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Commit 3bf9647a authored by Keisuke Kuroyanagi's avatar Keisuke Kuroyanagi
Browse files

Separate NormalDistribution from ProximityInfoUtils.

Bug: 13773693
Change-Id: I9e835cc92e16f8ae0e0492af0715d0ef5cd84a35
parent 9298c9b1
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+49 −0
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/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef LATINIME_NORMAL_DISTRIBUTION_H
#define LATINIME_NORMAL_DISTRIBUTION_H

#include <cmath>

#include "defines.h"

namespace latinime {

// Normal distribution N(u, sigma^2).
class NormalDistribution {
 public:
    NormalDistribution(const float u, const float sigma)
            : mU(u),
              mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F
                      * GeometryUtils::SQUARE_FLOAT(sigma))),
              mPreComputedExponentPart(-1.0f / (2.0f * GeometryUtils::SQUARE_FLOAT(sigma))) {}

    float getProbabilityDensity(const float x) const {
        const float shiftedX = x - mU;
        return mPreComputedNonExpPart
                * expf(mPreComputedExponentPart * GeometryUtils::SQUARE_FLOAT(shiftedX));
    }

 private:
    DISALLOW_IMPLICIT_CONSTRUCTORS(NormalDistribution);

    const float mU; // mean value
    const float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2)
    const float mPreComputedExponentPart; // = -1 / (2 * sigma^2)
};
} // namespace latinime
#endif // LATINIME_NORMAL_DISTRIBUTION_H
+3 −2
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@@ -24,6 +24,7 @@

#include "defines.h"
#include "suggest/core/layout/geometry_utils.h"
#include "suggest/core/layout/normal_distribution.h"
#include "suggest/core/layout/proximity_info.h"
#include "suggest/core/layout/proximity_info_params.h"

@@ -717,8 +718,8 @@ namespace latinime {
        const float sigma = speedxAngleRate + speedxNearestKeyDistanceRate
                + ProximityInfoParams::MIN_STANDARD_DEVIATION;

        ProximityInfoUtils::NormalDistribution
                distribution(ProximityInfoParams::CENTER_VALUE_OF_NORMALIZED_DISTRIBUTION, sigma);
        NormalDistribution distribution(
                ProximityInfoParams::CENTER_VALUE_OF_NORMALIZED_DISTRIBUTION, sigma);
        // Summing up probability densities of all near keys.
        float sumOfProbabilityDensities = 0.0f;
        for (int j = 0; j < keyCount; ++j) {
+0 −22
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@@ -125,28 +125,6 @@ class ProximityInfoUtils {
         return type == MATCH_CHAR || type == PROXIMITY_CHAR || type == ADDITIONAL_PROXIMITY_CHAR;
     }

    // Normal distribution N(u, sigma^2).
    struct NormalDistribution {
     public:
        NormalDistribution(const float u, const float sigma)
                : mU(u),
                  mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F
                          * GeometryUtils::SQUARE_FLOAT(sigma))),
                  mPreComputedExponentPart(-1.0f / (2.0f * GeometryUtils::SQUARE_FLOAT(sigma))) {}

        float getProbabilityDensity(const float x) const {
            const float shiftedX = x - mU;
            return mPreComputedNonExpPart
                    * expf(mPreComputedExponentPart * GeometryUtils::SQUARE_FLOAT(shiftedX));
        }

     private:
        DISALLOW_IMPLICIT_CONSTRUCTORS(NormalDistribution);
        const float mU; // mean value
        const float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2)
        const float mPreComputedExponentPart; // = -1 / (2 * sigma^2)
    }; // struct NormalDistribution

 private:
    DISALLOW_IMPLICIT_CONSTRUCTORS(ProximityInfoUtils);