Loading init/Android.bp +1 −0 Original line number Diff line number Diff line Loading @@ -81,6 +81,7 @@ cc_defaults { "-Wextra", "-Wno-unused-parameter", "-Werror", "-Wthread-safety", "-DALLOW_FIRST_STAGE_CONSOLE=0", "-DALLOW_LOCAL_PROP_OVERRIDE=0", "-DALLOW_PERMISSIVE_SELINUX=0", Loading init/action_manager.cpp +15 −7 Original line number Diff line number Diff line Loading @@ -41,10 +41,12 @@ void ActionManager::AddAction(std::unique_ptr<Action> action) { } void ActionManager::QueueEventTrigger(const std::string& trigger) { auto lock = std::lock_guard{event_queue_lock_}; event_queue_.emplace(trigger); } void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) { auto lock = std::lock_guard{event_queue_lock_}; event_queue_.emplace(std::make_pair(name, value)); } Loading @@ -53,6 +55,7 @@ void ActionManager::QueueAllPropertyActions() { } void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) { auto lock = std::lock_guard{event_queue_lock_}; auto action = std::make_unique<Action>(true, nullptr, "<Builtin Action>", 0, name, std::map<std::string, std::string>{}); action->AddCommand(std::move(func), {name}, 0); Loading @@ -62,6 +65,8 @@ void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& } void ActionManager::ExecuteOneCommand() { { auto lock = std::lock_guard{event_queue_lock_}; // Loop through the event queue until we have an action to execute while (current_executing_actions_.empty() && !event_queue_.empty()) { for (const auto& action : actions_) { Loading @@ -72,6 +77,7 @@ void ActionManager::ExecuteOneCommand() { } event_queue_.pop(); } } if (current_executing_actions_.empty()) { return; Loading Loading @@ -103,6 +109,7 @@ void ActionManager::ExecuteOneCommand() { } bool ActionManager::HasMoreCommands() const { auto lock = std::lock_guard{event_queue_lock_}; return !current_executing_actions_.empty() || !event_queue_.empty(); } Loading @@ -113,6 +120,7 @@ void ActionManager::DumpState() const { } void ActionManager::ClearQueue() { auto lock = std::lock_guard{event_queue_lock_}; // We are shutting down so don't claim the oneshot builtin actions back current_executing_actions_ = {}; event_queue_ = {}; Loading init/action_manager.h +6 −1 Original line number Diff line number Diff line Loading @@ -16,9 +16,12 @@ #pragma once #include <mutex> #include <string> #include <vector> #include <android-base/thread_annotations.h> #include "action.h" #include "builtins.h" Loading Loading @@ -48,7 +51,9 @@ class ActionManager { void operator=(ActionManager const&) = delete; std::vector<std::unique_ptr<Action>> actions_; std::queue<std::variant<EventTrigger, PropertyChange, BuiltinAction>> event_queue_; std::queue<std::variant<EventTrigger, PropertyChange, BuiltinAction>> event_queue_ GUARDED_BY(event_queue_lock_); mutable std::mutex event_queue_lock_; std::queue<const Action*> current_executing_actions_; std::size_t current_command_; }; Loading init/init.cpp +202 −120 Original line number Diff line number Diff line Loading @@ -33,7 +33,9 @@ #include <functional> #include <map> #include <memory> #include <mutex> #include <optional> #include <thread> #include <vector> #include <android-base/chrono_utils.h> Loading Loading @@ -95,14 +97,155 @@ static int property_triggers_enabled = 0; static int signal_fd = -1; static int property_fd = -1; static std::unique_ptr<Timer> waiting_for_prop(nullptr); static std::string wait_prop_name; static std::string wait_prop_value; static std::string shutdown_command; static bool do_shutdown = false; static std::unique_ptr<Subcontext> subcontext; struct PendingControlMessage { std::string message; std::string name; pid_t pid; int fd; }; static std::mutex pending_control_messages_lock; static std::queue<PendingControlMessage> pending_control_messages; // Init epolls various FDs to wait for various inputs. It previously waited on property changes // with a blocking socket that contained the information related to the change, however, it was easy // to fill that socket and deadlock the system. Now we use locks to handle the property changes // directly in the property thread, however we still must wake the epoll to inform init that there // is a change to process, so we use this FD. It is non-blocking, since we do not care how many // times WakeEpoll() is called, only