Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit f2eae5a8 authored by Andy McFadden's avatar Andy McFadden
Browse files

Enhance debuggerd memory dumps

This makes two changes:

(1) Display ASCII values next to the memory dumps.  For example:

I DEBUG: 00008ac4 706f6f4c 20676e69 74206425 73656d69  Looping %d times
I DEBUG: 00008ad4 7453000a 6e69726f 6f742067 0a702520  ..Storing to %p.
I DEBUG: 00008ae4 65642f00 657a2f76 55006f72 6c62616e  ./dev/zero.Unabl

(The hex values are still displayed as little-endian word values, while
the ASCII part is byte oriented.)

(2) Optionally display memory dumps for all registers, not just LR
and PC, for the crashing thread.  This is meant for situations where
we crash dereferencing foo->bar and want to see what the memory near
"foo" looks like -- could be handy if it got stomped by MUTF-16 text
or something recognizable.

Change #2 is currently disabled, via a compile-time setting.

Bug 5471955

Change-Id: Iacfd01c314055bad81db2f43b7d239f10086fcfb
parent 76feaf37
Loading
Loading
Loading
Loading
+103 −54
Original line number Diff line number Diff line
@@ -36,6 +36,9 @@

#include "utility.h"

/* enable to dump memory pointed to by every register */
#define DUMP_MEM_FOR_ALL_REGS 0

#ifdef WITH_VFP
#ifdef WITH_VFP_D32
#define NUM_VFP_REGS 32
@@ -117,82 +120,128 @@ static void show_nearby_maps(int tfd, int pid, mapinfo *map)
    }
}


void dump_stack_and_code(int tfd, int pid, mapinfo *map,
                         int unwind_depth, unsigned int sp_list[],
                         bool at_fault)
/*
 * Dumps a few bytes of memory, starting a bit before and ending a bit
 * after the specified address.
 */
static void dump_memory(int tfd, int pid, uintptr_t addr,
    bool only_in_tombstone)
{
    unsigned int sp, pc, lr, p, end, data;
    struct pt_regs r;
    int sp_depth;
    bool only_in_tombstone = !at_fault;
    char code_buffer[80];

    if(ptrace(PTRACE_GETREGS, pid, 0, &r)) return;
    sp = r.ARM_sp;
    pc = r.ARM_pc;
    lr = r.ARM_lr;

    _LOG(tfd, only_in_tombstone, "\ncode around pc:\n");
    char code_buffer[64];       /* actual 8+1+((8+1)*4) + 1 == 45 */
    char ascii_buffer[32];      /* actual 16 + 1 == 17 */
    uintptr_t p, end;

    p = pc & ~3;
    p = addr & ~3;
    p -= 32;
    if (p > pc)
    if (p > addr) {
        /* catch underflow */
        p = 0;
    }
    end = p + 80;
    /* 'end - p' has to be multiples of 16 */
    /* catch overflow; 'end - p' has to be multiples of 16 */
    while (end < p)
        end -= 16;

    /* Dump the code around PC as:
     *  addr       contents
     *  00008d34   fffffcd0 4c0eb530 b0934a0e 1c05447c
     *  00008d44   f7ff18a0 490ced94 68035860 d0012b00
     *  addr     contents                             ascii
     *  00008d34 ef000000 e8bd0090 e1b00000 512fff1e  ............../Q
     *  00008d44 ea00b1f9 e92d0090 e3a070fc ef000000  ......-..p......
     */
    while (p < end) {
        int i;
        char* asc_out = ascii_buffer;

        sprintf(code_buffer, "%08x ", p);

        int i;
        for (i = 0; i < 4; i++) {
            data = ptrace(PTRACE_PEEKTEXT, pid, (void*)p, NULL);
            sprintf(code_buffer + strlen(code_buffer), "%08x ", data);
            /*
             * If we see (data == -1 && errno != 0), we know that the ptrace
             * call failed, probably because we're dumping memory in an
             * unmapped or inaccessible page.  I don't know if there's
             * value in making that explicit in the output -- it likely
             * just complicates parsing and clarifies nothing for the
             * enlightened reader.
             */
            long data = ptrace(PTRACE_PEEKTEXT, pid, (void*)p, NULL);
            sprintf(code_buffer + strlen(code_buffer), "%08lx ", data);

