Remove overflow rate limiting when reading A2DP frames
A2DP now supports adjusting the number of A2DP frames sent per timer tick to adjust for timer drift and missed media task ticks. When the signal to the headset/speakers becomes interrupted, the number of packets to be read can queue up and rate limiting will not allow for the queue to be cleared. The overflow mechanism introduced in commit ed5b3b47 will cause the media task to stop sending packets completely, which can underflow the jutter buffer on the remote device and lead to audio drop-outs. This patch removes the overflow mechanism and also adds code do discard audio frames that could not be sent to the remote device (weak signal etc) to allow the device to stay in sync and not build up audio delays. Also added additional debug logging and changed the UIPC flush mechanism to address an issue where reading byte by byte causes an endless flush loop if remote UIPC producer writes data faster than the flush loop consumes it. Bug: 18326405 Change-Id: I9a424984806bb2a464877399804b3355b2c439c3
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