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Commit a0702789 authored by Tom Cherry's avatar Tom Cherry Committed by Gerrit Code Review
Browse files

Merge "init: handle property messages asynchronously #2"

parents c74afeaa 802864c7
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+1 −0
Original line number Diff line number Diff line
@@ -81,6 +81,7 @@ cc_defaults {
        "-Wextra",
        "-Wno-unused-parameter",
        "-Werror",
        "-Wthread-safety",
        "-DALLOW_FIRST_STAGE_CONSOLE=0",
        "-DALLOW_LOCAL_PROP_OVERRIDE=0",
        "-DALLOW_PERMISSIVE_SELINUX=0",
+15 −7
Original line number Diff line number Diff line
@@ -41,10 +41,12 @@ void ActionManager::AddAction(std::unique_ptr<Action> action) {
}

void ActionManager::QueueEventTrigger(const std::string& trigger) {
    auto lock = std::lock_guard{event_queue_lock_};
    event_queue_.emplace(trigger);
}

void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) {
    auto lock = std::lock_guard{event_queue_lock_};
    event_queue_.emplace(std::make_pair(name, value));
}

@@ -53,6 +55,7 @@ void ActionManager::QueueAllPropertyActions() {
}

void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) {
    auto lock = std::lock_guard{event_queue_lock_};
    auto action = std::make_unique<Action>(true, nullptr, "<Builtin Action>", 0, name,
                                           std::map<std::string, std::string>{});
    action->AddCommand(std::move(func), {name}, 0);
@@ -62,6 +65,8 @@ void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string&
}

void ActionManager::ExecuteOneCommand() {
    {
        auto lock = std::lock_guard{event_queue_lock_};
        // Loop through the event queue until we have an action to execute
        while (current_executing_actions_.empty() && !event_queue_.empty()) {
            for (const auto& action : actions_) {
@@ -72,6 +77,7 @@ void ActionManager::ExecuteOneCommand() {
            }
            event_queue_.pop();
        }
    }

    if (current_executing_actions_.empty()) {
        return;
@@ -103,6 +109,7 @@ void ActionManager::ExecuteOneCommand() {
}

bool ActionManager::HasMoreCommands() const {
    auto lock = std::lock_guard{event_queue_lock_};
    return !current_executing_actions_.empty() || !event_queue_.empty();
}

@@ -113,6 +120,7 @@ void ActionManager::DumpState() const {
}

void ActionManager::ClearQueue() {
    auto lock = std::lock_guard{event_queue_lock_};
    // We are shutting down so don't claim the oneshot builtin actions back
    current_executing_actions_ = {};
    event_queue_ = {};
+6 −1
Original line number Diff line number Diff line
@@ -16,9 +16,12 @@

#pragma once

#include <mutex>
#include <string>
#include <vector>

#include <android-base/thread_annotations.h>

#include "action.h"
#include "builtins.h"

@@ -48,7 +51,9 @@ class ActionManager {
    void operator=(ActionManager const&) = delete;

    std::vector<std::unique_ptr<Action>> actions_;
    std::queue<std::variant<EventTrigger, PropertyChange, BuiltinAction>> event_queue_;
    std::queue<std::variant<EventTrigger, PropertyChange, BuiltinAction>> event_queue_
            GUARDED_BY(event_queue_lock_);
    mutable std::mutex event_queue_lock_;
    std::queue<const Action*> current_executing_actions_;
    std::size_t current_command_;
};
+202 −120
Original line number Diff line number Diff line
@@ -33,7 +33,9 @@
#include <functional>
#include <map>
#include <memory>
#include <mutex>
#include <optional>
#include <thread>
#include <vector>

#include <android-base/chrono_utils.h>
@@ -95,14 +97,155 @@ static int property_triggers_enabled = 0;
static int signal_fd = -1;
static int property_fd = -1;

static std::unique_ptr<Timer> waiting_for_prop(nullptr);
static std::string wait_prop_name;
static std::string wait_prop_value;
static std::string shutdown_command;
static bool do_shutdown = false;

static std::unique_ptr<Subcontext> subcontext;

struct PendingControlMessage {
    std::string message;
    std::string name;
    pid_t pid;
    int fd;
};
static std::mutex pending_control_messages_lock;
static std::queue<PendingControlMessage> pending_control_messages;