            int j;
            for (j = 0; j < 4; j++) {
                /*
                 * Our isprint() allows high-ASCII characters that display
                 * differently (often badly) in different viewers, so we
                 * just use a simpler test.
                 */
                char val = (data >> (j*8)) & 0xff;
                if (val >= 0x20 && val < 0x7f) {
                    *asc_out++ = val;
                } else {
                    *asc_out++ = '.';
                }
            }
            p += 4;
        }
        _LOG(tfd, only_in_tombstone, "%s\n", code_buffer);
        *asc_out = '\0';
        _LOG(tfd, only_in_tombstone, "%s %s\n", code_buffer, ascii_buffer);
    }

    if (lr != pc) {
        _LOG(tfd, only_in_tombstone, "\ncode around lr:\n");
}

        p = lr & ~3;
        p -= 32;
        if (p > lr)
            p = 0;
        end = p + 80;
        /* 'end - p' has to be multiples of 16 */
        while (end < p)
            end -= 16;
void dump_stack_and_code(int tfd, int pid, mapinfo *map,
                         int unwind_depth, unsigned int sp_list[],
                         bool at_fault)
{
    struct pt_regs r;
    int sp_depth;
    bool only_in_tombstone = !at_fault;

    if(ptrace(PTRACE_GETREGS, pid, 0, &r)) return;

        /* Dump the code around LR as:
         *  addr       contents
         *  00008d34   fffffcd0 4c0eb530 b0934a0e 1c05447c
         *  00008d44   f7ff18a0 490ced94 68035860 d0012b00
    if (DUMP_MEM_FOR_ALL_REGS && at_fault) {
        /*
         * If configured to do so, dump memory around *all* registers
         * for the crashing thread.
         *
         * TODO: remove duplicates.
         */
        while (p < end) {
            int i;
        static const char REG_NAMES[] = "R0R1R2R3R4R5R6R7R8R9SLFPIPSPLRPC";

            sprintf(code_buffer, "%08x ", p);
            for (i = 0; i < 4; i++) {
                data = ptrace(PTRACE_PEEKTEXT, pid, (void*)p, NULL);
                sprintf(code_buffer + strlen(code_buffer), "%08x ", data);
                p += 4;
        int reg;
        for (reg = 0; reg < 16; reg++) {
            /* this may not be a valid way to access, but it'll do for now */
            uintptr_t addr = r.uregs[reg];

            /*
             * Don't bother if it looks like a small int or ~= null, or if
             * it's in the kernel area.
             */
            if (addr < 4096 || addr >= 0xc0000000) {
                continue;
            }

            _LOG(tfd, only_in_tombstone, "\nmem near %.2s:\n",
                &REG_NAMES[reg*2]);
            dump_memory(tfd, pid, addr, false);
        }
            _LOG(tfd, only_in_tombstone, "%s\n", code_buffer);
    } else {
        unsigned int pc, lr;
        pc = r.ARM_pc;
        lr = r.ARM_lr;

        _LOG(tfd, only_in_tombstone, "\ncode around pc:\n");
        dump_memory(tfd, pid, (uintptr_t) pc, only_in_tombstone);

        if (lr != pc) {
            _LOG(tfd, only_in_tombstone, "\ncode around lr:\n");
            dump_memory(tfd, pid, (uintptr_t) lr, only_in_tombstone);
        }
    }

    show_nearby_maps(tfd, pid, map);

    unsigned int p, end;
    unsigned int sp = r.ARM_sp;

    p = sp - 64;
    if (p > sp)
        p = 0;
@@ -227,7 +276,7 @@ void dump_stack_and_code(int tfd, int pid, mapinfo *map,
    while (p <= end) {
         char *prompt;
         char level[16];
         data = ptrace(PTRACE_PEEKTEXT, pid, (void*)p, NULL);
         long data = ptrace(PTRACE_PEEKTEXT, pid, (void*)p, NULL);
         if (p == sp_list[sp_depth]) {
             sprintf(level, "#%02d", sp_depth++);
             prompt = level;
@@ -252,7 +301,7 @@ void dump_stack_and_code(int tfd, int pid, mapinfo *map,
        end = ~7;

    while (p <= end) {
         data = ptrace(PTRACE_PEEKTEXT, pid, (void*)p, NULL);
         long data = ptrace(PTRACE_PEEKTEXT, pid, (void*)p, NULL);
         _LOG(tfd, (sp_depth > 2) || only_in_tombstone,
              "    %08x  %08x  %s\n", p, data,
              map_to_name(map, data, ""));