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Commit 9b587dec authored by Josh Gao's avatar Josh Gao
Browse files

adb: switch the socket list mutex to a recursive_mutex.

sockets.cpp was branching on whether a socket close function was
local_socket_close in order to avoid a potential deadlock if the socket
list lock was held while closing a peer socket.

Bug: http://b/28347842
Change-Id: I5e56f17fa54275284787f0f1dc150d1960256ab3
parent 52bd8526
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+0 −1
Original line number Diff line number Diff line
@@ -8,7 +8,6 @@
#endif
ADB_MUTEX(basename_lock)
ADB_MUTEX(dirname_lock)
ADB_MUTEX(socket_list_lock)
ADB_MUTEX(transport_lock)
#if ADB_HOST
ADB_MUTEX(local_transports_lock)
+15 −28
Original line number Diff line number Diff line
@@ -26,6 +26,7 @@
#include <unistd.h>

#include <algorithm>
#include <mutex>
#include <string>
#include <vector>

@@ -35,12 +36,12 @@

#include "adb.h"
#include "adb_io.h"
#include "sysdeps/mutex.h"
#include "transport.h"

ADB_MUTEX_DEFINE(socket_list_lock);

static void local_socket_close_locked(asocket* s);
static void local_socket_close(asocket* s);

static std::recursive_mutex& local_socket_list_lock = *new std::recursive_mutex();
static unsigned local_socket_next_id = 1;

static asocket local_socket_list = {
@@ -62,7 +63,7 @@ asocket* find_local_socket(unsigned local_id, unsigned peer_id) {
    asocket* s;
    asocket* result = NULL;

    adb_mutex_lock(&socket_list_lock);
    std::lock_guard<std::recursive_mutex> lock(local_socket_list_lock);
    for (s = local_socket_list.next; s != &local_socket_list; s = s->next) {
        if (s->id != local_id) {
            continue;
@@ -72,7 +73,6 @@ asocket* find_local_socket(unsigned local_id, unsigned peer_id) {
        }
        break;
    }
    adb_mutex_unlock(&socket_list_lock);

    return result;
}
@@ -85,18 +85,16 @@ static void insert_local_socket(asocket* s, asocket* list) {
}

void install_local_socket(asocket* s) {
    adb_mutex_lock(&socket_list_lock);
    std::lock_guard<std::recursive_mutex> lock(local_socket_list_lock);

    s->id = local_socket_next_id++;

    // Socket ids should never be 0.
    if (local_socket_next_id == 0) {
        local_socket_next_id = 1;
        fatal("local socket id overflow");
    }

    insert_local_socket(s, &local_socket_list);

    adb_mutex_unlock(&socket_list_lock);
}

void remove_socket(asocket* s) {
@@ -116,15 +114,14 @@ void close_all_sockets(atransport* t) {
    /* this is a little gross, but since s->close() *will* modify
    ** the list out from under you, your options are limited.
    */
    adb_mutex_lock(&socket_list_lock);
    std::lock_guard<std::recursive_mutex> lock(local_socket_list_lock);
restart:
    for (s = local_socket_list.next; s != &local_socket_list; s = s->next) {
        if (s->transport == t || (s->peer && s->peer->transport == t)) {
            local_socket_close_locked(s);
            local_socket_close(s);
            goto restart;
        }
    }
    adb_mutex_unlock(&socket_list_lock);
}

static int local_socket_enqueue(asocket* s, apacket* p) {
@@ -187,12 +184,6 @@ static void local_socket_ready(asocket* s) {
    fdevent_add(&s->fde, FDE_READ);
}

static void local_socket_close(asocket* s) {
    adb_mutex_lock(&socket_list_lock);
    local_socket_close_locked(s);
    adb_mutex_unlock(&socket_list_lock);
}

// be sure to hold the socket list lock when calling this
static void local_socket_destroy(asocket* s) {
    apacket *p, *n;
@@ -220,8 +211,9 @@ static void local_socket_destroy(asocket* s) {
    }
}

static void local_socket_close_locked(asocket* s) {
    D("entered local_socket_close_locked. LS(%d) fd=%d", s->id, s->fd);
static void local_socket_close(asocket* s) {
    D("entered local_socket_close. LS(%d) fd=%d", s->id, s->fd);
    std::lock_guard<std::recursive_mutex> lock(local_socket_list_lock);
    if (s->peer) {
        D("LS(%d): closing peer. peer->id=%d peer->fd=%d", s->id, s->peer->id, s->peer->fd);
        /* Note: it's important to call shutdown before disconnecting from
@@ -231,14 +223,9 @@ static void local_socket_close_locked(asocket* s) {
        if (s->peer->shutdown) {
            s->peer->shutdown(s->peer);
        }
        s->peer->peer = 0;
        // tweak to avoid deadlock
        if (s->peer->close == local_socket_close) {
            local_socket_close_locked(s->peer);
        } else {
        s->peer->peer = nullptr;
        s->peer->close(s->peer);
        }
        s->peer = 0;
        s->peer = nullptr;
    }

    /* If we are already closing, or if there are no