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Commit 08a7c792 authored by Dan Stoza's avatar Dan Stoza Committed by Gerrit Code Review
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Merge "Remove gamma correction from color correction shader"

parents f0c17b08 ad84681d
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Original line number Diff line number Diff line
@@ -199,10 +199,8 @@ String8 ProgramCache::generateFragmentShader(const Key& needs) {
            // un-premultiply if needed before linearization
            fs << "gl_FragColor.rgb = gl_FragColor.rgb/gl_FragColor.a;";
        }
        fs << "gl_FragColor.rgb = pow(gl_FragColor.rgb, vec3(2.2));";
        fs << "vec4 transformed = colorMatrix * vec4(gl_FragColor.rgb, 1);";
        fs << "gl_FragColor.rgb = transformed.rgb/transformed.a;";
        fs << "gl_FragColor.rgb = pow(gl_FragColor.rgb, vec3(1.0 / 2.2));";
        if (!needs.isOpaque() && needs.isPremultiplied()) {
            // and re-premultiply if needed after gamma correction
            fs << "gl_FragColor.rgb = gl_FragColor.rgb*gl_FragColor.a;";