Loading native/jni/src/proximity_info.h +4 −3 Original line number Diff line number Diff line Loading @@ -70,15 +70,16 @@ class ProximityInfo { int getKeyCenterYOfKeyIdG(int keyId) const; int getKeyKeyDistanceG(int keyId0, int keyId1) const; void initializeProximities(const int *const inputCodes, const int *const inputXCoordinates, const int *const inputYCoordinates, const int inputSize, int *allInputCodes) const { void AK_FORCE_INLINE initializeProximities(const int *const inputCodes, const int *const inputXCoordinates, const int *const inputYCoordinates, const int inputSize, int *allInputCodes) const { ProximityInfoUtils::initializeProximities(inputCodes, inputXCoordinates, inputYCoordinates, inputSize, mKeyXCoordinates, mKeyYCoordinates, mKeyWidths, mKeyHeights, mProximityCharsArray, CELL_HEIGHT, CELL_WIDTH, GRID_WIDTH, MOST_COMMON_KEY_WIDTH, KEY_COUNT, mLocaleStr, &mCodeToKeyMap, allInputCodes); } int getKeyIndexOf(const int c) const { int AK_FORCE_INLINE getKeyIndexOf(const int c) const { return ProximityInfoUtils::getKeyIndexOf(KEY_COUNT, c, &mCodeToKeyMap); } Loading native/jni/src/proximity_info_utils.h +3 −3 Original line number Diff line number Diff line Loading @@ -28,7 +28,7 @@ namespace latinime { class ProximityInfoUtils { public: static int getKeyIndexOf(const int keyCount, const int c, static AK_FORCE_INLINE int getKeyIndexOf(const int keyCount, const int c, const hash_map_compat<int, int> *const codeToKeyMap) { if (keyCount == 0) { // We do not have the coordinate data Loading @@ -45,7 +45,7 @@ class ProximityInfoUtils { return NOT_AN_INDEX; } static void initializeProximities(const int *const inputCodes, static AK_FORCE_INLINE void initializeProximities(const int *const inputCodes, const int *const inputXCoordinates, const int *const inputYCoordinates, const int inputSize, const int *const keyXCoordinates, const int *const keyYCoordinates, const int *const keyWidths, const int *keyHeights, Loading Loading @@ -151,7 +151,7 @@ class ProximityInfoUtils { return left < right && top < bottom && x >= left && x < right && y >= top && y < bottom; } static void calculateProximities(const int *const keyXCoordinates, static AK_FORCE_INLINE void calculateProximities(const int *const keyXCoordinates, const int *const keyYCoordinates, const int *const keyWidths, const int *keyHeights, const int *const proximityCharsArray, const int cellHeight, const int cellWidth, const int gridWidth, const int mostCommonKeyWidth, const int keyCount, Loading Loading
native/jni/src/proximity_info.h +4 −3 Original line number Diff line number Diff line Loading @@ -70,15 +70,16 @@ class ProximityInfo { int getKeyCenterYOfKeyIdG(int keyId) const; int getKeyKeyDistanceG(int keyId0, int keyId1) const; void initializeProximities(const int *const inputCodes, const int *const inputXCoordinates, const int *const inputYCoordinates, const int inputSize, int *allInputCodes) const { void AK_FORCE_INLINE initializeProximities(const int *const inputCodes, const int *const inputXCoordinates, const int *const inputYCoordinates, const int inputSize, int *allInputCodes) const { ProximityInfoUtils::initializeProximities(inputCodes, inputXCoordinates, inputYCoordinates, inputSize, mKeyXCoordinates, mKeyYCoordinates, mKeyWidths, mKeyHeights, mProximityCharsArray, CELL_HEIGHT, CELL_WIDTH, GRID_WIDTH, MOST_COMMON_KEY_WIDTH, KEY_COUNT, mLocaleStr, &mCodeToKeyMap, allInputCodes); } int getKeyIndexOf(const int c) const { int AK_FORCE_INLINE getKeyIndexOf(const int c) const { return ProximityInfoUtils::getKeyIndexOf(KEY_COUNT, c, &mCodeToKeyMap); } Loading
native/jni/src/proximity_info_utils.h +3 −3 Original line number Diff line number Diff line Loading @@ -28,7 +28,7 @@ namespace latinime { class ProximityInfoUtils { public: static int getKeyIndexOf(const int keyCount, const int c, static AK_FORCE_INLINE int getKeyIndexOf(const int keyCount, const int c, const hash_map_compat<int, int> *const codeToKeyMap) { if (keyCount == 0) { // We do not have the coordinate data Loading @@ -45,7 +45,7 @@ class ProximityInfoUtils { return NOT_AN_INDEX; } static void initializeProximities(const int *const inputCodes, static AK_FORCE_INLINE void initializeProximities(const int *const inputCodes, const int *const inputXCoordinates, const int *const inputYCoordinates, const int inputSize, const int *const keyXCoordinates, const int *const keyYCoordinates, const int *const keyWidths, const int *keyHeights, Loading Loading @@ -151,7 +151,7 @@ class ProximityInfoUtils { return left < right && top < bottom && x >= left && x < right && y >= top && y < bottom; } static void calculateProximities(const int *const keyXCoordinates, static AK_FORCE_INLINE void calculateProximities(const int *const keyXCoordinates, const int *const keyYCoordinates, const int *const keyWidths, const int *keyHeights, const int *const proximityCharsArray, const int cellHeight, const int cellWidth, const int gridWidth, const int mostCommonKeyWidth, const int keyCount, Loading