Loading libs/gui/SurfaceComposerClient.cpp +6 −0 Original line number Diff line number Diff line Loading @@ -2635,6 +2635,12 @@ status_t SurfaceComposerClient::setHdrConversionStrategy( return statusTFromBinderStatus(status); } status_t SurfaceComposerClient::getHdrOutputConversionSupport(bool* isSupported) { binder::Status status = ComposerServiceAIDL::getComposerService()->getHdrOutputConversionSupport(isSupported); return statusTFromBinderStatus(status); } status_t SurfaceComposerClient::setOverrideFrameRate(uid_t uid, float frameRate) { binder::Status status = ComposerServiceAIDL::getComposerService()->setOverrideFrameRate(uid, frameRate); Loading libs/gui/include/gui/SurfaceComposerClient.h +2 −0 Original line number Diff line number Diff line Loading @@ -194,6 +194,8 @@ public: static status_t getHdrConversionCapabilities(std::vector<gui::HdrConversionCapability>*); // Sets the HDR conversion strategy for the device static status_t setHdrConversionStrategy(gui::HdrConversionStrategy hdrConversionStrategy); // Returns whether HDR conversion is supported by the device. static status_t getHdrOutputConversionSupport(bool* isSupported); // Sets the frame rate of a particular app (uid). This is currently called // by GameManager. Loading Loading
libs/gui/SurfaceComposerClient.cpp +6 −0 Original line number Diff line number Diff line Loading @@ -2635,6 +2635,12 @@ status_t SurfaceComposerClient::setHdrConversionStrategy( return statusTFromBinderStatus(status); } status_t SurfaceComposerClient::getHdrOutputConversionSupport(bool* isSupported) { binder::Status status = ComposerServiceAIDL::getComposerService()->getHdrOutputConversionSupport(isSupported); return statusTFromBinderStatus(status); } status_t SurfaceComposerClient::setOverrideFrameRate(uid_t uid, float frameRate) { binder::Status status = ComposerServiceAIDL::getComposerService()->setOverrideFrameRate(uid, frameRate); Loading
libs/gui/include/gui/SurfaceComposerClient.h +2 −0 Original line number Diff line number Diff line Loading @@ -194,6 +194,8 @@ public: static status_t getHdrConversionCapabilities(std::vector<gui::HdrConversionCapability>*); // Sets the HDR conversion strategy for the device static status_t setHdrConversionStrategy(gui::HdrConversionStrategy hdrConversionStrategy); // Returns whether HDR conversion is supported by the device. static status_t getHdrOutputConversionSupport(bool* isSupported); // Sets the frame rate of a particular app (uid). This is currently called // by GameManager. Loading