that the epoll will wake. static int wake_epoll_fd = -1; static void InstallInitNotifier(Epoll* epoll) { int sockets[2]; if (socketpair(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC | SOCK_NONBLOCK, 0, sockets) != 0) { PLOG(FATAL) << "Failed to socketpair() between property_service and init"; } int epoll_fd = sockets[0]; wake_epoll_fd = sockets[1]; auto drain_socket = [epoll_fd] { char buf[512]; while (read(epoll_fd, buf, sizeof(buf)) > 0) { } }; if (auto result = epoll->RegisterHandler(epoll_fd, drain_socket); !result.ok()) { LOG(FATAL) << result.error(); } } static void WakeEpoll() { constexpr char value[] = "1"; write(wake_epoll_fd, value, sizeof(value)); } static class PropWaiterState { public: bool StartWaiting(const char* name, const char* value) { auto lock = std::lock_guard{lock_}; if (waiting_for_prop_) { return false; } if (GetProperty(name, "") != value) { // Current property value is not equal to expected value wait_prop_name_ = name; wait_prop_value_ = value; waiting_for_prop_.reset(new Timer()); } else { LOG(INFO) << "start_waiting_for_property(\"" << name << "\", \"" << value << "\"): already set"; } return true; } void ResetWaitForProp() { auto lock = std::lock_guard{lock_}; ResetWaitForPropLocked(); } void CheckAndResetWait(const std::string& name, const std::string& value) { auto lock = std::lock_guard{lock_}; // We always record how long init waited for ueventd to tell us cold boot finished. // If we aren't waiting on this property, it means that ueventd finished before we even // started to wait. if (name == kColdBootDoneProp) { auto time_waited = waiting_for_prop_ ? waiting_for_prop_->duration().count() : 0; std::thread([time_waited] { SetProperty("ro.boottime.init.cold_boot_wait", std::to_string(time_waited)); }).detach(); } if (waiting_for_prop_) { if (wait_prop_name_ == name && wait_prop_value_ == value) { LOG(INFO) << "Wait for property '" << wait_prop_name_ << "=" << wait_prop_value_ << "' took " << *waiting_for_prop_; ResetWaitForPropLocked(); WakeEpoll(); } } } // This is not thread safe because it releases the lock when it returns, so the waiting state // may change. However, we only use this function to prevent running commands in the main // thread loop when we are waiting, so we do not care about false positives; only false // negatives. StartWaiting() and this function are always called from the same thread, so false // negatives are not possible and therefore we're okay. bool MightBeWaiting() { auto lock = std::lock_guard{lock_}; return static_cast<bool>(waiting_for_prop_); } private: void ResetWaitForPropLocked() { wait_prop_name_.clear(); wait_prop_value_.clear(); waiting_for_prop_.reset(); } std::mutex lock_; std::unique_ptr<Timer> waiting_for_prop_{nullptr}; std::string wait_prop_name_; std::string wait_prop_value_; } prop_waiter_state; bool start_waiting_for_property(const char* name, const char* value) { return prop_waiter_state.StartWaiting(name, value); } void ResetWaitForProp() { prop_waiter_state.ResetWaitForProp(); } static class ShutdownState { public: void TriggerShutdown(const std::string& command) { // We can't call HandlePowerctlMessage() directly in this function, // because it modifies the contents of the action queue, which can cause the action queue // to get into a bad state if this function is called from a command being executed by the // action queue. Instead we set this flag and ensure that shutdown happens before the next // command is run in the main init loop. auto lock = std::lock_guard{shutdown_command_lock_}; shutdown_command_ = command; do_shutdown_ = true; WakeEpoll(); } std::optional<std::string> CheckShutdown() { auto lock = std::lock_guard{shutdown_command_lock_}; if (do_shutdown_ && !IsShuttingDown()) { do_shutdown_ = false; return shutdown_command_; } return {}; } private: std::mutex shutdown_command_lock_; std::string shutdown_command_; bool do_shutdown_ = false; } shutdown_state; void DumpState() { ServiceList::GetInstance().DumpState(); ActionManager::GetInstance().DumpState(); Loading Loading @@ -156,39 +299,7 @@ static void LoadBootScripts(ActionManager& action_manager, ServiceList& service_ } } bool start_waiting_for_property(const char* name, const char* value) { if (waiting_for_prop) { return false; } if (GetProperty(name, "") != value) { // Current property value is not equal to expected value wait_prop_name = name; wait_prop_value = value; waiting_for_prop.reset(new Timer()); } else { LOG(INFO) << "start_waiting_for_property(\"" << name << "\", \"" << value << "\"): already set"; } return true; } void ResetWaitForProp() { wait_prop_name.clear(); wait_prop_value.clear(); waiting_for_prop.reset(); } static void TriggerShutdown(const std::string& command) { // We can't call HandlePowerctlMessage() directly in this function, // because it modifies the contents of the action queue, which can cause the action queue // to get into a bad state if this function is called from a command being executed by the // action queue. Instead we set this flag and ensure that shutdown happens before the next // command is run in the main init loop. shutdown_command = command; do_shutdown = true; } void property_changed(const std::string& name, const std::string& value) { void PropertyChanged(const std::string& name, const std::string& value) { // If the property is sys.powerctl, we bypass the event queue and immediately handle it. // This is to ensure that init will always and immediately shutdown/reboot, regardless of // if there are other pending events to process or if init is waiting on an exec service or Loading @@ -196,26 +307,15 @@ void property_changed(const std::string& name, const std::string& value) { // In non-thermal-shutdown case, 'shutdown' trigger will be fired to let device specific // commands to be executed. if (name == "sys.powerctl") { TriggerShutdown(value); trigger_shutdown(value); } if (property_triggers_enabled) ActionManager::GetInstance().QueuePropertyChange(name, value); // We always record how long init waited for ueventd to tell us cold boot finished. // If we aren't waiting on this property, it means that ueventd finished before we even started // to wait. if (name == kColdBootDoneProp) { auto time_waited = waiting_for_prop ? waiting_for_prop->duration().count() : 0; SetProperty("ro.boottime.init.cold_boot_wait", std::to_string(time_waited)); if (property_triggers_enabled) { ActionManager::GetInstance().QueuePropertyChange(name, value); WakeEpoll(); } if (waiting_for_prop) { if (wait_prop_name == name && wait_prop_value == value) { LOG(INFO) << "Wait for property '" << wait_prop_name << "=" << wait_prop_value << "' took " << *waiting_for_prop; ResetWaitForProp(); } } prop_waiter_state.CheckAndResetWait(name, value); } static std::optional<boot_clock::time_point> HandleProcessActions() { Loading Loading @@ -343,8 +443,46 @@ bool HandleControlMessage(const std::string& msg, const std::string& name, pid_t return true; } bool QueueControlMessage(const std::string& message, const std::string& name, pid_t pid, int fd) { auto lock = std::lock_guard{pending_control_messages_lock}; if (pending_control_messages.size() > 100) { LOG(ERROR) << "Too many pending control messages, dropped '" << message << "' for '" << name << "' from pid: " << pid; return false; } pending_control_messages.push({message, name, pid, fd}); WakeEpoll(); return true; } static void HandleControlMessages() { auto lock = std::unique_lock{pending_control_messages_lock}; // Init historically would only execute handle one property message, including control messages // in each iteration of its main loop. We retain this behavior here to prevent starvation of // other actions in the main loop. if (!pending_control_messages.empty()) { auto control_message = pending_control_messages.front(); pending_control_messages.pop(); lock.unlock(); bool success = HandleControlMessage(control_message.message, control_message.name, control_message.pid); uint32_t response = success ? PROP_SUCCESS : PROP_ERROR_HANDLE_CONTROL_MESSAGE; if (control_message.fd != -1) { TEMP_FAILURE_RETRY(send(control_message.fd, &response, sizeof(response), 0)); close(control_message.fd); } lock.lock(); } // If we still have items to process, make sure we wake back up to do so. if (!pending_control_messages.empty()) { WakeEpoll(); } } static Result<void> wait_for_coldboot_done_action(const BuiltinArguments& args) { if (!start_waiting_for_property(kColdBootDoneProp, "true")) { if (!prop_waiter_state.StartWaiting(kColdBootDoneProp, "true")) { LOG(FATAL) << "Could