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Commit 0413cc02 authored by Yiwei Zhang's avatar Yiwei Zhang
Browse files

Reland "Allow use of PASS_THROUGH colorspace with RGBA8"

The other parts of the fix have landed:
- aosp/2155840
- aosp/2162752

Bug: 238720540
Test: run the affected game
Change-Id: Id2db27a918c83a47bdd62f2ba31c200559d88d43
parent f9a9b903
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+5 −1
Original line number Diff line number Diff line
@@ -763,7 +763,11 @@ VkResult GetPhysicalDeviceSurfaceFormatsKHR(VkPhysicalDevice pdev,
    // We must support R8G8B8A8
    std::vector<VkSurfaceFormatKHR> all_formats = {
        {VK_FORMAT_R8G8B8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR},
        {VK_FORMAT_R8G8B8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR}};
        {VK_FORMAT_R8G8B8A8_SRGB, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR},
        // Also allow to use PASS_THROUGH + HAL_DATASPACE_ARBITRARY
        {VK_FORMAT_R8G8B8A8_UNORM, VK_COLOR_SPACE_PASS_THROUGH_EXT},
        {VK_FORMAT_R8G8B8A8_SRGB, VK_COLOR_SPACE_PASS_THROUGH_EXT},
    };

    if (colorspace_ext) {
        all_formats.emplace_back(VkSurfaceFormatKHR{