Loading adb/transport_local.c +119 −1 Original line number Diff line number Diff line Loading @@ -185,6 +185,114 @@ static void *server_socket_thread(void * arg) return 0; } /* * Redefine open and write for qemu_pipe.h that contains inlined references * to those routines. We will redifine them back after qemu_pipe.h inclusion. */ #undef open #undef write #define open adb_open #define write adb_write #include <hardware/qemu_pipe.h> #undef open #undef write #define open ___xxx_open #define write ___xxx_write /* A worker thread that monitors host connections, and registers a transport for * every new host connection. This thread replaces server_socket_thread on * condition that adbd daemon runs inside the emulator, and emulator uses QEMUD * pipe to communicate with adbd daemon inside the guest. This is done in order * to provide more robust communication channel between ADB host and guest. The * main issue with server_socket_thread approach is that it runs on top of TCP, * and thus is sensitive to network disruptions. For instance, the * ConnectionManager may decide to reset all network connections, in which case * the connection between ADB host and guest will be lost. To make ADB traffic * independent from the network, we use here 'adb' QEMUD service to transfer data * between the host, and the guest. See external/qemu/android/adb-*.* that * implements the emulator's side of the protocol. Another advantage of using * QEMUD approach is that ADB will be up much sooner, since it doesn't depend * anymore on network being set up. * The guest side of the protocol contains the following phases: * - Connect with adb QEMUD service. In this phase a handle to 'adb' QEMUD service * is opened, and it becomes clear whether or not emulator supports that * protocol. * - Wait for the ADB host to create connection with the guest. This is done by * sending an 'accept' request to the adb QEMUD service, and waiting on * response. * - When new ADB host connection is accepted, the connection with adb QEMUD * service is registered as the transport, and a 'start' request is sent to the * adb QEMUD service, indicating that the guest is ready to receive messages. * Note that the guest will ignore messages sent down from the emulator before * the transport registration is completed. That's why we need to send the * 'start' request after the transport is registered. */ static void *qemu_socket_thread(void * arg) { /* 'accept' request to the adb QEMUD service. */ static const char _accept_req[] = "accept"; /* 'start' request to the adb QEMUD service. */ static const char _start_req[] = "start"; /* 'ok' reply from the adb QEMUD service. */ static const char _ok_resp[] = "ok"; const int port = (int)arg; int res, fd; char tmp[256]; char con_name[32]; D("transport: qemu_socket_thread() starting\n"); /* adb QEMUD service connection request. */ snprintf(con_name, sizeof(con_name), "qemud:adb:%d", port); /* Connect to the adb QEMUD service. */ fd = qemu_pipe_open(con_name); if (fd < 0) { /* This could be an older version of the emulator, that doesn't * implement adb QEMUD service. Fall back to the old TCP way. */ adb_thread_t thr; D("adb service is not available. Falling back to TCP socket.\n"); adb_thread_create(&thr, server_socket_thread, arg); return 0; } for(;;) { /* * Wait till the host creates a new connection. */ /* Send the 'accept' request. */ res = adb_write(fd, _accept_req, strlen(_accept_req)); if (res == strlen(_accept_req)) { /* Wait for the response. In the response we expect 'ok' on success, * or 'ko' on failure. */ res = adb_read(fd, tmp, sizeof(tmp)); if (res != 2 || memcmp(tmp, _ok_resp, 2)) { D("Accepting ADB host connection has failed.\n"); adb_close(fd); } else { /* Host is connected. Register the transport, and start the * exchange. */ register_socket_transport(fd, "host", port, 1); adb_write(fd, _start_req, strlen(_start_req)); } /* Prepare for accepting of the next ADB host connection. */ fd = qemu_pipe_open(con_name); if (fd < 0) { D("adb service become unavailable.\n"); return 0; } } else { D("Unable to send the '%s' request to ADB service.\n", _accept_req); return 0; } } D("transport: qemu_socket_thread() exiting\n"); return 0; } void local_init(int port) { adb_thread_t thr; Loading @@ -193,8 +301,18 @@ void local_init(int port) if(HOST) { func = client_socket_thread; } else { /* For the adbd daemon in the system image we need to distinguish * between the device, and the emulator. */ char is_qemu[PROPERTY_VALUE_MAX]; property_get("ro.kernel.qemu", is_qemu, ""); if (!strcmp(is_qemu, "1")) { /* Running inside the emulator: use QEMUD pipe as the transport. */ func = qemu_socket_thread; } else { /* Running inside the device: use TCP socket as the transport. */ func = server_socket_thread; } } D("transport: local %s init\n", HOST ? "client" : "server"); Loading Loading
