Loading java/src/com/android/inputmethod/keyboard/internal/GestureStroke.java +0 −32 Original line number Diff line number Diff line Loading @@ -25,7 +25,6 @@ public class GestureStroke { private final ResizableIntArray mXCoordinates = new ResizableIntArray(DEFAULT_CAPACITY); private final ResizableIntArray mYCoordinates = new ResizableIntArray(DEFAULT_CAPACITY); private float mLength; private float mAngle; private int mIncrementalRecognitionSize; private int mLastIncrementalBatchSize; private long mLastPointTime; Loading @@ -40,9 +39,6 @@ public class GestureStroke { private static final int MIN_GESTURE_DURATION = 100; // msec private static final float MIN_GESTURE_SAMPLING_RATIO_TO_KEY_WIDTH = 1.0f / 6.0f; private static final float GESTURE_RECOG_SPEED_THRESHOLD = 0.4f; // dip/msec private static final float GESTURE_RECOG_CURVATURE_THRESHOLD = (float)(Math.PI / 4.0f); private static final float DOUBLE_PI = (float)(2.0f * Math.PI); public GestureStroke(final int pointerId) { mPointerId = pointerId; Loading @@ -62,7 +58,6 @@ public class GestureStroke { public void reset() { mLength = 0; mAngle = 0; mIncrementalRecognitionSize = 0; mLastIncrementalBatchSize = 0; mLastPointTime = 0; Loading Loading @@ -97,16 +92,6 @@ public class GestureStroke { mXCoordinates.add(x); mYCoordinates.add(y); mLength += dist; final float angle = getAngle(lastX, lastY, x, y); if (size > 1) { final float curvature = getAngleDiff(angle, mAngle); if (curvature > GESTURE_RECOG_CURVATURE_THRESHOLD) { if (size > mIncrementalRecognitionSize) { mIncrementalRecognitionSize = size; } } } mAngle = angle; } if (!isHistorical) { Loading Loading @@ -146,21 +131,4 @@ public class GestureStroke { // java.lang.Math due to the way the JIT optimizes java.lang.Math. return (float)Math.sqrt(dx * dx + dy * dy); } private static float getAngle(final int x1, final int y1, final int x2, final int y2) { final int dx = x1 - x2; final int dy = y1 - y2; if (dx == 0 && dy == 0) return 0; // Would it be faster to call atan2f() directly via JNI? Not sure about what the JIT // does with Math.atan2(). return (float)Math.atan2(dy, dx); } private static float getAngleDiff(final float a1, final float a2) { final float diff = Math.abs(a1 - a2); if (diff > Math.PI) { return DOUBLE_PI - diff; } return diff; } } Loading
java/src/com/android/inputmethod/keyboard/internal/GestureStroke.java +0 −32 Original line number Diff line number Diff line Loading @@ -25,7 +25,6 @@ public class GestureStroke { private final ResizableIntArray mXCoordinates = new ResizableIntArray(DEFAULT_CAPACITY); private final ResizableIntArray mYCoordinates = new ResizableIntArray(DEFAULT_CAPACITY); private float mLength; private float mAngle; private int mIncrementalRecognitionSize; private int mLastIncrementalBatchSize; private long mLastPointTime; Loading @@ -40,9 +39,6 @@ public class GestureStroke { private static final int MIN_GESTURE_DURATION = 100; // msec private static final float MIN_GESTURE_SAMPLING_RATIO_TO_KEY_WIDTH = 1.0f / 6.0f; private static final float GESTURE_RECOG_SPEED_THRESHOLD = 0.4f; // dip/msec private static final float GESTURE_RECOG_CURVATURE_THRESHOLD = (float)(Math.PI / 4.0f); private static final float DOUBLE_PI = (float)(2.0f * Math.PI); public GestureStroke(final int pointerId) { mPointerId = pointerId; Loading @@ -62,7 +58,6 @@ public class GestureStroke { public void reset() { mLength = 0; mAngle = 0; mIncrementalRecognitionSize = 0; mLastIncrementalBatchSize = 0; mLastPointTime = 0; Loading Loading @@ -97,16 +92,6 @@ public class GestureStroke { mXCoordinates.add(x); mYCoordinates.add(y); mLength += dist; final float angle = getAngle(lastX, lastY, x, y); if (size > 1) { final float curvature = getAngleDiff(angle, mAngle); if (curvature > GESTURE_RECOG_CURVATURE_THRESHOLD) { if (size > mIncrementalRecognitionSize) { mIncrementalRecognitionSize = size; } } } mAngle = angle; } if (!isHistorical) { Loading Loading @@ -146,21 +131,4 @@ public class GestureStroke { // java.lang.Math due to the way the JIT optimizes java.lang.Math. return (float)Math.sqrt(dx * dx + dy * dy); } private static float getAngle(final int x1, final int y1, final int x2, final int y2) { final int dx = x1 - x2; final int dy = y1 - y2; if (dx == 0 && dy == 0) return 0; // Would it be faster to call atan2f() directly via JNI? Not sure about what the JIT // does with Math.atan2(). return (float)Math.atan2(dy, dx); } private static float getAngleDiff(final float a1, final float a2) { final float diff = Math.abs(a1 - a2); if (diff > Math.PI) { return DOUBLE_PI - diff; } return diff; } }