Loading native/jni/src/geometry_utils.h +6 −5 Original line number Diff line number Diff line Loading @@ -54,7 +54,7 @@ static AK_FORCE_INLINE int getDistanceInt(const int x1, const int y1, const int static AK_FORCE_INLINE float getAngle(const int x1, const int y1, const int x2, const int y2) { const int dx = x1 - x2; const int dy = y1 - y2; if (dx == 0 && dy == 0) return 0; if (dx == 0 && dy == 0) return 0.0f; return atan2f(static_cast<float>(dy), static_cast<float>(dx)); } Loading Loading @@ -96,6 +96,7 @@ static inline float pointToLineSegSquaredDistanceFloat(const float x, const floa // Normal distribution N(u, sigma^2). struct NormalDistribution { public: NormalDistribution(const float u, const float sigma) : mU(u), mSigma(sigma), mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F * SQUARE_FLOAT(sigma))), Loading @@ -108,10 +109,10 @@ struct NormalDistribution { private: DISALLOW_IMPLICIT_CONSTRUCTORS(NormalDistribution); float mU; // mean value float mSigma; // standard deviation float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2) float mPreComputedExponentPart; // = -1 / (2 * sigma^2) const float mU; // mean value const float mSigma; // standard deviation const float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2) const float mPreComputedExponentPart; // = -1 / (2 * sigma^2) }; // struct NormalDistribution } // namespace latinime #endif // LATINIME_GEOMETRY_UTILS_H Loading
native/jni/src/geometry_utils.h +6 −5 Original line number Diff line number Diff line Loading @@ -54,7 +54,7 @@ static AK_FORCE_INLINE int getDistanceInt(const int x1, const int y1, const int static AK_FORCE_INLINE float getAngle(const int x1, const int y1, const int x2, const int y2) { const int dx = x1 - x2; const int dy = y1 - y2; if (dx == 0 && dy == 0) return 0; if (dx == 0 && dy == 0) return 0.0f; return atan2f(static_cast<float>(dy), static_cast<float>(dx)); } Loading Loading @@ -96,6 +96,7 @@ static inline float pointToLineSegSquaredDistanceFloat(const float x, const floa // Normal distribution N(u, sigma^2). struct NormalDistribution { public: NormalDistribution(const float u, const float sigma) : mU(u), mSigma(sigma), mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F * SQUARE_FLOAT(sigma))), Loading @@ -108,10 +109,10 @@ struct NormalDistribution { private: DISALLOW_IMPLICIT_CONSTRUCTORS(NormalDistribution); float mU; // mean value float mSigma; // standard deviation float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2) float mPreComputedExponentPart; // = -1 / (2 * sigma^2) const float mU; // mean value const float mSigma; // standard deviation const float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2) const float mPreComputedExponentPart; // = -1 / (2 * sigma^2) }; // struct NormalDistribution } // namespace latinime #endif // LATINIME_GEOMETRY_UTILS_H