not wait for '" << kColdBootDoneProp << "'"; } Loading Loading @@ -562,60 +700,6 @@ void SendLoadPersistentPropertiesMessage() { } } void SendStopSendingMessagesMessage() { auto init_message = InitMessage{}; init_message.set_stop_sending_messages(true); if (auto result = SendMessage(property_fd, init_message); !result.ok()) { LOG(ERROR) << "Failed to send 'stop sending messages' message: " << result.error(); } } void SendStartSendingMessagesMessage() { auto init_message = InitMessage{}; init_message.set_start_sending_messages(true); if (auto result = SendMessage(property_fd, init_message); !result.ok()) { LOG(ERROR) << "Failed to send 'start sending messages' message: " << result.error(); } } static void HandlePropertyFd() { auto message = ReadMessage(property_fd); if (!message.ok()) { LOG(ERROR) << "Could not read message from property service: " << message.error(); return; } auto property_message = PropertyMessage{}; if (!property_message.ParseFromString(*message)) { LOG(ERROR) << "Could not parse message from property service"; return; } switch (property_message.msg_case()) { case PropertyMessage::kControlMessage: { auto& control_message = property_message.control_message(); bool success = HandleControlMessage(control_message.msg(), control_message.name(), control_message.pid()); uint32_t response = success ? PROP_SUCCESS : PROP_ERROR_HANDLE_CONTROL_MESSAGE; if (control_message.has_fd()) { int fd = control_message.fd(); TEMP_FAILURE_RETRY(send(fd, &response, sizeof(response), 0)); close(fd); } break; } case PropertyMessage::kChangedMessage: { auto& changed_message = property_message.changed_message(); property_changed(changed_message.name(), changed_message.value()); break; } default: LOG(ERROR) << "Unknown message type from property service: " << property_message.msg_case(); } } int SecondStageMain(int argc, char** argv) { if (REBOOT_BOOTLOADER_ON_PANIC) { InstallRebootSignalHandlers(); Loading @@ -623,7 +707,7 @@ int SecondStageMain(int argc, char** argv) { boot_clock::time_point start_time = boot_clock::now(); trigger_shutdown = TriggerShutdown; trigger_shutdown = [](const std::string& command) { shutdown_state.TriggerShutdown(command); }; SetStdioToDevNull(argv); InitKernelLogging(argv); Loading Loading @@ -683,11 +767,8 @@ int SecondStageMain(int argc, char** argv) { } InstallSignalFdHandler(&epoll); InstallInitNotifier(&epoll); StartPropertyService(&property_fd); if (auto result = epoll.RegisterHandler(property_fd, HandlePropertyFd); !result.ok()) { LOG(FATAL) << "Could not register epoll handler for property fd: " << result.error(); } // Make the time that init stages started available for bootstat to log. RecordStageBoottimes(start_time); Loading Loading @@ -770,12 +851,12 @@ int SecondStageMain(int argc, char** argv) { // By default, sleep until something happens. auto epoll_timeout = std::optional<std::chrono::milliseconds>{}; if (do_shutdown && !IsShuttingDown()) { do_shutdown = false; HandlePowerctlMessage(shutdown_command); auto shutdown_command = shutdown_state.CheckShutdown(); if (shutdown_command) { HandlePowerctlMessage(*shutdown_command); } if (!(waiting_for_prop || Service::is_exec_service_running())) { if (!(prop_waiter_state.MightBeWaiting() || Service::is_exec_service_running())) { am.ExecuteOneCommand(); } if (!IsShuttingDown()) { Loading @@ -789,7 +870,7 @@ int SecondStageMain(int argc, char** argv) { } } if (!(waiting_for_prop || Service::is_exec_service_running())) { if (!(prop_waiter_state.MightBeWaiting() || Service::is_exec_service_running())) { // If there's more work to do, wake up again immediately. if (am.HasMoreCommands()) epoll_timeout = 0ms; } Loading @@ -806,6 +887,7 @@ int SecondStageMain(int argc, char** argv) { (*function)(); } } HandleControlMessages(); } return 0; Loading init/init.h +3 −2 Original line number Diff line number Diff line Loading @@ -38,8 +38,9 @@ void DumpState(); void ResetWaitForProp(); void SendLoadPersistentPropertiesMessage(); void SendStopSendingMessagesMessage(); void SendStartSendingMessagesMessage(); void PropertyChanged(const std::string& name, const std::string& value); bool QueueControlMessage(const std::string& message, const std::string& name, pid_t pid, int fd); int SecondStageMain(int argc, char** argv); Loading Loading