adb/transport_local.c +119 −1 Original line number Diff line number Diff line Loading @@ -185,6 +185,114 @@ static void *server_socket_thread(void * arg) return 0; } /* * Redefine open and write for qemu_pipe.h that contains inlined references * to those routines. We will redifine them back after qemu_pipe.h inclusion. */ #undef open #undef write #define open adb_open #define write adb_write #include <hardware/qemu_pipe.h> #undef open #undef write #define open ___xxx_open #define write ___xxx_write /* A worker thread that monitors host connections, and registers a transport for * every new host connection. This thread replaces server_socket_thread on * condition that adbd daemon runs inside the emulator, and emulator uses QEMUD * pipe to communicate with adbd daemon inside the guest. This is done in order * to provide more robust communication channel between ADB host and guest. The * main issue with server_socket_thread approach is that it runs on top of TCP, * and thus is sensitive to network disruptions. For instance, the * ConnectionManager may decide to reset all network connections, in which case * the connection between ADB host and guest will be lost. To make ADB traffic * independent from the network, we use here 'adb' QEMUD service to transfer data * between the host, and the guest. See external/qemu/android/adb-*.* that * implements the emulator's side of the protocol. Another advantage of using * QEMUD approach is that ADB will be up much sooner, since it doesn't depend * anymore on network being set up. * The guest side of the protocol contains the following phases: * - Connect with adb QEMUD service. In this phase a handle to 'adb' QEMUD service * is opened, and it becomes clear whether or not emulator supports that * protocol. * - Wait for the ADB host to create connection with the guest. This is done by * sending an 'accept' request to the adb QEMUD service, and waiting on * response. * - When new ADB host connection is accepted, the connection with adb QEMUD * service is registered as the transport, and a 'start' request is sent to the * adb QEMUD service, indicating that the guest is ready to receive messages. * Note that the guest will ignore messages sent down from the emulator before * the transport registration is completed. That's why we need to send the * 'start' request after the transport is registered. */ static void *qemu_socket_thread(void * arg) { /* 'accept' request to the adb QEMUD service. */ static const char _accept_req[] = "accept"; /* 'start' request to the adb QEMUD service. */ static const char _start_req[] = "start"; /* 'ok' reply from the adb QEMUD service. */ static const char _ok_resp[] = "ok"; const int port = (int)arg; int res, fd; char tmp[256]; char con_name[32]; D("transport: qemu_socket_thread() starting\n"); /* adb QEMUD service connection request. */ snprintf(con_name, sizeof(con_name), "qemud:adb:%d", port); /* Connect to the adb QEMUD service. */ fd = qemu_pipe_open(con_name); if (fd < 0) { /* This could be an older version of the emulator, that doesn't * implement adb QEMUD service. Fall back to the old TCP way. */ adb_thread_t thr; D("adb service is not available. Falling back to TCP socket.\n"); adb_thread_create(&thr, server_socket_thread, arg); return 0; } for(;;) { /* * Wait till the host creates a new connection. */ /* Send the 'accept' request. */ res = adb_write(fd, _accept_req, strlen(_accept_req)); if (res == strlen(_accept_req)) { /* Wait for the response. In the response we expect 'ok' on success, * or 'ko' on failure. */ res = adb_read(fd, tmp, sizeof(tmp)); if (res != 2 || memcmp(tmp, _ok_resp, 2)) { D("Accepting ADB host connection has failed.\n"); adb_close(fd); } else { /* Host is connected. Register the transport, and start the * exchange. */ register_socket_transport(fd, "host", port, 1); adb_write(fd, _start_req, strlen(_start_req)); } /* Prepare for accepting of the next ADB host connection. */ fd = qemu_pipe_open(con_name); if (fd < 0) { D("adb service become unavailable.\n"); return 0; } } else { D("Unable to send the '%s' request to ADB service.\n", _accept_req); return 0; } } D("transport: qemu_socket_thread() exiting\n"); return 0; } void local_init(int port) { adb_thread_t thr; Loading @@ -193,8 +301,18 @@ void local_init(int port) if(HOST) { func = client_socket_thread; } else { /* For the adbd daemon in the system image we need to distinguish * between the device, and the emulator. */ char is_qemu[PROPERTY_VALUE_MAX]; property_get("ro.kernel.qemu", is_qemu, ""); if (!strcmp(is_qemu, "1")) { /* Running inside the emulator: use QEMUD pipe as the transport. */ func = qemu_socket_thread; } else { /* Running inside the device: use TCP socket as the transport. */ func = server_socket_thread; } } D("transport: local %s init\n", HOST ? "client" : "server"); Loading