Loading libs/renderengine/skia/SkiaGLRenderEngine.cpp +1 −11 Original line number Diff line number Diff line Loading @@ -550,7 +550,6 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display, screenTransform.preRotate(toDegrees(display.orientation)); screenTransform.preTranslate(-clipWidth / 2, -clipHeight / 2); screenTransform.preTranslate(-display.clip.left, -display.clip.top); // Traverse all layers. for (const auto& layer : layers) { const SkMatrix drawTransform = getDrawTransform(layer, screenTransform); Loading Loading @@ -653,16 +652,7 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display, matrix.postConcat(texMatrix); matrix.postScale(rotatedBufferWidth, rotatedBufferHeight); sk_sp<SkShader> shader; if (layer->source.buffer.useTextureFiltering) { shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, SkSamplingOptions( {SkSamplingMode::kLinear, SkMipmapMode::kNone}), &matrix); } else { shader = image->makeShader(matrix); } sk_sp<SkShader> shader = image->makeShader(matrix); if (mUseColorManagement && needsToneMapping(layer->sourceDataspace, display.outputDataspace)) { Loading Loading
libs/renderengine/skia/SkiaGLRenderEngine.cpp +1 −11 Original line number Diff line number Diff line Loading @@ -550,7 +550,6 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display, screenTransform.preRotate(toDegrees(display.orientation)); screenTransform.preTranslate(-clipWidth / 2, -clipHeight / 2); screenTransform.preTranslate(-display.clip.left, -display.clip.top); // Traverse all layers. for (const auto& layer : layers) { const SkMatrix drawTransform = getDrawTransform(layer, screenTransform); Loading Loading @@ -653,16 +652,7 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display, matrix.postConcat(texMatrix); matrix.postScale(rotatedBufferWidth, rotatedBufferHeight); sk_sp<SkShader> shader; if (layer->source.buffer.useTextureFiltering) { shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, SkSamplingOptions( {SkSamplingMode::kLinear, SkMipmapMode::kNone}), &matrix); } else { shader = image->makeShader(matrix); } sk_sp<SkShader> shader = image->makeShader(matrix); if (mUseColorManagement && needsToneMapping(layer->sourceDataspace, display.outputDataspace)) { Loading