Loading system/bta/le_audio/audio_set_scenarios.json +1 −1 Original line number Diff line number Diff line Loading @@ -208,7 +208,7 @@ ] }, { "name": "Recording", "name": "Live", "configurations": [ "VND_SingleDev_TwoChanStereoSrc_48khz_100octs_Server_Preferred_1", "VND_SingleDev_TwoChanStereoSrc_48khz_100octs_R11_L40_1" Loading system/bta/le_audio/le_audio_set_configuration_provider_json.cc +4 −2 Original line number Diff line number Diff line Loading @@ -89,7 +89,7 @@ struct AudioSetConfigurationProviderJson { {"Media", types::LeAudioContextType::MEDIA}, {"Conversational", types::LeAudioContextType::RINGTONE}, {"Conversational", types::LeAudioContextType::CONVERSATIONAL}, {"Recording", types::LeAudioContextType::LIVE}, {"Live", types::LeAudioContextType::LIVE}, {"Game", types::LeAudioContextType::GAME}, {"VoiceAssistants", types::LeAudioContextType::VOICEASSISTANTS}, }; Loading @@ -109,6 +109,8 @@ struct AudioSetConfigurationProviderJson { FALLTHROUGH_INTENDED; case types::LeAudioContextType::UNSPECIFIED: FALLTHROUGH_INTENDED; case types::LeAudioContextType::SOUNDEFFECTS: FALLTHROUGH_INTENDED; case types::LeAudioContextType::MEDIA: return "Media"; case types::LeAudioContextType::RINGTONE: Loading @@ -116,7 +118,7 @@ struct AudioSetConfigurationProviderJson { case types::LeAudioContextType::CONVERSATIONAL: return "Conversational"; case types::LeAudioContextType::LIVE: return "Recording"; return "Live"; case types::LeAudioContextType::GAME: return "Game"; case types::LeAudioContextType::VOICEASSISTANTS: Loading Loading
system/bta/le_audio/audio_set_scenarios.json +1 −1 Original line number Diff line number Diff line Loading @@ -208,7 +208,7 @@ ] }, { "name": "Recording", "name": "Live", "configurations": [ "VND_SingleDev_TwoChanStereoSrc_48khz_100octs_Server_Preferred_1", "VND_SingleDev_TwoChanStereoSrc_48khz_100octs_R11_L40_1" Loading
system/bta/le_audio/le_audio_set_configuration_provider_json.cc +4 −2 Original line number Diff line number Diff line Loading @@ -89,7 +89,7 @@ struct AudioSetConfigurationProviderJson { {"Media", types::LeAudioContextType::MEDIA}, {"Conversational", types::LeAudioContextType::RINGTONE}, {"Conversational", types::LeAudioContextType::CONVERSATIONAL}, {"Recording", types::LeAudioContextType::LIVE}, {"Live", types::LeAudioContextType::LIVE}, {"Game", types::LeAudioContextType::GAME}, {"VoiceAssistants", types::LeAudioContextType::VOICEASSISTANTS}, }; Loading @@ -109,6 +109,8 @@ struct AudioSetConfigurationProviderJson { FALLTHROUGH_INTENDED; case types::LeAudioContextType::UNSPECIFIED: FALLTHROUGH_INTENDED; case types::LeAudioContextType::SOUNDEFFECTS: FALLTHROUGH_INTENDED; case types::LeAudioContextType::MEDIA: return "Media"; case types::LeAudioContextType::RINGTONE: Loading @@ -116,7 +118,7 @@ struct AudioSetConfigurationProviderJson { case types::LeAudioContextType::CONVERSATIONAL: return "Conversational"; case types::LeAudioContextType::LIVE: return "Recording"; return "Live"; case types::LeAudioContextType::GAME: return "Game"; case types::LeAudioContextType::VOICEASSISTANTS: Loading