Loading quickstep/src/com/android/launcher3/taskbar/TaskbarBackgroundRenderer.kt +12 −3 Original line number Diff line number Diff line Loading @@ -22,6 +22,7 @@ import android.graphics.Paint import android.graphics.Path import android.graphics.RectF import com.android.launcher3.R import com.android.launcher3.Utilities import com.android.launcher3.Utilities.mapRange import com.android.launcher3.Utilities.mapToRange import com.android.launcher3.anim.Interpolators Loading @@ -31,6 +32,9 @@ import com.android.launcher3.util.DisplayController /** Helps draw the taskbar background, made up of a rectangle plus two inverted rounded corners. */ class TaskbarBackgroundRenderer(context: TaskbarActivityContext) { private val DARK_THEME_SHADOW_ALPHA = 51f private val LIGHT_THEME_SHADOW_ALPHA = 25f val paint = Paint() val lastDrawnTransientRect = RectF() var backgroundHeight = context.deviceProfile.taskbarSize.toFloat() Loading @@ -42,6 +46,7 @@ class TaskbarBackgroundRenderer(context: TaskbarActivityContext) { private val isTransientTaskbar = DisplayController.isTransientTaskbar(context) private val shadowAlpha: Float private var shadowBlur = 0f private var keyShadowDistance = 0f private var bottomMargin = 0 Loading Loading @@ -73,6 +78,10 @@ class TaskbarBackgroundRenderer(context: TaskbarActivityContext) { keyShadowDistance = res.getDimension(R.dimen.transient_taskbar_key_shadow_distance) } shadowAlpha = if (Utilities.isDarkTheme(context)) DARK_THEME_SHADOW_ALPHA else LIGHT_THEME_SHADOW_ALPHA setCornerRoundness(DEFAULT_ROUNDNESS) } Loading Loading @@ -142,13 +151,13 @@ class TaskbarBackgroundRenderer(context: TaskbarActivityContext) { -mapRange(1f - progress, 0f, stashedHandleHeight / 2f) // Draw shadow. val shadowAlpha = mapToRange(paint.alpha.toFloat(), 0f, 255f, 0f, 25f, Interpolators.LINEAR) val newShadowAlpha = mapToRange(paint.alpha.toFloat(), 0f, 255f, 0f, shadowAlpha, Interpolators.LINEAR) paint.setShadowLayer( shadowBlur, 0f, keyShadowDistance, setColorAlphaBound(Color.BLACK, Math.round(shadowAlpha)) setColorAlphaBound(Color.BLACK, Math.round(newShadowAlpha)) ) lastDrawnTransientRect.set( Loading Loading
quickstep/src/com/android/launcher3/taskbar/TaskbarBackgroundRenderer.kt +12 −3 Original line number Diff line number Diff line Loading @@ -22,6 +22,7 @@ import android.graphics.Paint import android.graphics.Path import android.graphics.RectF import com.android.launcher3.R import com.android.launcher3.Utilities import com.android.launcher3.Utilities.mapRange import com.android.launcher3.Utilities.mapToRange import com.android.launcher3.anim.Interpolators Loading @@ -31,6 +32,9 @@ import com.android.launcher3.util.DisplayController /** Helps draw the taskbar background, made up of a rectangle plus two inverted rounded corners. */ class TaskbarBackgroundRenderer(context: TaskbarActivityContext) { private val DARK_THEME_SHADOW_ALPHA = 51f private val LIGHT_THEME_SHADOW_ALPHA = 25f val paint = Paint() val lastDrawnTransientRect = RectF() var backgroundHeight = context.deviceProfile.taskbarSize.toFloat() Loading @@ -42,6 +46,7 @@ class TaskbarBackgroundRenderer(context: TaskbarActivityContext) { private val isTransientTaskbar = DisplayController.isTransientTaskbar(context) private val shadowAlpha: Float private var shadowBlur = 0f private var keyShadowDistance = 0f private var bottomMargin = 0 Loading Loading @@ -73,6 +78,10 @@ class TaskbarBackgroundRenderer(context: TaskbarActivityContext) { keyShadowDistance = res.getDimension(R.dimen.transient_taskbar_key_shadow_distance) } shadowAlpha = if (Utilities.isDarkTheme(context)) DARK_THEME_SHADOW_ALPHA else LIGHT_THEME_SHADOW_ALPHA setCornerRoundness(DEFAULT_ROUNDNESS) } Loading Loading @@ -142,13 +151,13 @@ class TaskbarBackgroundRenderer(context: TaskbarActivityContext) { -mapRange(1f - progress, 0f, stashedHandleHeight / 2f) // Draw shadow. val shadowAlpha = mapToRange(paint.alpha.toFloat(), 0f, 255f, 0f, 25f, Interpolators.LINEAR) val newShadowAlpha = mapToRange(paint.alpha.toFloat(), 0f, 255f, 0f, shadowAlpha, Interpolators.LINEAR) paint.setShadowLayer( shadowBlur, 0f, keyShadowDistance, setColorAlphaBound(Color.BLACK, Math.round(shadowAlpha)) setColorAlphaBound(Color.BLACK, Math.round(newShadowAlpha)) ) lastDrawnTransientRect.set( Loading