Loading include/private/performance_hint_private.h +20 −0 Original line number Diff line number Diff line Loading @@ -53,6 +53,26 @@ enum SessionHint: int32_t { * CPU resources to what was used previously, and must wake up if inactive. */ CPU_LOAD_RESUME = 3, /** * This hint indicates an increase in GPU workload intensity. It means that * this hint session needs extra GPU resources to meet the target duration. * This hint must be sent before reporting the actual duration to the session. */ GPU_LOAD_UP = 5, /** * This hint indicates a decrease in GPU workload intensity. It means that * this hint session can reduce GPU resources and still meet the target duration. */ GPU_LOAD_DOWN = 6, /* * This hint indicates an upcoming GPU workload that is completely changed and * unknown. It means that the hint session should reset GPU resources to a known * baseline to prepare for an arbitrary load, and must wake up if inactive. */ GPU_LOAD_RESET = 7, }; /** Loading Loading
include/private/performance_hint_private.h +20 −0 Original line number Diff line number Diff line Loading @@ -53,6 +53,26 @@ enum SessionHint: int32_t { * CPU resources to what was used previously, and must wake up if inactive. */ CPU_LOAD_RESUME = 3, /** * This hint indicates an increase in GPU workload intensity. It means that * this hint session needs extra GPU resources to meet the target duration. * This hint must be sent before reporting the actual duration to the session. */ GPU_LOAD_UP = 5, /** * This hint indicates a decrease in GPU workload intensity. It means that * this hint session can reduce GPU resources and still meet the target duration. */ GPU_LOAD_DOWN = 6, /* * This hint indicates an upcoming GPU workload that is completely changed and * unknown. It means that the hint session should reset GPU resources to a known * baseline to prepare for an arbitrary load, and must wake up if inactive. */ GPU_LOAD_RESET = 7, }; /** Loading