Loading getaddrinfo.cpp +11 −8 Original line number Diff line number Diff line Loading @@ -324,23 +324,26 @@ int validateHints(const addrinfo* _Nonnull hints) { } // namespace int shouldBlockRequest(const char* hostname, int uid){ int sock; struct sockaddr_in server; int sock, len; struct sockaddr_un server; char message[1000], server_reply[2000]; //Create socket sock = socket(AF_INET, SOCK_STREAM | SOCK_CLOEXEC, IPPROTO_TCP); sock = socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0); if (sock == -1) { LOG(DEBUG) << "Socket: Could not create socket"; } LOG(DEBUG) << "Socket: created"; server.sin_addr.s_addr = inet_addr("127.0.0.1"); server.sin_family = AF_INET; server.sin_port = htons( 8888 ); char const* name = "foundation.e.privacy"; int nameLen = strlen(name); server.sun_path[0] = '\0'; /* abstract namespace */ strncpy(server.sun_path + 1, name, nameLen); server.sun_family = AF_UNIX; len = 1 + nameLen + offsetof(struct sockaddr_un, sun_path); //Connect to remote server if (connect(sock, (struct sockaddr *)&server, sizeof(server)) < 0) { if (connect(sock, (struct sockaddr *)&server, len) < 0) { LOG(DEBUG) << "Socket: connect failed. Error"; close(sock); return -1; Loading Loading
getaddrinfo.cpp +11 −8 Original line number Diff line number Diff line Loading @@ -324,23 +324,26 @@ int validateHints(const addrinfo* _Nonnull hints) { } // namespace int shouldBlockRequest(const char* hostname, int uid){ int sock; struct sockaddr_in server; int sock, len; struct sockaddr_un server; char message[1000], server_reply[2000]; //Create socket sock = socket(AF_INET, SOCK_STREAM | SOCK_CLOEXEC, IPPROTO_TCP); sock = socket(AF_UNIX, SOCK_STREAM | SOCK_CLOEXEC, 0); if (sock == -1) { LOG(DEBUG) << "Socket: Could not create socket"; } LOG(DEBUG) << "Socket: created"; server.sin_addr.s_addr = inet_addr("127.0.0.1"); server.sin_family = AF_INET; server.sin_port = htons( 8888 ); char const* name = "foundation.e.privacy"; int nameLen = strlen(name); server.sun_path[0] = '\0'; /* abstract namespace */ strncpy(server.sun_path + 1, name, nameLen); server.sun_family = AF_UNIX; len = 1 + nameLen + offsetof(struct sockaddr_un, sun_path); //Connect to remote server if (connect(sock, (struct sockaddr *)&server, sizeof(server)) < 0) { if (connect(sock, (struct sockaddr *)&server, len) < 0) { LOG(DEBUG) << "Socket: connect failed. Error"; close(sock); return -1; Loading