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Commit 09d2771d authored by Yiwei Zhang's avatar Yiwei Zhang
Browse files

Clean up egl_connection_t::shouldUseAngle

If android::GraphicsEnv::getInstance().shouldUseAngle() returns false,
then the ANGLE driver loading can bail out early. The choice should be
made before the app starts loading the driver. If there's a change in
the driver choice during driver loading, then it shouldn't affect the
current loading process, but the next app fresh launch, otherwise crash
will happen for the 3-part driver loading.

Test: build
Bug: b/154237217
Change-Id: I9ea202214bdbc4b70d068137c62d2b1f8ac8ebb5
(cherry picked from commit b22f0861)
parent 6af5bcb1
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+6 −16
Original line number Diff line number Diff line
@@ -222,13 +222,6 @@ void* Loader::open(egl_connection_t* cnx)
        return cnx->dso;
    }

    // Check if we should use ANGLE early, so loading each driver doesn't require repeated queries.
    if (android::GraphicsEnv::getInstance().shouldUseAngle()) {
        cnx->shouldUseAngle = true;
    } else {
        cnx->shouldUseAngle = false;
    }

    // Firstly, try to load ANGLE driver.
    driver_t* hnd = attempt_to_load_angle(cnx);
    if (!hnd) {
@@ -317,7 +310,6 @@ void Loader::close(egl_connection_t* cnx)
    delete hnd;
    cnx->dso = nullptr;

    cnx->shouldUseAngle = false;
    cnx->useAngle = false;

    if (cnx->vendorEGL) {
@@ -511,14 +503,7 @@ static void* load_angle_from_namespace(const char* kind, android_namespace_t* ns
}

static void* load_angle(const char* kind, android_namespace_t* ns, egl_connection_t* cnx) {
    void* so = nullptr;

    if ((cnx->shouldUseAngle) || android::GraphicsEnv::getInstance().shouldUseAngle()) {
        so = load_angle_from_namespace(kind, ns);
        cnx->shouldUseAngle = true;
    } else {
        cnx->shouldUseAngle = false;
    }
    void* so = load_angle_from_namespace(kind, ns);

    if (so) {
        ALOGV("Loaded ANGLE %s library for '%s' (instead of native)", kind,
@@ -595,6 +580,11 @@ static void* load_updated_driver(const char* kind, android_namespace_t* ns) {

Loader::driver_t* Loader::attempt_to_load_angle(egl_connection_t* cnx) {
    ATRACE_CALL();

    if (!android::GraphicsEnv::getInstance().shouldUseAngle()) {
        return nullptr;
    }

    android_namespace_t* ns = android::GraphicsEnv::getInstance().getAngleNamespace();
    if (!ns) {
        return nullptr;
+0 −1
Original line number Diff line number Diff line
@@ -81,7 +81,6 @@ struct egl_connection_t {
    void*               libGles2;

    bool                systemDriverUnloaded;
    bool                shouldUseAngle; // Should we attempt to load ANGLE
    bool                useAngle;       // Was ANGLE successfully loaded
    EGLint              angleBackend;
    void*               vendorEGL;