Loading proguard.flags +5 −0 Original line number Diff line number Diff line Loading @@ -107,6 +107,11 @@ public <init>(...); } # MainProcessInitializer -keep class com.android.quickstep.QuickstepProcessInitializer { public <init>(...); } -keep interface com.android.launcher3.userevent.nano.LauncherLogProto.** { *; } Loading quickstep/res/values/override.xml +2 −0 Original line number Diff line number Diff line Loading @@ -18,5 +18,7 @@ <string name="app_transition_manager_class" translatable="false">com.android.launcher3.LauncherAppTransitionManagerImpl</string> <string name="instant_app_resolver_class" translatable="false">com.android.quickstep.InstantAppResolverImpl</string> <string name="main_process_initializer_class" translatable="false">com.android.quickstep.QuickstepProcessInitializer</string> </resources> quickstep/src/com/android/quickstep/QuickstepProcessInitializer.java 0 → 100644 +34 −0 Original line number Diff line number Diff line /* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.quickstep; import android.content.Context; import com.android.launcher3.MainProcessInitializer; import com.android.systemui.shared.system.ThreadedRendererCompat; public class QuickstepProcessInitializer extends MainProcessInitializer { public QuickstepProcessInitializer(Context context) { } @Override protected void init(Context context) { super.init(context); // Elevate GPU priority for Quickstep and Remote animations. ThreadedRendererCompat.setContextPriority(ThreadedRendererCompat.EGL_CONTEXT_PRIORITY_HIGH_IMG); } } Loading
proguard.flags +5 −0 Original line number Diff line number Diff line Loading @@ -107,6 +107,11 @@ public <init>(...); } # MainProcessInitializer -keep class com.android.quickstep.QuickstepProcessInitializer { public <init>(...); } -keep interface com.android.launcher3.userevent.nano.LauncherLogProto.** { *; } Loading
quickstep/res/values/override.xml +2 −0 Original line number Diff line number Diff line Loading @@ -18,5 +18,7 @@ <string name="app_transition_manager_class" translatable="false">com.android.launcher3.LauncherAppTransitionManagerImpl</string> <string name="instant_app_resolver_class" translatable="false">com.android.quickstep.InstantAppResolverImpl</string> <string name="main_process_initializer_class" translatable="false">com.android.quickstep.QuickstepProcessInitializer</string> </resources>
quickstep/src/com/android/quickstep/QuickstepProcessInitializer.java 0 → 100644 +34 −0 Original line number Diff line number Diff line /* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.quickstep; import android.content.Context; import com.android.launcher3.MainProcessInitializer; import com.android.systemui.shared.system.ThreadedRendererCompat; public class QuickstepProcessInitializer extends MainProcessInitializer { public QuickstepProcessInitializer(Context context) { } @Override protected void init(Context context) { super.init(context); // Elevate GPU priority for Quickstep and Remote animations. ThreadedRendererCompat.setContextPriority(ThreadedRendererCompat.EGL_CONTEXT_PRIORITY_HIGH_IMG); } }