags=0) const;

private:
    SkRegion    mRegion;
    class rasterizer;
    friend class rasterizer;
    
    Region& operationSelf(const Rect& r, int op);
    Region& operationSelf(const Region& r, int op);
    Region& operationSelf(const Region& r, int dx, int dy, int op);
    Region operation(const Rect& rhs, int op) const;
    Region operation(const Region& rhs, int op) const;
    Region operation(const Region& rhs, int dx, int dy, int op) const;

    static void boolean_operation(int op, Region& dst,
            const Region& lhs, const Region& rhs, int dx, int dy);
    static void boolean_operation(int op, Region& dst,
            const Region& lhs, const Rect& rhs, int dx, int dy);

    static void boolean_operation(int op, Region& dst,
            const Region& lhs, const Region& rhs);
    static void boolean_operation(int op, Region& dst,
            const Region& lhs, const Rect& rhs);

    static void translate(Region& reg, int dx, int dy);
    static void translate(Region& dst, const Region& reg, int dx, int dy);

    static bool validate(const Region& reg, const char* name);
    
    Rect            mBounds;
    Vector<Rect>    mStorage;
};


@@ -158,16 +190,23 @@ Region& Region::operator += (const Point& pt) {
// ---------------------------------------------------------------------------

struct region_iterator : public copybit_region_t {
    region_iterator(const Region& region) : i(region) {
    region_iterator(const Region& region)
        : b(region.begin()), e(region.end()) {
        this->next = iterate;
    }
private:
    static int iterate(copybit_region_t const * self, copybit_rect_t* rect) {
        return static_cast<const region_iterator*>(self)
        ->i.iterate(reinterpret_cast<Rect*>(rect));
        region_iterator const* me = static_cast<region_iterator const*>(self);
        if (me->b != me->e) {
            *reinterpret_cast<Rect*>(rect) = *me->b++;
            return 1;
        }
    mutable Region::iterator i;
        return 0;
    }
    mutable Region::const_iterator b;
    Region::const_iterator const e;
};

// ---------------------------------------------------------------------------
}; // namespace android

+21 −15
Original line number Diff line number Diff line
@@ -289,8 +289,9 @@ void LayerBase::invalidate()

void LayerBase::drawRegion(const Region& reg) const
{
    Region::iterator iterator(reg);
    if (iterator) {
    Region::const_iterator it = reg.begin();
    Region::const_iterator const end = reg.end();
    if (it != end) {
        Rect r;
        const DisplayHardware& hw(graphicPlane(0).displayHardware());
        const int32_t fbWidth  = hw.getWidth();
@@ -298,7 +299,8 @@ void LayerBase::drawRegion(const Region& reg) const
        const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 }, 
                { fbWidth, fbHeight }, { 0, fbHeight }  };
        glVertexPointer(2, GL_SHORT, 0, vertices);
        while (iterator.iterate(&r)) {
        while (it != end) {
            const Rect& r = *it++;
            const GLint sy = fbHeight - (r.top + r.height());
            glScissor(r.left, sy, r.width(), r.height());
            glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 
@@ -363,12 +365,14 @@ void LayerBase::clearWithOpenGL(const Region& clip) const
    glDisable(GL_TEXTURE_2D);
    glDisable(GL_BLEND);
    glDisable(GL_DITHER);
    Rect r;
    Region::iterator iterator(clip);
    if (iterator) {

    Region::const_iterator it = clip.begin();
    Region::const_iterator const end = clip.end();
    if (it != end) {
        glEnable(GL_SCISSOR_TEST);
        glVertexPointer(2, GL_FIXED, 0, mVertices);
        while (iterator.iterate(&r)) {
        while (it != end) {
            const Rect& r = *it++;
            const GLint sy = fbHeight - (r.top + r.height());
            glScissor(r.left, sy, r.width(), r.height());
            glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 
@@ -434,8 +438,9 @@ void LayerBase::drawWithOpenGL(const Region& clip,
            || !(mFlags & DisplayHardware::DRAW_TEXTURE_EXTENSION) )) 
    {
        //StopWatch watch("GL transformed");
        Region::iterator iterator(clip);
        if (iterator) {
        Region::const_iterator it = clip.begin();
        Region::const_iterator const end = clip.end();
        if (it != end) {
            // always use high-quality filtering with fast configurations
            bool fast = !(mFlags & DisplayHardware::SLOW_CONFIG);
            if (!fast && s.flags & ISurfaceComposer::eLayerFilter) {
@@ -474,8 +479,8 @@ void LayerBase::drawWithOpenGL(const Region& clip,
            glVertexPointer(2, GL_FIXED, 0, mVertices);
            glTexCoordPointer(2, GL_FIXED, 0, texCoords);

            Rect r;
            while (iterator.iterate(&r)) {
            while (it != end) {
                const Rect& r = *it++;
                const GLint sy = fbHeight - (r.top + r.height());
                glScissor(r.left, sy, r.width(), r.height());
                glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 
@@ -488,15 +493,16 @@ void LayerBase::drawWithOpenGL(const Region& clip,
            glDisableClientState(GL_TEXTURE_COORD_ARRAY);
        }
    } else {
        Region::iterator iterator(clip);
        if (iterator) {
            Rect r;
        Region::const_iterator it = clip.begin();
        Region::const_iterator const end = clip.end();
        if (it != end) {
            GLint crop[4] = { 0, height, width, -height };
            glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
            int x = tx();
            int y = ty();
            y = fbHeight - (y + height);
            while (iterator.iterate(&r)) {
            while (it != end) {
                const Rect& r = *it++;
                const GLint sy = fbHeight - (r.top + r.height());
                glScissor(r.left, sy, r.width(), r.height());
                glDrawTexiOES(x, y, 0, width, height);
+17 −18
Original line number Diff line number Diff line
@@ -136,8 +136,9 @@ void LayerBlur::onDraw(const Region& clip) const
        glGenTextures(1, &mTextureName);
    }

    Region::iterator iterator(clip);
    if (iterator) {
    Region::const_iterator it = clip.begin();
    Region::const_iterator const end = clip.end();
    if (it != end) {
        glEnable(GL_TEXTURE_2D);
        glBindTexture(GL_TEXTURE_2D, mTextureName);
    
@@ -198,15 +199,13 @@ void LayerBlur::onDraw(const Region& clip) const
            glEnableClientState(GL_TEXTURE_COORD_ARRAY);
            glVertexPointer(2, GL_FIXED, 0, mVertices);
            glTexCoordPointer(2, GL_FIXED, 0, mVertices);
            Rect r;
            while (iterator.iterate(&r)) {
            while (it != end) {
                const Rect& r = *it++;
                const GLint sy = fbHeight - (r.top + r.height());
                glScissor(r.left, sy, r.width(), r.height());
                glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 
            }       
        } else {
            Region::iterator iterator(clip);
            if (iterator) {
            // NOTE: this is marginally faster with the software gl, because
            // glReadPixels() reads the fb bottom-to-top, however we'll
            // skip all the jaccobian computations.
@@ -214,14 +213,14 @@ void LayerBlur::onDraw(const Region& clip) const
            GLint crop[4] = { 0, 0, w, h };
            glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
            y = fbHeight - (y + h);
                while (iterator.iterate(&r)) {
            while (it != end) {
                const Rect& r = *it++;
                const GLint sy = fbHeight - (r.top + r.height());
                glScissor(r.left, sy, r.width(), r.height());
                glDrawTexiOES(x, y, 0, w, h);
            }
        }
    }
    }

    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
Loading