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Commit c14d55a2 authored by Satoshi Kataoka's avatar Satoshi Kataoka Committed by Android (Google) Code Review
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Merge "Step 22-A implement session" into jb-mr1-dev

parents dc2fb6bc 6b4a1d79
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+101 −0
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/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef LATINIME_INCREMENTAL_GEOMETRY_UTILS_H
#define LATINIME_INCREMENTAL_GEOMETRY_UTILS_H

#include <cmath>

#define MAX_DISTANCE 10000000
#define KEY_NUM 27
#define SPACE_KEY 26
#define MAX_PATHS 2

#define DEBUG_DECODER false

namespace latinime {

static inline float sqr(float x) {
    return x * x;
}

static inline float getNormalizedSqrDistance(int x1, int y1, int x2, int y2, int scale) {
    return sqr((x1 - x2) * 1.0 / scale) + sqr((y1 - y2) * 1.0 / scale);
}

static inline int getDistance(int x1, int y1, int x2, int y2) {
    return (int) sqrt(sqr(x2 - x1) + sqr(y2 - y1));
}

static inline float getDistanceSq(float x1, float y1, float x2, float y2) {
    return sqr(x2 - x1) + sqr(y2 - y1);
}

static inline float getAngle(int x1, int y1, int x2, int y2) {
    float dx = x1 - x2;
    float dy = y1 - y2;
    if (dx == 0 && dy == 0)
        return 0;
    return atan2(dy, dx);
}

static inline float angleDiff(float a1, float a2) {
    float diff = a1 - a2;
    if (diff < 0) {
        diff = -diff;
    }
    if (diff > M_PI) {
        return 2 * M_PI - diff;
    }
    return diff;
}

//static float pointToLineDistanceSq(float x, float y, float x1, float y1, float x2, float y2) {
//    float A = x - x1;
//    float B = y - y1;
//    float C = x2 - x1;
//    float D = y2 - y1;
//    return abs(A * D - C * B) / sqrt(C * C + D * D);
//}

static inline float pointToLineSegDistanceSq(
        float x, float y, float x1, float y1, float x2, float y2) {
    float ray1x = x - x1;
    float ray1y = y - y1;
    float ray2x = x2 - x1;
    float ray2y = y2 - y1;

    float dotProduct = ray1x * ray2x + ray1y * ray2y;
    float lineLengthSq = ray2x * ray2x + ray2y * ray2y;
    float projectionLengthSq = dotProduct / lineLengthSq;

    float projectionX, projectionY;
    if (projectionLengthSq < 0) {
        projectionX = x1;
        projectionY = y1;
    } else if (projectionLengthSq > 1) {
        projectionX = x2;
        projectionY = y2;
    } else {
        projectionX = x1 + projectionLengthSq * ray2x;
        projectionY = y1 + projectionLengthSq * ray2y;
    }

    float dist = getDistanceSq(x, y, projectionX, projectionY);
    return dist;
}
} // namespace latinime
#endif // LATINIME_INCREMENTAL_GEOMETRY_UTILS_H
+64 −0
Original line number Diff line number Diff line
@@ -23,6 +23,7 @@
#include "additional_proximity_chars.h"
#include "char_utils.h"
#include "defines.h"
#include "geometry_utils.h"
#include "jni.h"
#include "proximity_info.h"

@@ -55,6 +56,7 @@ ProximityInfo::ProximityInfo(JNIEnv *env, const jstring localeJStr, const int ma
        const jfloatArray sweetSpotRadii)
        : MAX_PROXIMITY_CHARS_SIZE(maxProximityCharsSize), KEYBOARD_WIDTH(keyboardWidth),
          KEYBOARD_HEIGHT(keyboardHeight), GRID_WIDTH(gridWidth), GRID_HEIGHT(gridHeight),
          MOST_COMMON_KEY_WIDTH(mostCommonKeyWidth),
          MOST_COMMON_KEY_WIDTH_SQUARE(mostCommonKeyWidth * mostCommonKeyWidth),
          CELL_WIDTH((keyboardWidth + gridWidth - 1) / gridWidth),
          CELL_HEIGHT((keyboardHeight + gridHeight - 1) / gridHeight),
@@ -84,6 +86,7 @@ ProximityInfo::ProximityInfo(JNIEnv *env, const jstring localeJStr, const int ma
    safeGetOrFillZeroFloatArrayRegion(env, sweetSpotCenterYs, KEY_COUNT, mSweetSpotCenterYs);
    safeGetOrFillZeroFloatArrayRegion(env, sweetSpotRadii, KEY_COUNT, mSweetSpotRadii);
    initializeCodeToKeyIndex();
    initializeG();
}

