Loading quickstep/src/com/android/launcher3/statehandlers/DepthController.java +18 −7 Original line number Diff line number Diff line Loading @@ -161,7 +161,7 @@ public class DepthController implements StateHandler<LauncherState>, if (mSurface != surface) { mSurface = surface; if (surface != null) { setDepth(mDepth); dispatchTransactionSurface(mDepth); } } } Loading @@ -175,6 +175,8 @@ public class DepthController implements StateHandler<LauncherState>, float toDepth = toState.getDepth(mLauncher); if (Float.compare(mDepth, toDepth) != 0) { setDepth(toDepth); } else if (toState == LauncherState.OVERVIEW) { dispatchTransactionSurface(mDepth); } } Loading @@ -200,26 +202,35 @@ public class DepthController implements StateHandler<LauncherState>, if (Float.compare(mDepth, depthF) == 0) { return; } if (dispatchTransactionSurface(depthF)) { mDepth = depthF; } } private boolean dispatchTransactionSurface(float depth) { boolean supportsBlur = BlurUtils.supportsBlursOnWindows(); if (supportsBlur && (mSurface == null || !mSurface.isValid())) { return; return false; } mDepth = depthF; ensureDependencies(); IBinder windowToken = mLauncher.getRootView().getWindowToken(); if (windowToken != null) { mWallpaperManager.setWallpaperZoomOut(windowToken, mDepth); mWallpaperManager.setWallpaperZoomOut(windowToken, depth); } if (supportsBlur) { boolean isOpaque = mLauncher.getScrimView().isFullyOpaque(); int blur = isOpaque ? 0 : (int) (mDepth * mMaxBlurRadius); // We cannot mark the window as opaque in overview because there will be an app window // below the launcher layer, and we need to draw it -- without blurs. boolean isOverview = mLauncher.isInState(LauncherState.OVERVIEW); boolean opaque = mLauncher.getScrimView().isFullyOpaque() && !isOverview; int blur = opaque || isOverview ? 0 : (int) (depth * mMaxBlurRadius); new SurfaceControl.Transaction() .setBackgroundBlurRadius(mSurface, blur) .setOpaque(mSurface, isOpaque) .setOpaque(mSurface, opaque) .apply(); } return true; } @Override Loading Loading
quickstep/src/com/android/launcher3/statehandlers/DepthController.java +18 −7 Original line number Diff line number Diff line Loading @@ -161,7 +161,7 @@ public class DepthController implements StateHandler<LauncherState>, if (mSurface != surface) { mSurface = surface; if (surface != null) { setDepth(mDepth); dispatchTransactionSurface(mDepth); } } } Loading @@ -175,6 +175,8 @@ public class DepthController implements StateHandler<LauncherState>, float toDepth = toState.getDepth(mLauncher); if (Float.compare(mDepth, toDepth) != 0) { setDepth(toDepth); } else if (toState == LauncherState.OVERVIEW) { dispatchTransactionSurface(mDepth); } } Loading @@ -200,26 +202,35 @@ public class DepthController implements StateHandler<LauncherState>, if (Float.compare(mDepth, depthF) == 0) { return; } if (dispatchTransactionSurface(depthF)) { mDepth = depthF; } } private boolean dispatchTransactionSurface(float depth) { boolean supportsBlur = BlurUtils.supportsBlursOnWindows(); if (supportsBlur && (mSurface == null || !mSurface.isValid())) { return; return false; } mDepth = depthF; ensureDependencies(); IBinder windowToken = mLauncher.getRootView().getWindowToken(); if (windowToken != null) { mWallpaperManager.setWallpaperZoomOut(windowToken, mDepth); mWallpaperManager.setWallpaperZoomOut(windowToken, depth); } if (supportsBlur) { boolean isOpaque = mLauncher.getScrimView().isFullyOpaque(); int blur = isOpaque ? 0 : (int) (mDepth * mMaxBlurRadius); // We cannot mark the window as opaque in overview because there will be an app window // below the launcher layer, and we need to draw it -- without blurs. boolean isOverview = mLauncher.isInState(LauncherState.OVERVIEW); boolean opaque = mLauncher.getScrimView().isFullyOpaque() && !isOverview; int blur = opaque || isOverview ? 0 : (int) (depth * mMaxBlurRadius); new SurfaceControl.Transaction() .setBackgroundBlurRadius(mSurface, blur) .setOpaque(mSurface, isOpaque) .setOpaque(mSurface, opaque) .apply(); } return true; } @Override Loading