Loading libpixelflinger/fixed.cpp +0 −11 Original line number Diff line number Diff line Loading @@ -70,17 +70,6 @@ int32_t gglRecipQ(GGLfixed x, int q) // ------------------------------------------------------------------------ GGLfixed gglFastDivx(GGLfixed n, GGLfixed d) { if ((d>>24) && ((d>>24)+1)) { n >>= 8; d >>= 8; } return gglMulx(n, gglRecip(d)); } // ------------------------------------------------------------------------ static const GGLfixed ggl_sqrt_reciproc_approx_tab[8] = { // 1/sqrt(x) with x = 1-N/16, N=[8...1] 0x16A09, 0x15555, 0x143D1, 0x134BF, 0x1279A, 0x11C01, 0x111AC, 0x10865 Loading libpixelflinger/include/private/pixelflinger/ggl_fixed.h +0 −1 Original line number Diff line number Diff line Loading @@ -86,7 +86,6 @@ GGLfixed gglRoundx(GGLfixed v) { GGLfixed gglPowx(GGLfixed x, GGLfixed y) CONST; GGLfixed gglSqrtx(GGLfixed a) CONST; GGLfixed gglSqrtRecipx(GGLfixed x) CONST; GGLfixed gglFastDivx(GGLfixed n, GGLfixed d) CONST; int32_t gglMulDivi(int32_t a, int32_t b, int32_t c); int32_t gglRecipQNormalized(int32_t x, int* exponent); Loading Loading
libpixelflinger/fixed.cpp +0 −11 Original line number Diff line number Diff line Loading @@ -70,17 +70,6 @@ int32_t gglRecipQ(GGLfixed x, int q) // ------------------------------------------------------------------------ GGLfixed gglFastDivx(GGLfixed n, GGLfixed d) { if ((d>>24) && ((d>>24)+1)) { n >>= 8; d >>= 8; } return gglMulx(n, gglRecip(d)); } // ------------------------------------------------------------------------ static const GGLfixed ggl_sqrt_reciproc_approx_tab[8] = { // 1/sqrt(x) with x = 1-N/16, N=[8...1] 0x16A09, 0x15555, 0x143D1, 0x134BF, 0x1279A, 0x11C01, 0x111AC, 0x10865 Loading
libpixelflinger/include/private/pixelflinger/ggl_fixed.h +0 −1 Original line number Diff line number Diff line Loading @@ -86,7 +86,6 @@ GGLfixed gglRoundx(GGLfixed v) { GGLfixed gglPowx(GGLfixed x, GGLfixed y) CONST; GGLfixed gglSqrtx(GGLfixed a) CONST; GGLfixed gglSqrtRecipx(GGLfixed x) CONST; GGLfixed gglFastDivx(GGLfixed n, GGLfixed d) CONST; int32_t gglMulDivi(int32_t a, int32_t b, int32_t c); int32_t gglRecipQNormalized(int32_t x, int* exponent); Loading