// Build the reversed look up table from the char code to the index in mKeyXCoordinates,
@@ -222,6 +225,67 @@ int ProximityInfo::getKeyIndex(const int c) const {
    return mCodeToKeyIndex[baseLowerC];
}

int ProximityInfo::getKeyCode(const int keyIndex) const {
    if (keyIndex < 0 || keyIndex >= KEY_COUNT) {
        return NOT_AN_INDEX;
    }
    return mKeyToCodeIndexG[keyIndex];
}

void ProximityInfo::initializeG() {
    for (int i = 0; i < KEY_COUNT; ++i) {
        const int code = mKeyCharCodes[i];
        const int lowerCode = toBaseLowerCase(code);
        mCenterXsG[i] = mKeyXCoordinates[i] + mKeyWidths[i] / 2;
        mCenterYsG[i] = mKeyYCoordinates[i] + mKeyHeights[i] / 2;
        if (code != lowerCode && lowerCode >= 0 && lowerCode <= MAX_CHAR_CODE) {
            mCodeToKeyIndex[lowerCode] = i;
            mKeyToCodeIndexG[i] = lowerCode;
        } else {
            mKeyToCodeIndexG[i] = code;
        }
    }
    for (int i = 0; i < KEY_COUNT; i++) {
        mKeyKeyDistancesG[i][i] = 0;
        for (int j = i + 1; j < KEY_COUNT; j++) {
            mKeyKeyDistancesG[i][j] = getDistance(
                    mCenterXsG[i], mCenterYsG[i], mCenterXsG[j], mCenterYsG[j]);
            mKeyKeyDistancesG[j][i] = mKeyKeyDistancesG[i][j];
        }
    }
}

float ProximityInfo::getKeyCenterXOfCharG(int charCode) const {
    return getKeyCenterXOfIdG(getKeyIndex(charCode));
}

float ProximityInfo::getKeyCenterYOfCharG(int charCode) const {
    return getKeyCenterYOfIdG(getKeyIndex(charCode));
}

float ProximityInfo::getKeyCenterXOfIdG(int keyId) const {
    if (keyId >= 0) {
        return mCenterXsG[keyId];
    }
    return 0;
}

float ProximityInfo::getKeyCenterYOfIdG(int keyId) const {
    if (keyId >= 0) {
        return mCenterYsG[keyId];
    }
    return 0;
}

int ProximityInfo::getKeyKeyDistanceG(int key0, int key1) const {
    const int keyId0 = getKeyIndex(key0);
    const int keyId1 = getKeyIndex(key1);
    if (keyId0 >= 0 && keyId1 >= 0) {
        return mKeyKeyDistancesG[keyId0][keyId1];
    }
    return 0;
}

// TODO: [Staging] Optimize
void ProximityInfo::getCenters(int *centerXs, int *centerYs, int *codeToKeyIndex,
        int *keyToCodeIndex, int *keyCount, int *keyWidth) const {
+18 −0
Original line number Diff line number Diff line
@@ -49,6 +49,7 @@ class ProximityInfo {
        return left < right && top < bottom && x >= left && x < right && y >= top && y < bottom;
    }
    int getKeyIndex(const int c) const;
    int getKeyCode(const int keyIndex) const;
    bool hasSweetSpotData(const int keyIndex) const {
        // When there are no calibration data for a key,
        // the radius of the key is assigned to zero.
@@ -70,6 +71,10 @@ class ProximityInfo {
        return HAS_TOUCH_POSITION_CORRECTION_DATA;
    }

    int getMostCommonKeyWidth() const {
        return MOST_COMMON_KEY_WIDTH;
    }

    int getMostCommonKeyWidthSquare() const {
        return MOST_COMMON_KEY_WIDTH_SQUARE;
    }
@@ -98,6 +103,12 @@ class ProximityInfo {
        return GRID_HEIGHT;
    }

    float getKeyCenterXOfCharG(int charCode) const;
    float getKeyCenterYOfCharG(int charCode) const;
    float getKeyCenterXOfIdG(int keyId) const;
    float getKeyCenterYOfIdG(int keyId) const;
    int getKeyKeyDistanceG(int key0, int key1) const;

    // Returns the keyboard key-center information.
    void getCenters(int *centersX, int *centersY, int *codeToKeyIndex, int *keyToCodeIndex,
            int *keyCount, int *keyWidth) const;
@@ -113,6 +124,7 @@ class ProximityInfo {

    int getStartIndexFromCoordinates(const int x, const int y) const;
    void initializeCodeToKeyIndex();
    void initializeG();
    float calculateNormalizedSquaredDistance(const int keyIndex, const int inputIndex) const;
    float calculateSquaredDistanceFromSweetSpotCenter(
            const int keyIndex, const int inputIndex) const;
@@ -123,6 +135,7 @@ class ProximityInfo {
    const int KEYBOARD_HEIGHT;
    const int GRID_WIDTH;
    const int GRID_HEIGHT;
    const int MOST_COMMON_KEY_WIDTH;
    const int MOST_COMMON_KEY_WIDTH_SQUARE;
    const int CELL_WIDTH;
    const int CELL_HEIGHT;
@@ -139,6 +152,11 @@ class ProximityInfo {
    float mSweetSpotCenterYs[MAX_KEY_COUNT_IN_A_KEYBOARD];
    float mSweetSpotRadii[MAX_KEY_COUNT_IN_A_KEYBOARD];
    int mCodeToKeyIndex[MAX_CHAR_CODE + 1];

    int mKeyToCodeIndexG[MAX_KEY_COUNT_IN_A_KEYBOARD];
    int mCenterXsG[MAX_KEY_COUNT_IN_A_KEYBOARD];
    int mCenterYsG[MAX_KEY_COUNT_IN_A_KEYBOARD];
    int mKeyKeyDistancesG[MAX_KEY_COUNT_IN_A_KEYBOARD][MAX_KEY_COUNT_IN_A_KEYBOARD];
    // TODO: move to correction.h
};
} // namespace latinime