Loading libs/nativewindow/include/android/native_window.h +6 −2 Original line number Diff line number Diff line Loading @@ -236,7 +236,11 @@ int32_t ANativeWindow_getBuffersDataSpace(ANativeWindow* window) __INTRODUCED_IN /** Compatibility value for ANativeWindow_setFrameRate. */ enum ANativeWindow_FrameRateCompatibility { /** * There are no inherent restrictions on the frame rate of this window. * There are no inherent restrictions on the frame rate of this window. When * the system selects a frame rate other than what the app requested, the * app will be able to run at the system frame rate without requiring pull * down. This value should be used when displaying game content, UIs, and * anything that isn't video. */ ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT = 0, /** Loading @@ -246,7 +250,7 @@ enum ANativeWindow_FrameRateCompatibility { * to do pull down or use some other technique to adapt to the system's * frame rate. The user experience is likely to be worse (e.g. more frame * stuttering) than it would be if the system had chosen the app's requested * frame rate. * frame rate. This value should be used for video content. */ ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE = 1 }; Loading Loading
libs/nativewindow/include/android/native_window.h +6 −2 Original line number Diff line number Diff line Loading @@ -236,7 +236,11 @@ int32_t ANativeWindow_getBuffersDataSpace(ANativeWindow* window) __INTRODUCED_IN /** Compatibility value for ANativeWindow_setFrameRate. */ enum ANativeWindow_FrameRateCompatibility { /** * There are no inherent restrictions on the frame rate of this window. * There are no inherent restrictions on the frame rate of this window. When * the system selects a frame rate other than what the app requested, the * app will be able to run at the system frame rate without requiring pull * down. This value should be used when displaying game content, UIs, and * anything that isn't video. */ ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT = 0, /** Loading @@ -246,7 +250,7 @@ enum ANativeWindow_FrameRateCompatibility { * to do pull down or use some other technique to adapt to the system's * frame rate. The user experience is likely to be worse (e.g. more frame * stuttering) than it would be if the system had chosen the app's requested * frame rate. * frame rate. This value should be used for video content. */ ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE = 1 }; Loading