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Commit 7fd3bc27 authored by Tom Cherry's avatar Tom Cherry
Browse files

Move ActionManager to its own file

Bug: 36970783
Test: build
Change-Id: I08fa39052236b462249f79de1d02bf02bdbf4c84
parent 0f6417f2
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+1 −0
Original line number Diff line number Diff line
@@ -93,6 +93,7 @@ cc_library_static {
    defaults: ["init_defaults"],
    srcs: [
        "action.cpp",
        "action_manager.cpp",
        "action_parser.cpp",
        "bootchart.cpp",
        "builtins.cpp",
+0 −98
Original line number Diff line number Diff line
@@ -281,103 +281,5 @@ void Action::DumpState() const {
    }
}

ActionManager::ActionManager() : current_command_(0) {
}

ActionManager& ActionManager::GetInstance() {
    static ActionManager instance;
    return instance;
}

void ActionManager::AddAction(std::unique_ptr<Action> action) {
    actions_.emplace_back(std::move(action));
}

void ActionManager::QueueEventTrigger(const std::string& trigger) {
    event_queue_.emplace(trigger);
}

void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) {
    event_queue_.emplace(std::make_pair(name, value));
}

void ActionManager::QueueAllPropertyActions() {
    QueuePropertyChange("", "");
}

void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) {
    auto action = std::make_unique<Action>(true, nullptr, "<Builtin Action>", 0);
    std::vector<std::string> name_vector{name};

    if (auto result = action->InitSingleTrigger(name); !result) {
        LOG(ERROR) << "Cannot queue BuiltinAction for " << name << ": " << result.error();
        return;
    }

    action->AddCommand(func, name_vector, 0);

    event_queue_.emplace(action.get());
    actions_.emplace_back(std::move(action));
}

void ActionManager::ExecuteOneCommand() {
    // Loop through the event queue until we have an action to execute
    while (current_executing_actions_.empty() && !event_queue_.empty()) {
        for (const auto& action : actions_) {
            if (std::visit([&action](const auto& event) { return action->CheckEvent(event); },
                           event_queue_.front())) {
                current_executing_actions_.emplace(action.get());
            }
        }
        event_queue_.pop();
    }

    if (current_executing_actions_.empty()) {
        return;
    }

    auto action = current_executing_actions_.front();

    if (current_command_ == 0) {
        std::string trigger_name = action->BuildTriggersString();
        LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename()
                  << ":" << action->line() << ")";
    }

    action->ExecuteOneCommand(current_command_);

    // If this was the last command in the current action, then remove
    // the action from the executing list.
    // If this action was oneshot, then also remove it from actions_.
    ++current_command_;
    if (current_command_ == action->NumCommands()) {
        current_executing_actions_.pop();
        current_command_ = 0;
        if (action->oneshot()) {
            auto eraser = [&action] (std::unique_ptr<Action>& a) {
                return a.get() == action;
            };
            actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
        }
    }
}

bool ActionManager::HasMoreCommands() const {
    return !current_executing_actions_.empty() || !event_queue_.empty();
}

void ActionManager::DumpState() const {
    for (const auto& a : actions_) {
        a->DumpState();
    }
}

void ActionManager::ClearQueue() {
    // We are shutting down so don't claim the oneshot builtin actions back
    current_executing_actions_ = {};
    event_queue_ = {};
    current_command_ = 0;
}

}  // namespace init
}  // namespace android
+0 −27
Original line number Diff line number Diff line
@@ -95,33 +95,6 @@ class Action {
    static const KeywordFunctionMap* function_map_;
};

class ActionManager {
  public:
    static ActionManager& GetInstance();

    // Exposed for testing
    ActionManager();

    void AddAction(std::unique_ptr<Action> action);
    void QueueEventTrigger(const std::string& trigger);
    void QueuePropertyChange(const std::string& name, const std::string& value);
    void QueueAllPropertyActions();
    void QueueBuiltinAction(BuiltinFunction func, const std::string& name);
    void ExecuteOneCommand();
    bool HasMoreCommands() const;
    void DumpState() const;
    void ClearQueue();

  private:
    ActionManager(ActionManager const&) = delete;
    void operator=(ActionManager const&) = delete;

    std::vector<std::unique_ptr<Action>> actions_;
    std::queue<std::variant<EventTrigger, PropertyChange, BuiltinAction>> event_queue_;
    std::queue<const Action*> current_executing_actions_;
    std::size_t current_command_;
};

