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Commit 969abca8 authored by Tony Wickham's avatar Tony Wickham Committed by Android (Google) Code Review
Browse files

Merge "Swipe up overshoot always plays" into ub-launcher3-edmonton-polish

parents f274996e cc3755da
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+21 −5
Original line number Diff line number Diff line
@@ -20,17 +20,22 @@ import static com.android.launcher3.LauncherState.ALL_APPS;
import static com.android.launcher3.LauncherState.OVERVIEW;
import static com.android.launcher3.anim.Interpolators.DEACCEL;
import static com.android.quickstep.WindowTransformSwipeHandler.MAX_SWIPE_DURATION;
import static com.android.quickstep.WindowTransformSwipeHandler.MIN_OVERSHOOT_DURATION;

import android.animation.ValueAnimator;
import android.view.animation.Interpolator;

import com.android.launcher3.Launcher;
import com.android.launcher3.LauncherAnimUtils;
import com.android.launcher3.LauncherStateManager;
import com.android.launcher3.R;
import com.android.launcher3.Utilities;
import com.android.launcher3.allapps.AllAppsTransitionController;
import com.android.launcher3.allapps.DiscoveryBounce;
import com.android.launcher3.anim.AnimatorPlaybackController;
import com.android.launcher3.anim.AnimatorSetBuilder;
import com.android.launcher3.anim.Interpolators;
import com.android.launcher3.anim.Interpolators.OvershootParams;
import com.android.launcher3.uioverrides.PortraitStatesTouchController;
import com.android.launcher3.userevent.nano.LauncherLogProto.Action.Direction;
import com.android.launcher3.userevent.nano.LauncherLogProto.Action.Touch;
@@ -89,7 +94,9 @@ public class LongSwipeHelper {
    }

    public void end(float velocity, boolean isFling, Runnable callback) {
        float velocityPxPerMs = velocity / 1000;
        long duration = MAX_SWIPE_DURATION;
        Interpolator interpolator = DEACCEL;

        final float currentFraction = mAnimator.getProgressFraction();
        final boolean toAllApps;
@@ -107,6 +114,17 @@ public class LongSwipeHelper {
            long expectedDuration = Math.abs(Math.round((endProgress - currentFraction)
                    * MAX_SWIPE_DURATION * SWIPE_DURATION_MULTIPLIER));
            duration = Math.min(MAX_SWIPE_DURATION, expectedDuration);

            if (blockedFling && !toAllApps) {
                Interpolators.OvershootParams overshoot = new OvershootParams(currentFraction,
                        currentFraction, endProgress, velocityPxPerMs, (int) mMaxSwipeDistance);
                duration = (overshoot.duration + duration)
                        * LauncherAnimUtils.blockedFlingDurationFactor(0);
                duration = Utilities.boundToRange(duration, MIN_OVERSHOOT_DURATION,
                        MAX_SWIPE_DURATION);
                interpolator = overshoot.interpolator;
                endProgress = overshoot.end;
            }
        } else {
            toAllApps = velocity < 0;
            endProgress = toAllApps ? 1 : 0;
@@ -119,18 +137,16 @@ public class LongSwipeHelper {
                // we want the page's snap velocity to approximately match the velocity at
                // which the user flings, so we scale the duration by a value near to the
                // derivative of the scroll interpolator at zero, ie. 2.
                long baseDuration = Math.round(1000 * Math.abs(distanceToTravel / velocity));
                long baseDuration = Math.round(Math.abs(distanceToTravel / velocityPxPerMs));
                duration = Math.min(MAX_SWIPE_DURATION, 2 * baseDuration);
            }
        }

        if (blockedFling && !toAllApps) {
            duration *= LauncherAnimUtils.blockedFlingDurationFactor(0);
        }
        final boolean finalIsFling = isFling;
        mAnimator.setEndAction(() -> onSwipeAnimationComplete(toAllApps, finalIsFling, callback));

