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Commit d4d17142 authored by Jon Miranda's avatar Jon Miranda
Browse files

Added RoundedRectRevealOutlineProvider.

This will be used in the new Folder animation. In the opening
animation, the reveal starts out as a circle and progessively
turns into a rounded rectangle. The closing animation is the reverse.

Bug: 35064148
Change-Id: I8accbaa83abee881bc3e16119c7602796c9963cb
parent af479026
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/*
 * Copyright (C) 2017 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.launcher3.anim;

import android.graphics.Rect;

/**
 * A {@link RevealOutlineAnimation} that provides an outline that interpolates between two radii
 * and two {@link Rect}s.
 *
 * An example usage of this provider is an outline that starts out as a circle and ends
 * as a rounded rectangle.
 */
public class RoundedRectRevealOutlineProvider extends RevealOutlineAnimation {
    private final float mStartRadius;
    private final float mEndRadius;

    private final Rect mStartRect;
    private final Rect mEndRect;

    public RoundedRectRevealOutlineProvider(float startRadius, float endRadius, Rect startRect,
            Rect endRect) {
        mStartRadius = startRadius;
        mEndRadius = endRadius;
        mStartRect = startRect;
        mEndRect = endRect;
    }

    @Override
    public boolean shouldRemoveElevationDuringAnimation() {
        return false;
    }

    @Override
    public void setProgress(float progress) {
        mOutlineRadius = (1 - progress) * mStartRadius + progress * mEndRadius;

        mOutline.left = (int) ((1 - progress) * mStartRect.left + progress * mEndRect.left);
        mOutline.top = (int) ((1 - progress) * mStartRect.top + progress * mEndRect.top);
        mOutline.right = (int) ((1 - progress) * mStartRect.right + progress * mEndRect.right);
        mOutline.bottom = (int) ((1 - progress) * mStartRect.bottom + progress * mEndRect.bottom);
    }
}