// Init epolls various FDs to wait for various inputs.  It previously waited on property changes
// with a blocking socket that contained the information related to the change, however, it was easy
// to fill that socket and deadlock the system.  Now we use locks to handle the property changes
// directly in the property thread, however we still must wake the epoll to inform init that there
// is a change to process, so we use this FD.  It is non-blocking, since we do not care how many
// times WakeEpoll() is called, only that the epoll will wake.
static int wake_epoll_fd = -1;
static void InstallInitNotifier(Epoll* epoll) {
    int sockets[2];
    if (socketpair(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC | SOCK_NONBLOCK, 0, sockets) != 0) {
        PLOG(FATAL) << "Failed to socketpair() between property_service and init";
    }
    int epoll_fd = sockets[0];
    wake_epoll_fd = sockets[1];

    auto drain_socket = [epoll_fd] {
        char buf[512];
        while (read(epoll_fd, buf, sizeof(buf)) > 0) {
        }
    };

    if (auto result = epoll->RegisterHandler(epoll_fd, drain_socket); !result.ok()) {
        LOG(FATAL) << result.error();
    }
}

static void WakeEpoll() {
    constexpr char value[] = "1";
    write(wake_epoll_fd, value, sizeof(value));
}

static class PropWaiterState {
  public:
    bool StartWaiting(const char* name, const char* value) {
        auto lock = std::lock_guard{lock_};
        if (waiting_for_prop_) {
            return false;
        }
        if (GetProperty(name, "") != value) {
            // Current property value is not equal to expected value
            wait_prop_name_ = name;
            wait_prop_value_ = value;
            waiting_for_prop_.reset(new Timer());
        } else {
            LOG(INFO) << "start_waiting_for_property(\"" << name << "\", \"" << value
                      << "\"): already set";
        }
        return true;
    }

    void ResetWaitForProp() {
        auto lock = std::lock_guard{lock_};
        ResetWaitForPropLocked();
    }

    void CheckAndResetWait(const std::string& name, const std::string& value) {
        auto lock = std::lock_guard{lock_};
        // We always record how long init waited for ueventd to tell us cold boot finished.
        // If we aren't waiting on this property, it means that ueventd finished before we even
        // started to wait.
        if (name == kColdBootDoneProp) {
            auto time_waited = waiting_for_prop_ ? waiting_for_prop_->duration().count() : 0;
            std::thread([time_waited] {
                SetProperty("ro.boottime.init.cold_boot_wait", std::to_string(time_waited));
            }).detach();
        }

        if (waiting_for_prop_) {
            if (wait_prop_name_ == name && wait_prop_value_ == value) {
                LOG(INFO) << "Wait for property '" << wait_prop_name_ << "=" << wait_prop_value_
                          << "' took " << *waiting_for_prop_;
                ResetWaitForPropLocked();
                WakeEpoll();
            }
        }
    }

    // This is not thread safe because it releases the lock when it returns, so the waiting state
    // may change.  However, we only use this function to prevent running commands in the main
    // thread loop when we are waiting, so we do not care about false positives; only false
    // negatives.  StartWaiting() and this function are always called from the same thread, so false
    // negatives are not possible and therefore we're okay.
    bool MightBeWaiting() {
        auto lock = std::lock_guard{lock_};
        return static_cast<bool>(waiting_for_prop_);
    }

  private:
    void ResetWaitForPropLocked() {
        wait_prop_name_.clear();
        wait_prop_value_.clear();
        waiting_for_prop_.reset();
    }

    std::mutex lock_;
    std::unique_ptr<Timer> waiting_for_prop_{nullptr};
    std::string wait_prop_name_;
    std::string wait_prop_value_;

} prop_waiter_state;

bool start_waiting_for_property(const char* name, const char* value) {
    return prop_waiter_state.StartWaiting(name, value);
}

void ResetWaitForProp() {
    prop_waiter_state.ResetWaitForProp();
}

static class ShutdownState {
  public:
    void TriggerShutdown(const std::string& command) {
        // We can't call HandlePowerctlMessage() directly in this function,
        // because it modifies the contents of the action queue, which can cause the action queue
        // to get into a bad state if this function is called from a command being executed by the
        // action queue.  Instead we set this flag and ensure that shutdown happens before the next
        // command is run in the main init loop.
        auto lock = std::lock_guard{shutdown_command_lock_};
        shutdown_command_ = command;
        do_shutdown_ = true;
        WakeEpoll();
    }

    std::optional<std::string> CheckShutdown() {
        auto lock = std::lock_guard{shutdown_command_lock_};
        if (do_shutdown_ && !IsShuttingDown()) {
            do_shutdown_ = false;
            return shutdown_command_;
        }
        return {};
    }

  private:
    std::mutex shutdown_command_lock_;
    std::string shutdown_command_;
    bool do_shutdown_ = false;
} shutdown_state;

void DumpState() {
    ServiceList::GetInstance().DumpState();
    ActionManager::GetInstance().DumpState();
@@ -156,39 +299,7 @@ static void LoadBootScripts(ActionManager& action_manager, ServiceList& service_
    }
}

