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Commit 07711c10 authored by Ken Wakasa's avatar Ken Wakasa
Browse files

Tidy up GeometryUtils a bit

Change-Id: I33f4042265c0dcc2530cee43c610f73ec99c6792
parent 997cba7d
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+6 −5
Original line number Diff line number Diff line
@@ -54,7 +54,7 @@ static AK_FORCE_INLINE int getDistanceInt(const int x1, const int y1, const int
static AK_FORCE_INLINE float getAngle(const int x1, const int y1, const int x2, const int y2) {
    const int dx = x1 - x2;
    const int dy = y1 - y2;
    if (dx == 0 && dy == 0) return 0;
    if (dx == 0 && dy == 0) return 0.0f;
    return atan2f(static_cast<float>(dy), static_cast<float>(dx));
}

@@ -96,6 +96,7 @@ static inline float pointToLineSegSquaredDistanceFloat(const float x, const floa

// Normal distribution N(u, sigma^2).
struct NormalDistribution {
 public:
    NormalDistribution(const float u, const float sigma)
            : mU(u), mSigma(sigma),
              mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F * SQUARE_FLOAT(sigma))),
@@ -108,10 +109,10 @@ struct NormalDistribution {

private:
    DISALLOW_IMPLICIT_CONSTRUCTORS(NormalDistribution);
    float mU; // mean value
    float mSigma; // standard deviation
    float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2)
    float mPreComputedExponentPart; // = -1 / (2 * sigma^2)
    const float mU; // mean value
    const float mSigma; // standard deviation
    const float mPreComputedNonExpPart; // = 1 / sqrt(2 * PI * sigma^2)
    const float mPreComputedExponentPart; // = -1 / (2 * sigma^2)
}; // struct NormalDistribution
} // namespace latinime
#endif // LATINIME_GEOMETRY_UTILS_H