Add ACTION_AG_EVENT broadcast when starting VR.
- Before this fix, the HeadsetClientStateMachine may not have sent a broadcast depending on how the VR was started/stopped. Resulting in inconsistency and confusion. - Added a test to cover the usecase. Bug: 149574523 Test: Unit test + manual Change-Id: Iecafdc50e780f3f71d9f1c0be35b95da78993d2e
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