init/Android.bp +1 −0 Original line number Diff line number Diff line Loading @@ -81,6 +81,7 @@ cc_defaults { "-Wextra", "-Wno-unused-parameter", "-Werror", "-Wthread-safety", "-DALLOW_FIRST_STAGE_CONSOLE=0", "-DALLOW_LOCAL_PROP_OVERRIDE=0", "-DALLOW_PERMISSIVE_SELINUX=0", Loading
init/action_manager.cpp +15 −7 Original line number Diff line number Diff line Loading @@ -41,10 +41,12 @@ void ActionManager::AddAction(std::unique_ptr<Action> action) { } void ActionManager::QueueEventTrigger(const std::string& trigger) { auto lock = std::lock_guard{event_queue_lock_}; event_queue_.emplace(trigger); } void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) { auto lock = std::lock_guard{event_queue_lock_}; event_queue_.emplace(std::make_pair(name, value)); } Loading @@ -53,6 +55,7 @@ void ActionManager::QueueAllPropertyActions() { } void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) { auto lock = std::lock_guard{event_queue_lock_}; auto action = std::make_unique<Action>(true, nullptr, "<Builtin Action>", 0, name, std::map<std::string, std::string>{}); action->AddCommand(std::move(func), {name}, 0); Loading @@ -62,6 +65,8 @@ void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& } void ActionManager::ExecuteOneCommand() { { auto lock = std::lock_guard{event_queue_lock_}; // Loop through the event queue until we have an action to execute while (current_executing_actions_.empty() && !event_queue_.empty()) { for (const auto& action : actions_) { Loading @@ -72,6 +77,7 @@ void ActionManager::ExecuteOneCommand() { } event_queue_.pop(); } } if (current_executing_actions_.empty()) { return; Loading Loading @@ -103,6 +109,7 @@ void ActionManager::ExecuteOneCommand() { } bool ActionManager::HasMoreCommands() const { auto lock = std::lock_guard{event_queue_lock_}; return !current_executing_actions_.empty() || !event_queue_.empty(); } Loading @@ -113,6 +120,7 @@ void ActionManager::DumpState() const { } void ActionManager::ClearQueue() { auto lock = std::lock_guard{event_queue_lock_}; // We are shutting down so don't claim the oneshot builtin actions back current_executing_actions_ = {}; event_queue_ = {}; Loading
init/action_manager.h +6 −1 Original line number Diff line number Diff line Loading @@ -16,9 +16,12 @@ #pragma once #include <mutex> #include <string> #include <vector> #include <android-base/thread_annotations.h> #include "action.h" #include "builtins.h" Loading Loading @@ -48,7 +51,9 @@ class ActionManager { void operator=(ActionManager const&) = delete; std::vector<std::unique_ptr<Action>> actions_; std::queue<std::variant<EventTrigger, PropertyChange, BuiltinAction>> event_queue_; std::queue<std::variant<EventTrigger, PropertyChange, BuiltinAction>> event_queue_ GUARDED_BY(event_queue_lock_); mutable std::mutex event_queue_lock_; std::queue<const Action*> current_executing_actions_; std::size_t current_command_; }; Loading
init/init.cpp +202 −120 Original line number Diff line number Diff line Loading @@ -33,7 +33,9 @@ #include <functional> #include <map> #include <memory> #include <mutex> #include <optional> #include <thread> #include <vector> #include <android-base/chrono_utils.h> Loading Loading @@ -95,14 +97,155 @@ static int property_triggers_enabled = 0; static int signal_fd = -1; static int property_fd = -1; static std::unique_ptr<Timer> waiting_for_prop(nullptr); static std::string wait_prop_name; static std::string wait_prop_value; static std::string shutdown_command; static bool do_shutdown = false; static std::unique_ptr<Subcontext> subcontext; struct PendingControlMessage { std::string message; std::string name; pid_t pid; int fd; }; static std::mutex pending_control_messages_lock; static std::queue<PendingControlMessage> pending_control_messages; // Init epolls various FDs to wait for various inputs. It previously waited on property changes // with a blocking socket that contained the information related to the change, however, it was easy // to fill that socket and deadlock the system. Now we use locks to handle the property changes // directly in the property thread, however we still must wake the epoll to inform init that there // is a change to process, so we use this FD. It is non-blocking, since we do not care how many // times WakeEpoll() is called, only