bool start_waiting_for_property(const char* name, const char* value) {
    if (waiting_for_prop) {
        return false;
    }
    if (GetProperty(name, "") != value) {
        // Current property value is not equal to expected value
        wait_prop_name = name;
        wait_prop_value = value;
        waiting_for_prop.reset(new Timer());
    } else {
        LOG(INFO) << "start_waiting_for_property(\"" << name << "\", \"" << value
                  << "\"): already set";
    }
    return true;
}

void ResetWaitForProp() {
    wait_prop_name.clear();
    wait_prop_value.clear();
    waiting_for_prop.reset();
}

static void TriggerShutdown(const std::string& command) {
    // We can't call HandlePowerctlMessage() directly in this function,
    // because it modifies the contents of the action queue, which can cause the action queue
    // to get into a bad state if this function is called from a command being executed by the
    // action queue.  Instead we set this flag and ensure that shutdown happens before the next
    // command is run in the main init loop.
    shutdown_command = command;
    do_shutdown = true;
}

void property_changed(const std::string& name, const std::string& value) {
void PropertyChanged(const std::string& name, const std::string& value) {
    // If the property is sys.powerctl, we bypass the event queue and immediately handle it.
    // This is to ensure that init will always and immediately shutdown/reboot, regardless of
    // if there are other pending events to process or if init is waiting on an exec service or
@@ -196,26 +307,15 @@ void property_changed(const std::string& name, const std::string& value) {
    // In non-thermal-shutdown case, 'shutdown' trigger will be fired to let device specific
    // commands to be executed.
    if (name == "sys.powerctl") {
        TriggerShutdown(value);
        trigger_shutdown(value);
    }

    if (property_triggers_enabled) ActionManager::GetInstance().QueuePropertyChange(name, value);

    // We always record how long init waited for ueventd to tell us cold boot finished.
    // If we aren't waiting on this property, it means that ueventd finished before we even started
    // to wait.
    if (name == kColdBootDoneProp) {
        auto time_waited = waiting_for_prop ? waiting_for_prop->duration().count() : 0;
        SetProperty("ro.boottime.init.cold_boot_wait", std::to_string(time_waited));
    if (property_triggers_enabled) {
        ActionManager::GetInstance().QueuePropertyChange(name, value);
        WakeEpoll();
    }

    if (waiting_for_prop) {
        if (wait_prop_name == name && wait_prop_value == value) {
            LOG(INFO) << "Wait for property '" << wait_prop_name << "=" << wait_prop_value
                      << "' took " << *waiting_for_prop;
            ResetWaitForProp();
        }
    }
    prop_waiter_state.CheckAndResetWait(name, value);
}

static std::optional<boot_clock::time_point> HandleProcessActions() {
@@ -343,8 +443,46 @@ bool HandleControlMessage(const std::string& msg, const std::string& name, pid_t
    return true;
}

bool QueueControlMessage(const std::string& message, const std::string& name, pid_t pid, int fd) {
    auto lock = std::lock_guard{pending_control_messages_lock};
    if (pending_control_messages.size() > 100) {
        LOG(ERROR) << "Too many pending control messages, dropped '" << message << "' for '" << name
                   << "' from pid: " << pid;
        return false;
    }
    pending_control_messages.push({message, name, pid, fd});
    WakeEpoll();
    return true;
}

static void HandleControlMessages() {
    auto lock = std::unique_lock{pending_control_messages_lock};
    // Init historically would only execute handle one property message, including control messages
    // in each iteration of its main loop.  We retain this behavior here to prevent starvation of
    // other actions in the main loop.
    if (!pending_control_messages.empty()) {
        auto control_message = pending_control_messages.front();
        pending_control_messages.pop();
        lock.unlock();

        bool success = HandleControlMessage(control_message.message, control_message.name,
                                            control_message.pid);

        uint32_t response = success ? PROP_SUCCESS : PROP_ERROR_HANDLE_CONTROL_MESSAGE;
        if (control_message.fd != -1) {
            TEMP_FAILURE_RETRY(send(control_message.fd, &response, sizeof(response), 0));
            close(control_message.fd);
        }
        lock.lock();
    }
    // If we still have items to process, make sure we wake back up to do so.
    if (!pending_control_messages.empty()) {
        WakeEpoll();
    }
}

static Result<void> wait_for_coldboot_done_action(const BuiltinArguments& args) {
    if (!start_waiting_for_property(kColdBootDoneProp, "true")) {
    if (!prop_waiter_state.StartWaiting(kColdBootDoneProp, "true")) {
        LOG(FATAL) << "Could not wait for '" << kColdBootDoneProp << "'";
    }