        ValueAnimator animator = mAnimator.getAnimationPlayer();
        animator.setDuration(duration).setInterpolator(DEACCEL);
        animator.setDuration(duration).setInterpolator(interpolator);
        animator.setFloatValues(currentFraction, endProgress);
        animator.start();
    }
+38 −25
Original line number Diff line number Diff line
@@ -21,6 +21,7 @@ import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;
import static com.android.launcher3.Utilities.postAsyncCallback;
import static com.android.launcher3.anim.Interpolators.DEACCEL;
import static com.android.launcher3.anim.Interpolators.LINEAR;
import static com.android.launcher3.anim.Interpolators.OVERSHOOT_1_2;
import static com.android.quickstep.QuickScrubController.QUICK_SCRUB_FROM_APP_START_DURATION;
import static com.android.quickstep.TouchConsumer.INTERACTION_NORMAL;
import static com.android.quickstep.TouchConsumer.INTERACTION_QUICK_SCRUB;
@@ -163,6 +164,7 @@ public class WindowTransformSwipeHandler<T extends BaseDraggingActivity> {

    public static final long MAX_SWIPE_DURATION = 350;
    public static final long MIN_SWIPE_DURATION = 80;
    public static final long MIN_OVERSHOOT_DURATION = 120;

    public static final float MIN_PROGRESS_FOR_OVERVIEW = 0.5f;
    private static final float SWIPE_DURATION_MULTIPLIER =
@@ -498,7 +500,8 @@ public class WindowTransformSwipeHandler<T extends BaseDraggingActivity> {
        setStateOnUiThread(STATE_QUICK_SCRUB_START | STATE_GESTURE_COMPLETED);

        // Start the window animation without waiting for launcher.
        animateToProgress(mCurrentShift.value, 1f, QUICK_SCRUB_FROM_APP_START_DURATION, LINEAR);
        animateToProgress(mCurrentShift.value, 1f, QUICK_SCRUB_FROM_APP_START_DURATION, LINEAR,
                true /* goingToHome */);
    }

    private void shiftAnimationDestinationForQuickscrub() {
@@ -699,25 +702,36 @@ public class WindowTransformSwipeHandler<T extends BaseDraggingActivity> {
    private void handleNormalGestureEnd(float endVelocity, boolean isFling) {
        float velocityPxPerMs = endVelocity / 1000;
        long duration = MAX_SWIPE_DURATION;
        final float endShift;
        float currentShift = mCurrentShift.value;
        final boolean goingToHome;
        float endShift;
        final float startShift;
        final Interpolator interpolator;
        Interpolator interpolator = DEACCEL;
        if (!isFling) {
            endShift = mCurrentShift.value >= MIN_PROGRESS_FOR_OVERVIEW && mGestureStarted ? 1 : 0;
            long expectedDuration = Math.abs(Math.round((endShift - mCurrentShift.value)
            goingToHome = currentShift >= MIN_PROGRESS_FOR_OVERVIEW && mGestureStarted;
            endShift = goingToHome ? 1 : 0;
            long expectedDuration = Math.abs(Math.round((endShift - currentShift)
                    * MAX_SWIPE_DURATION * SWIPE_DURATION_MULTIPLIER));
            duration = Math.min(MAX_SWIPE_DURATION, expectedDuration);
            startShift = mCurrentShift.value;
            interpolator = DEACCEL;
            startShift = currentShift;
            interpolator = goingToHome ? OVERSHOOT_1_2 : DEACCEL;
        } else {
            endShift = endVelocity < 0 ? 1 : 0;
            interpolator = endVelocity < 0
                    ? Interpolators.overshootInterpolatorForVelocity(velocityPxPerMs, 2f)
                    : DEACCEL;
            goingToHome = endVelocity < 0;
            endShift = goingToHome ? 1 : 0;
            startShift = Utilities.boundToRange(currentShift - velocityPxPerMs
                    * SINGLE_FRAME_MS / mTransitionDragLength, 0, 1);
            float minFlingVelocity = mContext.getResources()
                    .getDimension(R.dimen.quickstep_fling_min_velocity);
            if (Math.abs(endVelocity) > minFlingVelocity && mTransitionDragLength > 0) {
                float distanceToTravel = (endShift - mCurrentShift.value) * mTransitionDragLength;
                if (goingToHome) {
                    Interpolators.OvershootParams overshoot = new Interpolators.OvershootParams(
                            startShift, endShift, endShift, velocityPxPerMs, mTransitionDragLength);
                    endShift = overshoot.end;
                    interpolator = overshoot.interpolator;
                    duration = Utilities.boundToRange(overshoot.duration, MIN_OVERSHOOT_DURATION,
                            MAX_SWIPE_DURATION);
                } else {
                    float distanceToTravel = (endShift - currentShift) * mTransitionDragLength;

