Loading include/pixelflinger/format.h +12 −14 Original line number Diff line number Diff line Loading @@ -39,13 +39,15 @@ enum GGLPixelFormat { GGL_PIXEL_FORMAT_LA_88 = 0xA, // 16-bit LA GGL_PIXEL_FORMAT_RGB_332 = 0xB, // 8-bit RGB (non paletted) // YCbCr formats (SP=semi-planar, P=planar) GGL_PIXEL_FORMAT_YCbCr_422_SP= 0x10, GGL_PIXEL_FORMAT_YCbCr_420_SP= 0x11, GGL_PIXEL_FORMAT_YCbCr_422_P = 0x12, GGL_PIXEL_FORMAT_YCbCr_420_P = 0x13, GGL_PIXEL_FORMAT_YCbCr_422_I = 0x14, GGL_PIXEL_FORMAT_YCbCr_420_I = 0x15, // reserved range. don't use. GGL_PIXEL_FORMAT_RESERVED_10 = 0x10, GGL_PIXEL_FORMAT_RESERVED_11 = 0x11, GGL_PIXEL_FORMAT_RESERVED_12 = 0x12, GGL_PIXEL_FORMAT_RESERVED_13 = 0x13, GGL_PIXEL_FORMAT_RESERVED_14 = 0x14, GGL_PIXEL_FORMAT_RESERVED_15 = 0x15, GGL_PIXEL_FORMAT_RESERVED_16 = 0x16, GGL_PIXEL_FORMAT_RESERVED_17 = 0x17, // reserved/special formats GGL_PIXEL_FORMAT_Z_16 = 0x18, Loading @@ -53,9 +55,9 @@ enum GGLPixelFormat { GGL_PIXEL_FORMAT_SZ_24 = 0x1A, GGL_PIXEL_FORMAT_SZ_8 = 0x1B, // other variations of YCbCr/YCrCb GGL_PIXEL_FORMAT_YCbCr_420_SP_TILED = 0x20, GGL_PIXEL_FORMAT_YCrCb_420_SP = 0x21, // reserved range. don't use. GGL_PIXEL_FORMAT_RESERVED_20 = 0x20, GGL_PIXEL_FORMAT_RESERVED_21 = 0x21, }; enum GGLFormatComponents { Loading @@ -66,10 +68,6 @@ enum GGLFormatComponents { GGL_RGBA = 0x1908, GGL_LUMINANCE = 0x1909, GGL_LUMINANCE_ALPHA = 0x190A, GGL_Y_CB_CR_SP = 0x8000, GGL_Y_CB_CR = GGL_Y_CB_CR_SP, GGL_Y_CB_CR_P = 0x8001, GGL_Y_CB_CR_I = 0x8002, }; enum GGLFormatComponentIndex { Loading libpixelflinger/format.cpp +15 −6 Original line number Diff line number Diff line Loading @@ -40,12 +40,12 @@ static GGLFormat const gPixelFormatInfos[] = { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 1, 16, {{ 0, 8, 0, 8, 0, 8, 0, 0 }}, GGL_Y_CB_CR_SP },// PIXEL_FORMAT_YCbCr_422_SP { 1, 12, {{ 0, 8, 0, 8, 0, 8, 0, 0 }}, GGL_Y_CB_CR_SP },// PIXEL_FORMAT_YCbCr_420_SP { 1, 16, {{ 0, 8, 0, 8, 0, 8, 0, 0 }}, GGL_Y_CB_CR_P }, // PIXEL_FORMAT_YCbCr_422_P { 1, 12, {{ 0, 8, 0, 8, 0, 8, 0, 0 }}, GGL_Y_CB_CR_P }, // PIXEL_FORMAT_YCbCr_420_P { 1, 16, {{ 0, 8, 0, 8, 0, 8, 0, 0 }}, GGL_Y_CB_CR_I }, // PIXEL_FORMAT_YCbCr_422_I { 1, 12, {{ 0, 8, 0, 8, 0, 8, 0, 0 }}, GGL_Y_CB_CR_I }, // PIXEL_FORMAT_YCbCr_420_I { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE Loading @@ -53,6 +53,15 @@ static GGLFormat const gPixelFormatInfos[] = { 1, 8, {{ 8, 0, 0, 0, 0, 0, 0, 0 }}, GGL_STENCIL_INDEX }, { 4, 24, {{ 0, 0, 24, 0, 0, 0, 0, 0 }}, GGL_DEPTH_COMPONENT}, { 4, 8, {{ 32,24, 0, 0, 0, 0, 0, 0 }}, GGL_STENCIL_INDEX }, { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE }; }; // namespace android Loading Loading
