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libs/gui/include/gui/FenceMonitor.h
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RenderEngine doesn't always render to FramebufferSurface, so tracing that is built into BufferQueue is lost. Add a tracing thread so that screenshots and caching can also have GPU work traced. Bug: 280684246 Bug: 269822044 Test: perfetto Change-Id: I067430f6b6b588dd3046d1cf66d0a3fc8465746d