                    // we want the page's snap velocity to approximately match the velocity at
                    // which the user flings, so we scale the duration by a value near to the
@@ -725,10 +739,9 @@ public class WindowTransformSwipeHandler<T extends BaseDraggingActivity> {
                    long baseDuration = Math.round(Math.abs(distanceToTravel / velocityPxPerMs));
                    duration = Math.min(MAX_SWIPE_DURATION, 2 * baseDuration);
                }
            startShift = Utilities.boundToRange(mCurrentShift.value - velocityPxPerMs
                    * SINGLE_FRAME_MS / (mTransitionDragLength), 0, 1);
            }
        animateToProgress(startShift, endShift, duration, interpolator);
        }
        animateToProgress(startShift, endShift, duration, interpolator, goingToHome);
    }

    private void doLogGesture(boolean toLauncher) {
@@ -754,14 +767,14 @@ public class WindowTransformSwipeHandler<T extends BaseDraggingActivity> {

    /** Animates to the given progress, where 0 is the current app and 1 is overview. */
    private void animateToProgress(float start, float end, long duration,
            Interpolator interpolator) {
            Interpolator interpolator, boolean goingToHome) {
        mRecentsAnimationWrapper.runOnInit(() -> animateToProgressInternal(start, end, duration,
                interpolator));
                interpolator, goingToHome));
    }

    private void animateToProgressInternal(float start, float end, long duration,
            Interpolator interpolator) {
        mIsGoingToHome = Float.compare(end, 1) == 0;
            Interpolator interpolator, boolean goingToHome) {
        mIsGoingToHome = goingToHome;
        ObjectAnimator anim = mCurrentShift.animateToValue(start, end).setDuration(duration);
        anim.setInterpolator(interpolator);
        anim.addListener(new AnimationSuccessListener() {
+75 −7
Original line number Diff line number Diff line
@@ -16,7 +16,10 @@

package com.android.launcher3.anim;

import static com.android.launcher3.Utilities.SINGLE_FRAME_MS;

import android.graphics.Path;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
@@ -45,6 +48,8 @@ public class Interpolators {
    public static final Interpolator DEACCEL_2_5 = new DecelerateInterpolator(2.5f);
    public static final Interpolator DEACCEL_3 = new DecelerateInterpolator(3f);

    public static final Interpolator ACCEL_DEACCEL = new AccelerateDecelerateInterpolator();

    public static final Interpolator FAST_OUT_SLOW_IN = new PathInterpolator(0.4f, 0f, 0.2f, 1f);

    public static final Interpolator AGGRESSIVE_EASE = new PathInterpolator(0.2f, 0f, 0f, 1f);
@@ -118,17 +123,12 @@ public class Interpolators {
        return Math.abs(velocity) > FAST_FLING_PX_MS ? SCROLL : SCROLL_CUBIC;
    }

    public static Interpolator overshootInterpolatorForVelocity(float velocity) {
        return overshootInterpolatorForVelocity(velocity, 1f);
    }

    /**
     * Create an OvershootInterpolator with tension directly related to the velocity (in px/ms).
     * @param velocity The start velocity of the animation we want to overshoot.
     * @param dampFactor An optional factor to reduce the amount of tension (how far we overshoot).
     */
    public static Interpolator overshootInterpolatorForVelocity(float velocity, float dampFactor) {
        return new OvershootInterpolator(Math.min(Math.abs(velocity), 3f) / dampFactor);
    public static Interpolator overshootInterpolatorForVelocity(float velocity) {
        return new OvershootInterpolator(Math.min(Math.abs(velocity), 3f));
    }