}  // namespace init
}  // namespace android

+120 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "action_manager.h"

#include <android-base/logging.h>

namespace android {
namespace init {

ActionManager::ActionManager() : current_command_(0) {}

ActionManager& ActionManager::GetInstance() {
    static ActionManager instance;
    return instance;
}

void ActionManager::AddAction(std::unique_ptr<Action> action) {
    actions_.emplace_back(std::move(action));
}

void ActionManager::QueueEventTrigger(const std::string& trigger) {
    event_queue_.emplace(trigger);
}

void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) {
    event_queue_.emplace(std::make_pair(name, value));
}

void ActionManager::QueueAllPropertyActions() {
    QueuePropertyChange("", "");
}

void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) {
    auto action = std::make_unique<Action>(true, nullptr, "<Builtin Action>", 0);
    std::vector<std::string> name_vector{name};

    if (auto result = action->InitSingleTrigger(name); !result) {
        LOG(ERROR) << "Cannot queue BuiltinAction for " << name << ": " << result.error();
        return;
    }

    action->AddCommand(func, name_vector, 0);

    event_queue_.emplace(action.get());
    actions_.emplace_back(std::move(action));
}

void ActionManager::ExecuteOneCommand() {
    // Loop through the event queue until we have an action to execute
    while (current_executing_actions_.empty() && !event_queue_.empty()) {
        for (const auto& action : actions_) {
            if (std::visit([&action](const auto& event) { return action->CheckEvent(event); },
                           event_queue_.front())) {
                current_executing_actions_.emplace(action.get());
            }
        }
        event_queue_.pop();
    }

    if (current_executing_actions_.empty()) {
        return;
    }

    auto action = current_executing_actions_.front();

    if (current_command_ == 0) {
        std::string trigger_name = action->BuildTriggersString();
        LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename()
                  << ":" << action->line() << ")";
    }

    action->ExecuteOneCommand(current_command_);

    // If this was the last command in the current action, then remove
    // the action from the executing list.
    // If this action was oneshot, then also remove it from actions_.
    ++current_command_;
    if (current_command_ == action->NumCommands()) {
        current_executing_actions_.pop();
        current_command_ = 0;
        if (action->oneshot()) {
            auto eraser = [&action](std::unique_ptr<Action>& a) { return a.get() == action; };
            actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
        }
    }
}

bool ActionManager::HasMoreCommands() const {
    return !current_executing_actions_.empty() || !event_queue_.empty();
}

void ActionManager::DumpState() const {
    for (const auto& a : actions_) {
        a->DumpState();
    }
}

void ActionManager::ClearQueue() {
    // We are shutting down so don't claim the oneshot builtin actions back
    current_executing_actions_ = {};
    event_queue_ = {};
    current_command_ = 0;
}

}  // namespace init
}  // namespace android

init/action_manager.h

0 → 100644
+59 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef _INIT_ACTION_MANAGER_H
#define _INIT_ACTION_MANAGER_H

#include <string>
#include <vector>

#include "action.h"
#include "builtins.h"

namespace android {
namespace init {

class ActionManager {
  public:
    static ActionManager& GetInstance();

    // Exposed for testing
    ActionManager();

    void AddAction(std::unique_ptr<Action> action);
    void QueueEventTrigger(const std::string& trigger);
    void QueuePropertyChange(const std::string& name, const std::string& value);
    void QueueAllPropertyActions();
    void QueueBuiltinAction(BuiltinFunction func, const std::string& name);
    void ExecuteOneCommand();
    bool HasMoreCommands() const;
    void DumpState() const;
    void ClearQueue();

  private:
    ActionManager(ActionManager const&) = delete;
    void operator=(ActionManager const&) = delete;

    std::vector<std::unique_ptr<Action>> actions_;
    std::queue<std::variant<EventTrigger, PropertyChange, BuiltinAction>> event_queue_;
    std::queue<const Action*> current_executing_actions_;
    std::size_t current_command_;
};

}  // namespace init
}  // namespace android

#endif
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