Loading opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp +5 −5 Original line number Diff line number Diff line Loading @@ -186,11 +186,6 @@ const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_RARELY; const int yuvTexFormat = HAL_PIXEL_FORMAT_YV12; const int yuvTexOffsetY = 0; const int yuvTexStrideY = (yuvTexWidth + 0xf) & ~0xf; const int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight; const int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; const int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2; const int yuvTexStrideU = yuvTexStrideV; const bool yuvTexSameUV = false; static sp<GraphicBuffer> yuvTexBuffer; static GLuint yuvTex; Loading @@ -200,6 +195,11 @@ bool setupYuvTexSurface(EGLDisplay dpy, EGLContext context) { int blockHeight = yuvTexHeight > 16 ? yuvTexHeight / 16 : 1; yuvTexBuffer = new GraphicBuffer(yuvTexWidth, yuvTexHeight, yuvTexFormat, yuvTexUsage); int yuvTexStrideY = yuvTexBuffer->getStride(); int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight; int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2; int yuvTexStrideU = yuvTexStrideV; char* buf = NULL; status_t err = yuvTexBuffer->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&buf)); if (err != 0) { Loading Loading
opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp +5 −5 Original line number Diff line number Diff line Loading @@ -186,11 +186,6 @@ const int yuvTexUsage = GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_RARELY; const int yuvTexFormat = HAL_PIXEL_FORMAT_YV12; const int yuvTexOffsetY = 0; const int yuvTexStrideY = (yuvTexWidth + 0xf) & ~0xf; const int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight; const int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; const int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2; const int yuvTexStrideU = yuvTexStrideV; const bool yuvTexSameUV = false; static sp<GraphicBuffer> yuvTexBuffer; static GLuint yuvTex; Loading @@ -200,6 +195,11 @@ bool setupYuvTexSurface(EGLDisplay dpy, EGLContext context) { int blockHeight = yuvTexHeight > 16 ? yuvTexHeight / 16 : 1; yuvTexBuffer = new GraphicBuffer(yuvTexWidth, yuvTexHeight, yuvTexFormat, yuvTexUsage); int yuvTexStrideY = yuvTexBuffer->getStride(); int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight; int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * yuvTexHeight/2; int yuvTexStrideU = yuvTexStrideV; char* buf = NULL; status_t err = yuvTexBuffer->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&buf)); if (err != 0) { Loading