Loading _docs/history.html +1 −0 Original line number Diff line number Diff line Loading @@ -100,6 +100,7 @@ UPDATED Changed shutter sound on Samsung devices with Camera2 API (workaround fo UPDATED Made upright detection in Panorama photo mode less strict. UPDATED Improved exposure compensation seekbar so it's easier to return to an exposure compensation of 0. UPDATED No longer using renderscript for image processing algorithms. Version 1.53.1 (2024/06/04) Loading app/src/main/java/net/sourceforge/opencamera/HDRProcessor.java +2 −2 Original line number Diff line number Diff line Loading @@ -35,8 +35,8 @@ public class HDRProcessor { // flag to control migration away from renderscript! // if use_renderscript==false, then use Java instead of Renderscript //public final static boolean use_renderscript = false; public final static boolean use_renderscript = true; public final static boolean use_renderscript = false; //public final static boolean use_renderscript = true; private RenderScript rs; // lazily created, so we don't take up resources if application isn't using HDR Loading Loading
_docs/history.html +1 −0 Original line number Diff line number Diff line Loading @@ -100,6 +100,7 @@ UPDATED Changed shutter sound on Samsung devices with Camera2 API (workaround fo UPDATED Made upright detection in Panorama photo mode less strict. UPDATED Improved exposure compensation seekbar so it's easier to return to an exposure compensation of 0. UPDATED No longer using renderscript for image processing algorithms. Version 1.53.1 (2024/06/04) Loading
app/src/main/java/net/sourceforge/opencamera/HDRProcessor.java +2 −2 Original line number Diff line number Diff line Loading @@ -35,8 +35,8 @@ public class HDRProcessor { // flag to control migration away from renderscript! // if use_renderscript==false, then use Java instead of Renderscript //public final static boolean use_renderscript = false; public final static boolean use_renderscript = true; public final static boolean use_renderscript = false; //public final static boolean use_renderscript = true; private RenderScript rs; // lazily created, so we don't take up resources if application isn't using HDR Loading