@@ -562,60 +700,6 @@ void SendLoadPersistentPropertiesMessage() {
    }
}

void SendStopSendingMessagesMessage() {
    auto init_message = InitMessage{};
    init_message.set_stop_sending_messages(true);
    if (auto result = SendMessage(property_fd, init_message); !result.ok()) {
        LOG(ERROR) << "Failed to send 'stop sending messages' message: " << result.error();
    }
}

void SendStartSendingMessagesMessage() {
    auto init_message = InitMessage{};
    init_message.set_start_sending_messages(true);
    if (auto result = SendMessage(property_fd, init_message); !result.ok()) {
        LOG(ERROR) << "Failed to send 'start sending messages' message: " << result.error();
    }
}

static void HandlePropertyFd() {
    auto message = ReadMessage(property_fd);
    if (!message.ok()) {
        LOG(ERROR) << "Could not read message from property service: " << message.error();
        return;
    }

    auto property_message = PropertyMessage{};
    if (!property_message.ParseFromString(*message)) {
        LOG(ERROR) << "Could not parse message from property service";
        return;
    }

    switch (property_message.msg_case()) {
        case PropertyMessage::kControlMessage: {
            auto& control_message = property_message.control_message();
            bool success = HandleControlMessage(control_message.msg(), control_message.name(),
                                                control_message.pid());

            uint32_t response = success ? PROP_SUCCESS : PROP_ERROR_HANDLE_CONTROL_MESSAGE;
            if (control_message.has_fd()) {
                int fd = control_message.fd();
                TEMP_FAILURE_RETRY(send(fd, &response, sizeof(response), 0));
                close(fd);
            }
            break;
        }
        case PropertyMessage::kChangedMessage: {
            auto& changed_message = property_message.changed_message();
            property_changed(changed_message.name(), changed_message.value());
            break;
        }
        default:
            LOG(ERROR) << "Unknown message type from property service: "
                       << property_message.msg_case();
    }
}

int SecondStageMain(int argc, char** argv) {
    if (REBOOT_BOOTLOADER_ON_PANIC) {
        InstallRebootSignalHandlers();
@@ -623,7 +707,7 @@ int SecondStageMain(int argc, char** argv) {

    boot_clock::time_point start_time = boot_clock::now();

    trigger_shutdown = TriggerShutdown;
    trigger_shutdown = [](const std::string& command) { shutdown_state.TriggerShutdown(command); };

    SetStdioToDevNull(argv);
    InitKernelLogging(argv);
@@ -683,11 +767,8 @@ int SecondStageMain(int argc, char** argv) {
    }

    InstallSignalFdHandler(&epoll);

    InstallInitNotifier(&epoll);
    StartPropertyService(&property_fd);
    if (auto result = epoll.RegisterHandler(property_fd, HandlePropertyFd); !result.ok()) {
        LOG(FATAL) << "Could not register epoll handler for property fd: " << result.error();
    }

    // Make the time that init stages started available for bootstat to log.
    RecordStageBoottimes(start_time);
@@ -770,12 +851,12 @@ int SecondStageMain(int argc, char** argv) {
        // By default, sleep until something happens.
        auto epoll_timeout = std::optional<std::chrono::milliseconds>{};

        if (do_shutdown && !IsShuttingDown()) {
            do_shutdown = false;
            HandlePowerctlMessage(shutdown_command);
        auto shutdown_command = shutdown_state.CheckShutdown();
        if (shutdown_command) {
            HandlePowerctlMessage(*shutdown_command);
        }

        if (!(waiting_for_prop || Service::is_exec_service_running())) {
        if (!(prop_waiter_state.MightBeWaiting() || Service::is_exec_service_running())) {
            am.ExecuteOneCommand();
        }
        if (!IsShuttingDown()) {
@@ -789,7 +870,7 @@ int SecondStageMain(int argc, char** argv) {
            }
        }

        if (!(waiting_for_prop || Service::is_exec_service_running())) {
        if (!(prop_waiter_state.MightBeWaiting() || Service::is_exec_service_running())) {
            // If there's more work to do, wake up again immediately.
            if (am.HasMoreCommands()) epoll_timeout = 0ms;
        }
@@ -806,6 +887,7 @@ int SecondStageMain(int argc, char** argv) {
                (*function)();
            }
        }
        HandleControlMessages();
    }

    return 0;
+3 −2
Original line number Diff line number Diff line
@@ -38,8 +38,9 @@ void DumpState();
void ResetWaitForProp();

void SendLoadPersistentPropertiesMessage();
void SendStopSendingMessagesMessage();
void SendStartSendingMessagesMessage();

void PropertyChanged(const std::string& name, const std::string& value);
bool QueueControlMessage(const std::string& message, const std::string& name, pid_t pid, int fd);

int SecondStageMain(int argc, char** argv);

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