include/pixelflinger/format.h +12 −14 Original line number Diff line number Diff line Loading @@ -39,13 +39,15 @@ enum GGLPixelFormat { GGL_PIXEL_FORMAT_LA_88 = 0xA, // 16-bit LA GGL_PIXEL_FORMAT_RGB_332 = 0xB, // 8-bit RGB (non paletted) // YCbCr formats (SP=semi-planar, P=planar) GGL_PIXEL_FORMAT_YCbCr_422_SP= 0x10, GGL_PIXEL_FORMAT_YCbCr_420_SP= 0x11, GGL_PIXEL_FORMAT_YCbCr_422_P = 0x12, GGL_PIXEL_FORMAT_YCbCr_420_P = 0x13, GGL_PIXEL_FORMAT_YCbCr_422_I = 0x14, GGL_PIXEL_FORMAT_YCbCr_420_I = 0x15, // reserved range. don't use. GGL_PIXEL_FORMAT_RESERVED_10 = 0x10, GGL_PIXEL_FORMAT_RESERVED_11 = 0x11, GGL_PIXEL_FORMAT_RESERVED_12 = 0x12, GGL_PIXEL_FORMAT_RESERVED_13 = 0x13, GGL_PIXEL_FORMAT_RESERVED_14 = 0x14, GGL_PIXEL_FORMAT_RESERVED_15 = 0x15, GGL_PIXEL_FORMAT_RESERVED_16 = 0x16, GGL_PIXEL_FORMAT_RESERVED_17 = 0x17, // reserved/special formats GGL_PIXEL_FORMAT_Z_16 = 0x18, Loading @@ -53,9 +55,9 @@ enum GGLPixelFormat { GGL_PIXEL_FORMAT_SZ_24 = 0x1A, GGL_PIXEL_FORMAT_SZ_8 = 0x1B, // other variations of YCbCr/YCrCb GGL_PIXEL_FORMAT_YCbCr_420_SP_TILED = 0x20, GGL_PIXEL_FORMAT_YCrCb_420_SP = 0x21, // reserved range. don't use. GGL_PIXEL_FORMAT_RESERVED_20 = 0x20, GGL_PIXEL_FORMAT_RESERVED_21 = 0x21, }; enum GGLFormatComponents { Loading @@ -66,10 +68,6 @@ enum GGLFormatComponents { GGL_RGBA = 0x1908, GGL_LUMINANCE = 0x1909, GGL_LUMINANCE_ALPHA = 0x190A, GGL_Y_CB_CR_SP = 0x8000, GGL_Y_CB_CR = GGL_Y_CB_CR_SP, GGL_Y_CB_CR_P = 0x8001, GGL_Y_CB_CR_I = 0x8002, }; enum GGLFormatComponentIndex { Loading
libpixelflinger/format.cpp +15 −6 Original line number Diff line number Diff line Loading @@ -40,12 +40,12 @@ static GGLFormat const gPixelFormatInfos[] = { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 1, 16, {{ 0, 8, 0, 8, 0, 8, 0, 0 }}, GGL_Y_CB_CR_SP },// PIXEL_FORMAT_YCbCr_422_SP { 1, 12, {{ 0, 8, 0, 8, 0, 8, 0, 0 }}, GGL_Y_CB_CR_SP },// PIXEL_FORMAT_YCbCr_420_SP { 1, 16, {{ 0, 8, 0, 8, 0, 8, 0, 0 }}, GGL_Y_CB_CR_P }, // PIXEL_FORMAT_YCbCr_422_P { 1, 12, {{ 0, 8, 0, 8, 0, 8, 0, 0 }}, GGL_Y_CB_CR_P }, // PIXEL_FORMAT_YCbCr_420_P { 1, 16, {{ 0, 8, 0, 8, 0, 8, 0, 0 }}, GGL_Y_CB_CR_I }, // PIXEL_FORMAT_YCbCr_422_I { 1, 12, {{ 0, 8, 0, 8, 0, 8, 0, 0 }}, GGL_Y_CB_CR_I }, // PIXEL_FORMAT_YCbCr_420_I { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE Loading @@ -53,6 +53,15 @@ static GGLFormat const gPixelFormatInfos[] = { 1, 8, {{ 8, 0, 0, 0, 0, 0, 0, 0 }}, GGL_STENCIL_INDEX }, { 4, 24, {{ 0, 0, 24, 0, 0, 0, 0, 0 }}, GGL_DEPTH_COMPONENT}, { 4, 8, {{ 32,24, 0, 0, 0, 0, 0, 0 }}, GGL_STENCIL_INDEX }, { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE { 0, 0, {{ 0, 0, 0, 0, 0, 0, 0, 0 }}, 0 }, // PIXEL_FORMAT_NONE }; }; // namespace android Loading