Loading system/bta/le_audio/client.cc +9 −39 Original line number Original line Diff line number Diff line Loading @@ -2939,44 +2939,13 @@ class LeAudioClientImpl : public LeAudioClient { LeAudioContextType AudioContentToLeAudioContext( LeAudioContextType AudioContentToLeAudioContext( LeAudioContextType current_context_type, LeAudioContextType current_context_type, audio_content_type_t content_type, audio_usage_t usage) { audio_content_type_t content_type, audio_usage_t usage) { /* Let's stay on the Conversational context type in case it is already /* Check audio attribute usage of stream */ * configured to conversational. */ if (current_context_type == LeAudioContextType::CONVERSATIONAL) { switch (content_type) { case AUDIO_CONTENT_TYPE_SONIFICATION: case AUDIO_CONTENT_TYPE_SPEECH: return LeAudioContextType::CONVERSATIONAL; default: break; } switch (usage) { switch (usage) { case AUDIO_USAGE_NOTIFICATION_TELEPHONY_RINGTONE: case AUDIO_USAGE_MEDIA: case AUDIO_USAGE_NOTIFICATION: case AUDIO_USAGE_ALARM: case AUDIO_USAGE_EMERGENCY: case AUDIO_USAGE_VOICE_COMMUNICATION: return LeAudioContextType::CONVERSATIONAL; default: break; } } switch (content_type) { case AUDIO_CONTENT_TYPE_SPEECH: return LeAudioContextType::CONVERSATIONAL; case AUDIO_CONTENT_TYPE_MUSIC: case AUDIO_CONTENT_TYPE_MOVIE: case AUDIO_CONTENT_TYPE_SONIFICATION: return LeAudioContextType::MEDIA; return LeAudioContextType::MEDIA; default: break; } /* Context is not clear, consider also usage of stream */ switch (usage) { case AUDIO_USAGE_VOICE_COMMUNICATION: case AUDIO_USAGE_VOICE_COMMUNICATION: case AUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING: case AUDIO_USAGE_CALL_ASSISTANT: return LeAudioContextType::CONVERSATIONAL; return LeAudioContextType::CONVERSATIONAL; case AUDIO_USAGE_GAME: case AUDIO_USAGE_GAME: return LeAudioContextType::GAME; return LeAudioContextType::GAME; Loading @@ -2988,6 +2957,8 @@ class LeAudioClientImpl : public LeAudioClient { return LeAudioContextType::ALERTS; return LeAudioContextType::ALERTS; case AUDIO_USAGE_EMERGENCY: case AUDIO_USAGE_EMERGENCY: return LeAudioContextType::EMERGENCYALARM; return LeAudioContextType::EMERGENCYALARM; case AUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE: return LeAudioContextType::INSTRUCTIONAL; default: default: break; break; } } Loading Loading @@ -3046,9 +3017,8 @@ class LeAudioClientImpl : public LeAudioClient { continue; continue; } } DLOG(INFO) << __func__ << ": usage=" << tracks->usage LOG_INFO("%s: usage=%d, content_type=%d, gain=%f", __func__, << ", content_type=" << tracks->content_type tracks->usage, tracks->content_type, tracks->gain); << ", gain=" << tracks->gain; auto new_context = AudioContentToLeAudioContext( auto new_context = AudioContentToLeAudioContext( current_context_type_, tracks->content_type, tracks->usage); current_context_type_, tracks->content_type, tracks->usage); Loading Loading
system/bta/le_audio/client.cc +9 −39 Original line number Original line Diff line number Diff line Loading @@ -2939,44 +2939,13 @@ class LeAudioClientImpl : public LeAudioClient { LeAudioContextType AudioContentToLeAudioContext( LeAudioContextType AudioContentToLeAudioContext( LeAudioContextType current_context_type, LeAudioContextType current_context_type, audio_content_type_t content_type, audio_usage_t usage) { audio_content_type_t content_type, audio_usage_t usage) { /* Let's stay on the Conversational context type in case it is already /* Check audio attribute usage of stream */ * configured to conversational. */ if (current_context_type == LeAudioContextType::CONVERSATIONAL) { switch (content_type) { case AUDIO_CONTENT_TYPE_SONIFICATION: case AUDIO_CONTENT_TYPE_SPEECH: return LeAudioContextType::CONVERSATIONAL; default: break; } switch (usage) { switch (usage) { case AUDIO_USAGE_NOTIFICATION_TELEPHONY_RINGTONE: case AUDIO_USAGE_MEDIA: case AUDIO_USAGE_NOTIFICATION: case AUDIO_USAGE_ALARM: case AUDIO_USAGE_EMERGENCY: case AUDIO_USAGE_VOICE_COMMUNICATION: return LeAudioContextType::CONVERSATIONAL; default: break; } } switch (content_type) { case AUDIO_CONTENT_TYPE_SPEECH: return LeAudioContextType::CONVERSATIONAL; case AUDIO_CONTENT_TYPE_MUSIC: case AUDIO_CONTENT_TYPE_MOVIE: case AUDIO_CONTENT_TYPE_SONIFICATION: return LeAudioContextType::MEDIA; return LeAudioContextType::MEDIA; default: break; } /* Context is not clear, consider also usage of stream */ switch (usage) { case AUDIO_USAGE_VOICE_COMMUNICATION: case AUDIO_USAGE_VOICE_COMMUNICATION: case AUDIO_USAGE_VOICE_COMMUNICATION_SIGNALLING: case AUDIO_USAGE_CALL_ASSISTANT: return LeAudioContextType::CONVERSATIONAL; return LeAudioContextType::CONVERSATIONAL; case AUDIO_USAGE_GAME: case AUDIO_USAGE_GAME: return LeAudioContextType::GAME; return LeAudioContextType::GAME; Loading @@ -2988,6 +2957,8 @@ class LeAudioClientImpl : public LeAudioClient { return LeAudioContextType::ALERTS; return LeAudioContextType::ALERTS; case AUDIO_USAGE_EMERGENCY: case AUDIO_USAGE_EMERGENCY: return LeAudioContextType::EMERGENCYALARM; return LeAudioContextType::EMERGENCYALARM; case AUDIO_USAGE_ASSISTANCE_NAVIGATION_GUIDANCE: return LeAudioContextType::INSTRUCTIONAL; default: default: break; break; } } Loading Loading @@ -3046,9 +3017,8 @@ class LeAudioClientImpl : public LeAudioClient { continue; continue; } } DLOG(INFO) << __func__ << ": usage=" << tracks->usage LOG_INFO("%s: usage=%d, content_type=%d, gain=%f", __func__, << ", content_type=" << tracks->content_type tracks->usage, tracks->content_type, tracks->gain); << ", gain=" << tracks->gain; auto new_context = AudioContentToLeAudioContext( auto new_context = AudioContentToLeAudioContext( current_context_type_, tracks->content_type, tracks->usage); current_context_type_, tracks->content_type, tracks->usage); Loading