    /**
@@ -160,4 +160,72 @@ public class Interpolators {
            float upperBound) {
        return t -> Utilities.mapRange(interpolator.getInterpolation(t), lowerBound, upperBound);
    }

    /**
     * Computes parameters necessary for an overshoot effect.
     */
    public static class OvershootParams {
        public Interpolator interpolator;
        public float start;
        public float end;
        public long duration;

        /**
         * Given the input params, sets OvershootParams variables to be used by the caller.
         * @param startProgress The progress from 0 to 1 that the overshoot starts from.
         * @param overshootPastProgress The progress from 0 to 1 where we overshoot past (should
         *        either be equal to startProgress or endProgress, depending on if we want to
         *        overshoot immediately or only once we reach the end).
         * @param endProgress The final progress from 0 to 1 that we will settle to.
         * @param velocityPxPerMs The initial velocity that causes this overshoot.
         * @param totalDistancePx The distance against which progress is calculated.
         */
        public OvershootParams(float startProgress, float overshootPastProgress,
                float endProgress, float velocityPxPerMs, int totalDistancePx) {
            velocityPxPerMs = Math.abs(velocityPxPerMs);
            start = startProgress;
            int startPx = (int) (start * totalDistancePx);
            // Overshoot by about half a frame.
            float overshootBy = velocityPxPerMs * SINGLE_FRAME_MS / totalDistancePx / 2;
            overshootBy = Utilities.boundToRange(overshootBy, 0.02f, 0.15f);
            end = overshootPastProgress + overshootBy;
            int endPx = (int) (end  * totalDistancePx);
            int overshootDistance = endPx - startPx;
            // Calculate deceleration necessary to reach overshoot distance.
            // Formula: velocityFinal^2 = velocityInitial^2 + 2 * acceleration * distance
            //          0 = v^2 + 2ad (velocityFinal == 0)
            //          a = v^2 / -2d
            float decelerationPxPerMs = velocityPxPerMs * velocityPxPerMs / (2 * overshootDistance);
            // Calculate time necessary to reach peak of overshoot.
            // Formula: acceleration = velocity / time
            //          time = velocity / acceleration
            duration = (long) (velocityPxPerMs / decelerationPxPerMs);

            // Now that we're at the top of the overshoot, need to settle back to endProgress.
            float settleDistance = end - endProgress;
            int settleDistancePx = (int) (settleDistance * totalDistancePx);
            // Calculate time necessary for the settle.
            // Formula: distance = velocityInitial * time + 1/2 * acceleration * time^2
            //          d = 1/2at^2 (velocityInitial = 0, since we just stopped at the top)
            //          t = sqrt(2d/a)
            // Above formula assumes constant acceleration. Since we use ACCEL_DEACCEL, we actually
            // have acceleration to halfway then deceleration the rest. So the formula becomes:
            //          t = sqrt(d/a) * 2 (half the distance for accel, half for deaccel)
            long settleDuration = (long) Math.sqrt(settleDistancePx / decelerationPxPerMs) * 2;
            // How much of the animation to devote to playing the overshoot (the rest is for settle).
            float overshootFraction = (float) duration / (duration + settleDuration);
            duration += settleDuration;
            // Finally, create the interpolator, composed of two interpolators: an overshoot, which
            // reaches end > 1, and then a settle to endProgress.
            Interpolator overshoot = Interpolators.clampToProgress(DEACCEL, 0, overshootFraction);
            // The settle starts at 1, where 1 is the top of the overshoot, and maps to a fraction
            // such that final progress is endProgress. For example, if we overshot to 1.1 but want
            // to end at 1, we need to map to 1/1.1.
            Interpolator settle = Interpolators.clampToProgress(Interpolators.mapToProgress(
                    ACCEL_DEACCEL, 1, (endProgress - start) / (end - start)), overshootFraction, 1);
            interpolator = t -> t <= overshootFraction
                    ? overshoot.getInterpolation(t)
                    : settle.getInterpolation(t);
        }
    }
}
 No newline at end of file