|**Temporarily disable Tab Group Sync Android**<br><sub><nobr> Mon, 3 Mar 2025 14:33:03 +0000</nobr><br>File: [Temporarily-disable-Tab-Group-Sync-Android.patch](/build/patches/Temporarily-disable-Tab-Group-Sync-Android.patch)<br><nobr>Author: uazo</nobr><br><nobr>Context: </nobr><br><nobr>License: </nobr> ||
|**Timezone customization**<br><sub><nobr> Wed, 30 Sep 2020 07:40:01 +0000</nobr><br>File: [Timezone-customization.patch](/build/patches/Timezone-customization.patch)<br><nobr>Author: uazo</nobr><br><nobr>Context: </nobr><br><nobr>License: GPL-3.0-only</nobr> |Allow specifying a custom timezone, or using a random one.<br>See also: https://github.com/bromite/bromite/wiki/TimezoneOverride<br>Require: Content-settings-infrastructure.patch|
|**Try to fix 2082**<br><sub><nobr> Thu, 15 May 2025 06:55:56 +0000</nobr><br>File: [Try-to-fix-2082.patch](/build/patches/Try-to-fix-2082.patch)<br><nobr>Author: uazo</nobr><br><nobr>Context: </nobr><br><nobr>License: </nobr> ||
|**Use 64-bit WebView processes**<br><sub><nobr> Thu, 26 Jan 2017 01:30:12 -0500</nobr><br>File: [Use-64-bit-WebView-processes.patch](/build/patches/Use-64-bit-WebView-processes.patch)<br><nobr>Author: Daniel</nobr><br><nobr>Context: </nobr><br><nobr>License: GPL-3.0-only</nobr> |64-bit processes introduce 10% or so higher memory consumption.<br>The reason for preferring 64-bit processes is providing substantially better<br>exploit mitigations at the expense of slightly more memory usage.<br>In addition to the standard mitigations, it also enables usage of<br>https://github.com/AndroidHardening/hardened_malloc (where available).<br>It will provide high entropy ASLR (24-bit to 32-bit depending on whether the<br>kernel uses 3 or 4 level page tables rather than 16-bit for 32-bit processes),<br>high entropy stack canaries (56/64-bit instead of 24/32-bit depending on<br>whether a zero byte is used) and also features like pointer authentication and<br>memory tagging when those are made available in the future.<br>The reason why upstream started preferring 32-bit processes is to save memory,<br>particularly since saving memory makes it feasible to use finer-grained<br>sandboxing.|