that the epoll will wake. static int wake_epoll_fd = -1; static void InstallInitNotifier(Epoll* epoll) { int sockets[2]; if (socketpair(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC | SOCK_NONBLOCK, 0, sockets) != 0) { PLOG(FATAL) << "Failed to socketpair() between property_service and init"; } int epoll_fd = sockets[0]; wake_epoll_fd = sockets[1]; auto drain_socket = [epoll_fd] { char buf[512]; while (read(epoll_fd, buf, sizeof(buf)) > 0) { } }; if (auto result = epoll->RegisterHandler(epoll_fd, drain_socket); !result.ok()) { LOG(FATAL) << result.error(); } } static void WakeEpoll() { constexpr char value[] = "1"; write(wake_epoll_fd, value, sizeof(value)); } static class PropWaiterState { public: bool StartWaiting(const char* name, const char* value) { auto lock = std::lock_guard{lock_}; if (waiting_for_prop_) { return false; } if (GetProperty(name, "") != value) { // Current property value is not equal to expected value wait_prop_name_ = name; wait_prop_value_ = value; waiting_for_prop_.reset(new Timer()); } else { LOG(INFO) << "start_waiting_for_property(\"" << name << "\", \"" << value << "\"): already set"; } return true; } void ResetWaitForProp() { auto lock = std::lock_guard{lock_}; ResetWaitForPropLocked(); } void CheckAndResetWait(const std::string& name, const std::string& value) { auto lock = std::lock_guard{lock_}; // We always record how long init waited for ueventd to tell us cold boot finished. // If we aren't waiting on this property, it means that ueventd finished before we even // started to wait. if (name == kColdBootDoneProp) { auto time_waited = waiting_for_prop_ ? waiting_for_prop_->duration().count() : 0; std::thread([time_waited] { SetProperty("ro.boottime.init.cold_boot_wait", std::to_string(time_waited)); }).detach(); } if (waiting_for_prop_) { if (wait_prop_name_ == name && wait_prop_value_ == value) { LOG(INFO) << "Wait for property '" << wait_prop_name_ << "=" << wait_prop_value_ << "' took " << *waiting_for_prop_; ResetWaitForPropLocked(); WakeEpoll(); } } } // This is not thread safe because it releases the lock when it returns, so the waiting state // may change. However, we only use this function to prevent running commands in the main // thread loop when we are waiting, so we do not care about false positives; only false // negatives. StartWaiting() and this function are always called from the same thread, so false // negatives are not possible and therefore we're okay. bool MightBeWaiting() { auto lock = std::lock_guard{lock_}; return static_cast<bool>(waiting_for_prop_); } private: void ResetWaitForPropLocked() { wait_prop_name_.clear(); wait_prop_value_.clear(); waiting_for_prop_.reset(); } std::mutex lock_; std::unique_ptr<Timer> waiting_for_prop_{nullptr}; std::string wait_prop_name_; std::string wait_prop_value_; } prop_waiter_state; bool start_waiting_for_property(const char* name, const char* value) { return prop_waiter_state.StartWaiting(name, value); } void ResetWaitForProp() { prop_waiter_state.ResetWaitForProp(); } static class ShutdownState { public: void TriggerShutdown(const std::string& command) { // We can't call HandlePowerctlMessage() directly in this function, // because it modifies the contents of the action queue, which can cause the action queue // to get into a bad state if this function is called from a command being executed by the // action queue. Instead we set this flag and ensure that shutdown happens before the next // command is run in the main init loop. auto lock = std::lock_guard{shutdown_command_lock_}; shutdown_command_ = command; do_shutdown_ = true; WakeEpoll(); } std::optional<std::string> CheckShutdown() { auto lock = std::lock_guard{shutdown_command_lock_}; if (do_shutdown_ && !IsShuttingDown()) { do_shutdown_ = false; return shutdown_command_; } return {}; } private: std::mutex shutdown_command_lock_; std::string shutdown_command_; bool do_shutdown_ = false; } shutdown_state; void DumpState() { ServiceList::GetInstance().DumpState(); ActionManager::GetInstance().DumpState(); Loading Loading @@ -156,39 +299,7 @@ static void LoadBootScripts(ActionManager& action_manager, ServiceList& service_ } } bool start_waiting_for_property(const char* name, const char* value) { if (waiting_for_prop) { return false; } if (GetProperty(name, "") != value) { // Current property value is not equal to expected value wait_prop_name = name; wait_prop_value = value; waiting_for_prop.reset(new Timer()); } else { LOG(INFO) << "start_waiting_for_property(\"" << name << "\", \"" << value << "\"): already set"; } return true; } void ResetWaitForProp() { wait_prop_name.clear(); wait_prop_value.clear(); waiting_for_prop.reset(); } static void TriggerShutdown(const std::string& command) { // We can't call HandlePowerctlMessage() directly in this function, // because it modifies the contents of the action queue, which can cause the action queue // to get into a bad state if this function is called from a command being executed by the // action queue. Instead we set this flag and ensure that shutdown happens before the next // command is run in the main init loop. shutdown_command = command; do_shutdown = true; } void property_changed(const std::string& name, const std::string& value) { void PropertyChanged(const std::string& name, const std::string& value) { // If the property is sys.powerctl, we bypass the event queue and immediately handle it. // This is to ensure that init will always and immediately shutdown/reboot, regardless of // if there are other pending events to process or if init is waiting on an exec service or Loading @@ -196,26 +307,15 @@ void property_changed(const std::string& name, const std::string& value) { // In non-thermal-shutdown case, 'shutdown' trigger will be fired to let device specific // commands to be executed. if (name == "sys.powerctl") { TriggerShutdown(value); trigger_shutdown(value); } if (property_triggers_enabled) ActionManager::GetInstance().QueuePropertyChange(name, value); // We always record how long init waited for ueventd to tell us cold boot finished. // If we aren't waiting on this property, it means that ueventd finished before we even started // to wait. if (name == kColdBootDoneProp) { auto time_waited = waiting_for_prop ? waiting_for_prop->duration().count() : 0; SetProperty("ro.boottime.init.cold_boot_wait", std::to_string(time_waited)); if (property_triggers_enabled) { ActionManager::GetInstance().QueuePropertyChange(name, value); WakeEpoll(); } if (waiting_for_prop) { if (wait_prop_name == name && wait_prop_value == value) { LOG(INFO) << "Wait for property '" << wait_prop_name << "=" << wait_prop_value << "' took " << *waiting_for_prop; ResetWaitForProp(); } } prop_waiter_state.CheckAndResetWait(name, value); } static std::optional<boot_clock::time_point> HandleProcessActions() { Loading Loading @@ -343,8 +443,46 @@ bool HandleControlMessage(const std::string& msg, const std::string& name, pid_t return true; } bool QueueControlMessage(const std::string& message, const std::string& name, pid_t pid, int fd) { auto lock = std::lock_guard{pending_control_messages_lock}; if (pending_control_messages.size() > 100) { LOG(ERROR) << "Too many pending control messages, dropped '" << message << "' for '" << name << "' from pid: " << pid; return false; } pending_control_messages.push({message, name, pid, fd}); WakeEpoll(); return true; } static void HandleControlMessages() { auto lock = std::unique_lock{pending_control_messages_lock}; // Init historically would only execute handle one property message, including control messages // in each iteration of its main loop. We retain this behavior here to prevent starvation of // other actions in the main loop. if (!pending_control_messages.empty()) { auto control_message = pending_control_messages.front(); pending_control_messages.pop(); lock.unlock(); bool success = HandleControlMessage(control_message.message, control_message.name, control_message.pid); uint32_t response = success ? PROP_SUCCESS : PROP_ERROR_HANDLE_CONTROL_MESSAGE; if (control_message.fd != -1) { TEMP_FAILURE_RETRY(send(control_message.fd, &response, sizeof(response), 0)); close(control_message.fd); } lock.lock(); } // If we still have items to process, make sure we wake back up to do so. if (!pending_control_messages.empty()) { WakeEpoll(); } } static Result<void> wait_for_coldboot_done_action(const BuiltinArguments& args) { if (!start_waiting_for_property(kColdBootDoneProp, "true")) { if (!prop_waiter_state.StartWaiting(kColdBootDoneProp, "true")) { LOG(FATAL) << "Could