Loading system/gd/common/callback_list.h +58 −1 Original line number Diff line number Diff line Loading @@ -16,12 +16,69 @@ #pragma once #include <utility> #include "base/callback_list.h" #include "os/handler.h" /* This file contains CallbackList implementation that will execute callback on provided Handler thread Example usage inside your class: private: common::CallbackList<void(int)> callbacks_list_; public: std::unique_ptr<common::CallbackList<void(int)>::Subscription> RegisterCallback( const base::RepeatingCallback<void(int)>& cb, os::Handler* handler) { return callbacks_list_.Add({cb, handler}); } void NotifyAllCallbacks(int value) { callbacks_list_.Notify(value); } */ namespace bluetooth { namespace common { using base::CallbackList; namespace { template <typename CallbackType> struct CallbackWithHandler { CallbackWithHandler(base::RepeatingCallback<CallbackType> callback, os::Handler* handler) : callback(callback), handler(handler) {} bool is_null() const { return callback.is_null(); } void Reset() { callback.Reset(); } base::RepeatingCallback<CallbackType> callback; os::Handler* handler; }; } // namespace template <typename Sig> class CallbackList; template <typename... Args> class CallbackList<void(Args...)> : public base::internal::CallbackListBase<CallbackWithHandler<void(Args...)>> { public: using CallbackType = CallbackWithHandler<void(Args...)>; CallbackList() = default; template <typename... RunArgs> void Notify(RunArgs&&... args) { auto it = this->GetIterator(); CallbackType* cb; while ((cb = it.GetNext()) != nullptr) { cb->handler->Post(base::Bind(cb->callback, args...)); } } private: DISALLOW_COPY_AND_ASSIGN(CallbackList); }; } // namespace common } // namespace bluetooth Loading
system/gd/common/callback_list.h +58 −1 Original line number Diff line number Diff line Loading @@ -16,12 +16,69 @@ #pragma once #include <utility> #include "base/callback_list.h" #include "os/handler.h" /* This file contains CallbackList implementation that will execute callback on provided Handler thread Example usage inside your class: private: common::CallbackList<void(int)> callbacks_list_; public: std::unique_ptr<common::CallbackList<void(int)>::Subscription> RegisterCallback( const base::RepeatingCallback<void(int)>& cb, os::Handler* handler) { return callbacks_list_.Add({cb, handler}); } void NotifyAllCallbacks(int value) { callbacks_list_.Notify(value); } */ namespace bluetooth { namespace common { using base::CallbackList; namespace { template <typename CallbackType> struct CallbackWithHandler { CallbackWithHandler(base::RepeatingCallback<CallbackType> callback, os::Handler* handler) : callback(callback), handler(handler) {} bool is_null() const { return callback.is_null(); } void Reset() { callback.Reset(); } base::RepeatingCallback<CallbackType> callback; os::Handler* handler; }; } // namespace template <typename Sig> class CallbackList; template <typename... Args> class CallbackList<void(Args...)> : public base::internal::CallbackListBase<CallbackWithHandler<void(Args...)>> { public: using CallbackType = CallbackWithHandler<void(Args...)>; CallbackList() = default; template <typename... RunArgs> void Notify(RunArgs&&... args) { auto it = this->GetIterator(); CallbackType* cb; while ((cb = it.GetNext()) != nullptr) { cb->handler->Post(base::Bind(cb->callback, args...)); } } private: DISALLOW_COPY_AND_ASSIGN(CallbackList); }; } // namespace common } // namespace bluetooth