not wait for '" << kColdBootDoneProp << "'"; } Loading Loading @@ -562,60 +700,6 @@ void SendLoadPersistentPropertiesMessage() { } } void SendStopSendingMessagesMessage() { auto init_message = InitMessage{}; init_message.set_stop_sending_messages(true); if (auto result = SendMessage(property_fd, init_message); !result.ok()) { LOG(ERROR) << "Failed to send 'stop sending messages' message: " << result.error(); } } void SendStartSendingMessagesMessage() { auto init_message = InitMessage{}; init_message.set_start_sending_messages(true); if (auto result = SendMessage(property_fd, init_message); !result.ok()) { LOG(ERROR) << "Failed to send 'start sending messages' message: " << result.error(); } } static void HandlePropertyFd() { auto message = ReadMessage(property_fd); if (!message.ok()) { LOG(ERROR) << "Could not read message from property service: " << message.error(); return; } auto property_message = PropertyMessage{}; if (!property_message.ParseFromString(*message)) { LOG(ERROR) << "Could not parse message from property service"; return; } switch (property_message.msg_case()) { case PropertyMessage::kControlMessage: { auto& control_message = property_message.control_message(); bool success = HandleControlMessage(control_message.msg(), control_message.name(), control_message.pid()); uint32_t response = success ? PROP_SUCCESS : PROP_ERROR_HANDLE_CONTROL_MESSAGE; if (control_message.has_fd()) { int fd = control_message.fd(); TEMP_FAILURE_RETRY(send(fd, &response, sizeof(response), 0)); close(fd); } break; } case PropertyMessage::kChangedMessage: { auto& changed_message = property_message.changed_message(); property_changed(changed_message.name(), changed_message.value()); break; } default: LOG(ERROR) << "Unknown message type from property service: " << property_message.msg_case(); } } int SecondStageMain(int argc, char** argv) { if (REBOOT_BOOTLOADER_ON_PANIC) { InstallRebootSignalHandlers(); Loading @@ -623,7 +707,7 @@ int SecondStageMain(int argc, char** argv) { boot_clock::time_point start_time = boot_clock::now(); trigger_shutdown = TriggerShutdown; trigger_shutdown = [](const std::string& command) { shutdown_state.TriggerShutdown(command); }; SetStdioToDevNull(argv); InitKernelLogging(argv); Loading Loading @@ -683,11 +767,8 @@ int SecondStageMain(int argc, char** argv) { } InstallSignalFdHandler(&epoll); InstallInitNotifier(&epoll); StartPropertyService(&property_fd); if (auto result = epoll.RegisterHandler(property_fd, HandlePropertyFd); !result.ok()) { LOG(FATAL) << "Could not register epoll handler for property fd: " << result.error(); } // Make the time that init stages started available for bootstat to log. RecordStageBoottimes(start_time); Loading Loading @@ -770,12 +851,12 @@ int SecondStageMain(int argc, char** argv) { // By default, sleep until something happens. auto epoll_timeout = std::optional<std::chrono::milliseconds>{}; if (do_shutdown && !IsShuttingDown()) { do_shutdown = false; HandlePowerctlMessage(shutdown_command); auto shutdown_command = shutdown_state.CheckShutdown(); if (shutdown_command) { HandlePowerctlMessage(*shutdown_command); } if (!(waiting_for_prop || Service::is_exec_service_running())) { if (!(prop_waiter_state.MightBeWaiting() || Service::is_exec_service_running())) { am.ExecuteOneCommand(); } if (!IsShuttingDown()) { Loading @@ -789,7 +870,7 @@ int SecondStageMain(int argc, char** argv) { } } if (!(waiting_for_prop || Service::is_exec_service_running())) { if (!(prop_waiter_state.MightBeWaiting() || Service::is_exec_service_running())) { // If there's more work to do, wake up again immediately. if (am.HasMoreCommands()) epoll_timeout = 0ms; } Loading @@ -806,6 +887,7 @@ int SecondStageMain(int argc, char** argv) { (*function)(); } } HandleControlMessages(); } return 0; Loading
init/init.h +3 −2 Original line number Diff line number Diff line Loading @@ -38,8 +38,9 @@ void DumpState(); void ResetWaitForProp(); void SendLoadPersistentPropertiesMessage(); void SendStopSendingMessagesMessage(); void SendStartSendingMessagesMessage(); void PropertyChanged(const std::string& name, const std::string& value); bool QueueControlMessage(const std::string& message, const std::string& name, pid_t pid, int fd); int SecondStageMain(int argc, char** argv); Loading